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Plutonium

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  3. [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

[Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • WnVPundefined Offline
    WnVPundefined Offline
    WnVP
    wrote on last edited by
    #72

    Whenever I try to play a map, it always shows a 'DirectX irrecoverable error.' Why does this happen?

    1 Reply Last reply
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    • Sunner456undefined Offline
      Sunner456undefined Offline
      Sunner456
      wrote on last edited by
      #73

      Was gonna comment a bit about my experience with the mod, but watching the dev stopped working on it I guess i rather leave it there then

      1 Reply Last reply
      0
      • amiraurafarmingundefined Offline
        amiraurafarmingundefined Offline
        amiraurafarming
        wrote on last edited by amiraurafarming
        #74

        The rumble issue is still present

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        • lacey ravenundefined Offline
          lacey ravenundefined Offline
          lacey raven
          wrote on last edited by
          #75

          can you make the mod open source so it can be fixed and maybe eventually finished some day?

          DevTheGiantStyleundefined 1 Reply Last reply
          0
          • lacey ravenundefined lacey raven

            can you make the mod open source so it can be fixed and maybe eventually finished some day?

            DevTheGiantStyleundefined Offline
            DevTheGiantStyleundefined Offline
            DevTheGiantStyle
            wrote last edited by
            #76

            lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

            can you make the mod open source so it can be fixed and maybe eventually finished some day?

            You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

            lacey ravenundefined 1 Reply Last reply
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            • DevTheGiantStyleundefined DevTheGiantStyle

              lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

              can you make the mod open source so it can be fixed and maybe eventually finished some day?

              You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

              lacey ravenundefined Offline
              lacey ravenundefined Offline
              lacey raven
              wrote last edited by
              #77

              DevTheGiantStyle sad truth,,, but thanks for the response!

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              • MrAmos123undefined Offline
                MrAmos123undefined Offline
                MrAmos123
                wrote last edited by
                #78

                Error:
                ******* Server script compile error *******
                Error: animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human': @ animscripts/traverse/zombie_jump_down_127::jump_down_scrake


                ====================================================
                Com_ERROR: Server script compile error
                animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                (see console for details)


                ERROR: Server script compile error
                animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                (see console for details)


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                • ShipOfTheseusundefined Offline
                  ShipOfTheseusundefined Offline
                  ShipOfTheseus
                  wrote last edited by
                  #79

                  i hope your working to fix the plutonium compatibility thatd be dope

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                  • aboodbanafaundefined Offline
                    aboodbanafaundefined Offline
                    aboodbanafa
                    wrote last edited by
                    #80

                    when is plutonium compatability?

                    DevTheGiantStyleundefined 1 Reply Last reply
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                    • aboodbanafaundefined aboodbanafa

                      when is plutonium compatability?

                      DevTheGiantStyleundefined Offline
                      DevTheGiantStyleundefined Offline
                      DevTheGiantStyle
                      wrote last edited by DevTheGiantStyle
                      #81

                      I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                      Lemonundefined 1 Reply Last reply
                      0
                      • DevTheGiantStyleundefined DevTheGiantStyle

                        I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                        Lemonundefined Offline
                        Lemonundefined Offline
                        Lemon
                        Contributor
                        wrote last edited by
                        #82

                        DevTheGiantStyle could always share the source code, and people can help make it compatible

                        1 Reply Last reply
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                        • GhostForLifeTTVundefined Offline
                          GhostForLifeTTVundefined Offline
                          GhostForLifeTTV
                          wrote last edited by
                          #83

                          This always crashes my game when I use it bot bo1 steam it works fine

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