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Plutonium

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  3. [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

[Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

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  • Sunner456undefined Offline
    Sunner456undefined Offline
    Sunner456
    wrote on last edited by
    #73

    Was gonna comment a bit about my experience with the mod, but watching the dev stopped working on it I guess i rather leave it there then

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    • amiraurafarmingundefined Offline
      amiraurafarmingundefined Offline
      amiraurafarming
      wrote last edited by amiraurafarming
      #74

      The rumble issue is still present

      1 Reply Last reply
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      • lacey ravenundefined Offline
        lacey ravenundefined Offline
        lacey raven
        wrote last edited by
        #75

        can you make the mod open source so it can be fixed and maybe eventually finished some day?

        DevTheGiantStyleundefined 1 Reply Last reply
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        • lacey ravenundefined lacey raven

          can you make the mod open source so it can be fixed and maybe eventually finished some day?

          DevTheGiantStyleundefined Offline
          DevTheGiantStyleundefined Offline
          DevTheGiantStyle
          wrote last edited by
          #76

          lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

          can you make the mod open source so it can be fixed and maybe eventually finished some day?

          You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

          lacey ravenundefined 1 Reply Last reply
          0
          • DevTheGiantStyleundefined DevTheGiantStyle

            lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

            can you make the mod open source so it can be fixed and maybe eventually finished some day?

            You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

            lacey ravenundefined Offline
            lacey ravenundefined Offline
            lacey raven
            wrote last edited by
            #77

            DevTheGiantStyle sad truth,,, but thanks for the response!

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            • MrAmos123undefined Offline
              MrAmos123undefined Offline
              MrAmos123
              wrote last edited by
              #78

              Error:
              ******* Server script compile error *******
              Error: animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human': @ animscripts/traverse/zombie_jump_down_127::jump_down_scrake


              ====================================================
              Com_ERROR: Server script compile error
              animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
              (see console for details)


              ERROR: Server script compile error
              animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
              (see console for details)


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              • ShipOfTheseusundefined Offline
                ShipOfTheseusundefined Offline
                ShipOfTheseus
                wrote last edited by
                #79

                i hope your working to fix the plutonium compatibility thatd be dope

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                • aboodbanafaundefined Offline
                  aboodbanafaundefined Offline
                  aboodbanafa
                  wrote last edited by
                  #80

                  when is plutonium compatability?

                  DevTheGiantStyleundefined 1 Reply Last reply
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                  • aboodbanafaundefined aboodbanafa

                    when is plutonium compatability?

                    DevTheGiantStyleundefined Offline
                    DevTheGiantStyleundefined Offline
                    DevTheGiantStyle
                    wrote last edited by DevTheGiantStyle
                    #81

                    I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                    Lemonundefined 1 Reply Last reply
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                    • DevTheGiantStyleundefined DevTheGiantStyle

                      I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                      Lemonundefined Online
                      Lemonundefined Online
                      Lemon
                      Contributor
                      wrote last edited by
                      #82

                      DevTheGiantStyle could always share the source code, and people can help make it compatible

                      1 Reply Last reply
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                      • GhostForLifeTTVundefined Online
                        GhostForLifeTTVundefined Online
                        GhostForLifeTTV
                        wrote last edited by
                        #83

                        This always crashes my game when I use it bot bo1 steam it works fine

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