[Release] [ZM] [MP] Project Paradox | A Complete Texture Overhaul | 2025
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This is an enhancement for T6 ZM and MP built from scratch to elevate and refine every aspect of the game, transforming the experience while attempting to preserve its core original, authentic feel. Included is the following:
- Custom ZM and MP menu background, title, & planet
- Every weapon, equipment, throwable, melee, and buildable all have custom handmade, edited, upscaled, or already made unique textures
- Unique gloves for every playable character in MP/ZM
- Some unique QOL map textures, nothing overwhelming to preserve nostalgia
- Custom fire, smoke, muzzle flash, lightning, explosion, and bullet impact FX
- Unique skyboxes for all of MP/ZM
- Custom perk machines / bottles / icons
- Official soundtrack version of "Damned" ported to replace ZM music
- Handmade ZM map icons, backgrounds, and lobby thumbnails
- Custom hit direction
- HD crosshair
- Custom box
- Grenade / Monkey hud icons
Download
Screenshots
Main Menu
Sub Menu
Perk Icons
ZM Map Icons
ZM Lobby Thumbnails
Hud Icons
Hit Direction
AK-47 - Red Louie V
PAP - Searing Rage
M1911 - Shoota
Combat Knife - Fade
HAMR - Black Ice
MP5 - Roses
Galil - Hyperbeast
M8A1 - Galaxy
M27 - Lil Tokyo
M14 - Illuminati
MP40 - Dark Matter
MSMC - Graffiti
PDW - Blood Rush
Skorpion - Skulls
M1216 - Duracell
Olympia - Etched Gold
LSAT - Withered
RPD - Magma
Ballista - Ruby Damascus
DSR-50 - Art of War
Beretta 23R - Nuclear
Five Seven - OG Hyperbeast
Executioner / Judge - Royalty
Remington New Model Army - Blue Louie V
RPG - Afterlife
War Machine - Serrated
Jetgun - Metallic Art of War
Slowgun / Paralyzer - Metallic Japanese Script
Parabolic Knife - Fade
Bowie Knife - Black Louie V
Galvaknuckles - Electric Chrome
Monkeys - Jigsaw
Essentially this is an AIO compilation made for anyone looking for a unique, custom experience without the hassle of hunting down and tweaking everything themselves, for those looking to enhance their existing textures, or even newcomers to Plutonium who aren't yet familiar with complex texture modifications. The project features a blend of high quality assets that are already made by various Plutonium users, my own edited versions of those textures, and custom handmade assets - either built from scratch, upscaled, or edited vanilla files. Credit to all the users below whose work is included in this project -
Ultimateman | zorix_ | Gyogol | Gewehr | Haisa | Tw_iBL_eR | 0taku | Mr_Spicy
Thanks for viewing and stay tuned for the BO1 pack
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Your work is so cool, how can I download it please?
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absolutely incredible, good stuff g
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Warfarz thank you! everything you need is in the google drive link, download the images.zip inside of the textures folder and read the instructions for how to install it
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absolutely incredible, good stuff g
moedyisfine appreciate you brotha hope you enjoy
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Does this also change hand textures of other characters? I'd like to leave the Hand models unchanged
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Does this also change hand textures of other characters? I'd like to leave the Hand models unchanged
Gingada9492 it does change hand texture, i just put in into my game
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This is an enhancement for T6 ZM and MP built from scratch to elevate and refine every aspect of the game, transforming the experience while attempting to preserve its core original, authentic feel. Included is the following:
- Custom ZM and MP menu background, title, & planet
- Every weapon, equipment, throwable, melee, and buildable all have custom handmade, edited, upscaled, or already made unique textures
- Unique gloves for every playable character in MP/ZM
- Some unique QOL map textures, nothing overwhelming to preserve nostalgia
- Custom fire, smoke, muzzle flash, lightning, explosion, and bullet impact FX
- Unique skyboxes for all of MP/ZM
- Custom perk machines / bottles / icons
- Official soundtrack version of "Damned" ported to replace ZM music
- Handmade ZM map icons, backgrounds, and lobby thumbnails
- Custom hit direction
- HD crosshair
- Custom box
- Grenade / Monkey hud icons
Download
Screenshots
Main Menu
