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Plutonium

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  3. [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

[Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

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  • lacey ravenundefined Offline
    lacey ravenundefined Offline
    lacey raven
    wrote on last edited by
    #75

    can you make the mod open source so it can be fixed and maybe eventually finished some day?

    DevTheGiantStyleundefined 1 Reply Last reply
    0
    • lacey ravenundefined lacey raven

      can you make the mod open source so it can be fixed and maybe eventually finished some day?

      DevTheGiantStyleundefined Offline
      DevTheGiantStyleundefined Offline
      DevTheGiantStyle
      wrote on last edited by
      #76

      lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

      can you make the mod open source so it can be fixed and maybe eventually finished some day?

      You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

      lacey ravenundefined 1 Reply Last reply
      0
      • DevTheGiantStyleundefined DevTheGiantStyle

        lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

        can you make the mod open source so it can be fixed and maybe eventually finished some day?

        You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

        lacey ravenundefined Offline
        lacey ravenundefined Offline
        lacey raven
        wrote last edited by
        #77

        DevTheGiantStyle sad truth,,, but thanks for the response!

        1 Reply Last reply
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        • MrAmos123undefined Offline
          MrAmos123undefined Offline
          MrAmos123
          wrote last edited by
          #78

          Error:
          ******* Server script compile error *******
          Error: animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human': @ animscripts/traverse/zombie_jump_down_127::jump_down_scrake


          ====================================================
          Com_ERROR: Server script compile error
          animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
          (see console for details)


          ERROR: Server script compile error
          animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
          (see console for details)


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          • ShipOfTheseusundefined Offline
            ShipOfTheseusundefined Offline
            ShipOfTheseus
            wrote last edited by
            #79

            i hope your working to fix the plutonium compatibility thatd be dope

            1 Reply Last reply
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            • aboodbanafaundefined Offline
              aboodbanafaundefined Offline
              aboodbanafa
              wrote last edited by
              #80

              when is plutonium compatability?

              DevTheGiantStyleundefined 1 Reply Last reply
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              • aboodbanafaundefined aboodbanafa

                when is plutonium compatability?

                DevTheGiantStyleundefined Offline
                DevTheGiantStyleundefined Offline
                DevTheGiantStyle
                wrote last edited by DevTheGiantStyle
                #81

                I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                Lemonundefined 1 Reply Last reply
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                • DevTheGiantStyleundefined DevTheGiantStyle

                  I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                  Lemonundefined Offline
                  Lemonundefined Offline
                  Lemon
                  Contributor
                  wrote last edited by
                  #82

                  DevTheGiantStyle could always share the source code, and people can help make it compatible

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                  • GhostForLifeTTVundefined Offline
                    GhostForLifeTTVundefined Offline
                    GhostForLifeTTV
                    wrote last edited by
                    #83

                    This always crashes my game when I use it bot bo1 steam it works fine

                    1 Reply Last reply
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                    • IX2473undefined Offline
                      IX2473undefined Offline
                      IX2473
                      wrote last edited by
                      #84

                      Is it just me or does moon does not open? It gives a function error

                      1 Reply Last reply
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