Sub Menu
Perk Icons
ZM Map Icons
ZM Lobby Thumbnails
Hud Icons
Hit Direction
AK-47 - Red Louie V
PAP - Searing Rage
M1911 - Shoota
Combat Knife - Fade
HAMR - Black Ice
MP5 - Roses
Galil - Hyperbeast
M8A1 - Galaxy
M27 - Lil Tokyo
M14 - Illuminati
MP40 - Dark Matter
MSMC - Graffiti
PDW - Blood Rush
Skorpion - Skulls
M1216 - Duracell
Olympia - Etched Gold
LSAT - Withered
RPD - Magma
Ballista - Ruby Damascus
DSR-50 - Art of War
Beretta 23R - Nuclear
Five Seven - OG Hyperbeast
Executioner / Judge - Royalty
Remington New Model Army - Blue Louie V
RPG - Afterlife
War Machine - Serrated
Jetgun - Metallic Art of War
Slowgun / Paralyzer - Metallic Japanese Script
Parabolic Knife - Fade
Bowie Knife - Black Louie V
Galvaknuckles - Electric Chrome
Monkeys - Jigsaw
Essentially this is an AIO compilation made for anyone looking for a unique, custom experience without the hassle of hunting down and tweaking everything themselves, for those looking to enhance their existing textures, or even newcomers to Plutonium who aren't yet familiar with complex texture modifications. The project features a blend of high quality assets that are already made by various Plutonium users, my own edited versions of those textures, and custom handmade assets - either built from scratch, upscaled, or edited vanilla files. Credit to all the users below whose work is included in this project -
Ultimateman | zorix_ | Gyogol | Gewehr | Haisa | Tw_iBL_eR | 0taku | Mr_Spicy
Thanks for viewing and stay tuned for the BO1 pack
viperfan beautiful work man! i'll definitely be keeping this for a while.
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Does this also change hand textures of other characters? I'd like to leave the Hand models unchanged
Gingada9492 it replaces hand models for every character in the game with unique textures, if you'd like to revert to vanilla models all you gotta do is go into the \images\ folder and move all 37 files out starting with ~-gviewarm like here, then all of the hands go back to vanilla
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viperfan beautiful work man! i'll definitely be keeping this for a while.
presidentjacob thank you brotha much appreciated! definitely has been a lil passion project of mine
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Gingada9492 it replaces hand models for every character in the game with unique textures, if you'd like to revert to vanilla models all you gotta do is go into the \images\ folder and move all 37 files out starting with ~-gviewarm like here, then all of the hands go back to vanilla
viperfan could you also indicate which are the unpapped camos on all the guns? i just want the camos as something is making my game crash with the custom loading screens and ui.
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viperfan could you also indicate which are the unpapped camos on all the guns? i just want the camos as something is making my game crash with the custom loading screens and ui.
Gingada9492 are you getting any sort of error message pop up when crashing ? that is strange since i haven't seen or heard any issues with crashing unless an iwi goes above 21.3mb, majority bulk of just unpapped weapons are all the files with t6_wpn in the name, with there being some exceptions. you could try loading just those to see, but for overall troubleshooting i'd sort files by biggest size and then take out chunks at a time to see when it works then narrow down to find the culprit. curious to what that would be cuz it should work fine
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Nice work keep it up m8
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Gingada9492 are you getting any sort of error message pop up when crashing ? that is strange since i haven't seen or heard any issues with crashing unless an iwi goes above 21.3mb, majority bulk of just unpapped weapons are all the files with t6_wpn in the name, with there being some exceptions. you could try loading just those to see, but for overall troubleshooting i'd sort files by biggest size and then take out chunks at a time to see when it works then narrow down to find the culprit. curious to what that would be cuz it should work fine
viperfan sorta. everytime i try loading a mod it gives me this:
Exception Code: 0xC0000005
Exception Address: 0x0074C175
i am not sure but this starts happening once i put all of the unpapped gun skins in. which is already a headstart in trying to find out the problem