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  3. ZM/MP Misty View Hands Patch

ZM/MP Misty View Hands Patch

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  • HomerJay42undefined HomerJay42

    VIltwizzyIlV If that method isn't working, you could put the texture in the iwd file named "iw_zMistyHands" that you put in the main folder in your bo1 directory since that's where the textures for these patch files are stored.
    you can open the iwd with something like 7zip and then put the iwi in the images folder in the iwd

    VIltwizzyIlVundefined Offline
    VIltwizzyIlVundefined Offline
    VIltwizzyIlV
    wrote on last edited by
    #25

    HomerJay42 ill see if it works, if it doesnt, ill let u know

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    • Richiem32undefined Offline
      Richiem32undefined Offline
      Richiem32
      wrote on last edited by
      #26

      I wonder if you can do a Black Ops 3 View model hands For this game. The view model hands would fit more From the chronicle versions of these maps.

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      • HomerJay42undefined HomerJay42

        VIltwizzyIlV If that method isn't working, you could put the texture in the iwd file named "iw_zMistyHands" that you put in the main folder in your bo1 directory since that's where the textures for these patch files are stored.
        you can open the iwd with something like 7zip and then put the iwi in the images folder in the iwd

        Richiem32undefined Offline
        Richiem32undefined Offline
        Richiem32
        wrote on last edited by
        #27

        HomerJay42 A little bit of a request if you can Maybe do like accurate Hand models for the Characters in Black Ops one Mainly for Dempsey, Takeo, Richthofen and Nikolai I would find that interesting.

        HomerJay42undefined 1 Reply Last reply
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        • Richiem32undefined Richiem32

          HomerJay42 A little bit of a request if you can Maybe do like accurate Hand models for the Characters in Black Ops one Mainly for Dempsey, Takeo, Richthofen and Nikolai I would find that interesting.

          HomerJay42undefined Online
          HomerJay42undefined Online
          HomerJay42
          wrote on last edited by
          #28

          Richiem32 I just made it

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          • Anne Stankundefined Offline
            Anne Stankundefined Offline
            Anne Stank
            wrote on last edited by Anne Stank
            #29
            This post is deleted!
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            • sanjisolosundefined Offline
              sanjisolosundefined Offline
              sanjisolos
              wrote on last edited by
              #30

              was wondering if you knew if is there any way to use the animated camos by bone crusher that are linked with the misty gloves without there being animated camo on the misty gloves, not sure if youve experienced this at all but or even used the animated camos but still lol, thanks

              HomerJay42undefined 1 Reply Last reply
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              • sanjisolosundefined sanjisolos

                was wondering if you knew if is there any way to use the animated camos by bone crusher that are linked with the misty gloves without there being animated camo on the misty gloves, not sure if youve experienced this at all but or even used the animated camos but still lol, thanks

                HomerJay42undefined Online
                HomerJay42undefined Online
                HomerJay42
                wrote on last edited by
                #31

                sanjisolos If you just remove the mistyember, mistyheat, and mistyshowcamo textures from the animatedcamos.iwd the gloves won't be animated anymore

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                • sanjisolosundefined Offline
                  sanjisolosundefined Offline
                  sanjisolos
                  wrote on last edited by
                  #32

                  thank you so much, im not sure how to remove that from the iwi file is there like a program to use?

                  HomerJay42undefined 1 Reply Last reply
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                  • sanjisolosundefined sanjisolos

                    thank you so much, im not sure how to remove that from the iwi file is there like a program to use?

                    HomerJay42undefined Online
                    HomerJay42undefined Online
                    HomerJay42
                    wrote on last edited by
                    #33

                    sanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there

                    sanjisolosundefined 1 Reply Last reply
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                    • HomerJay42undefined HomerJay42

                      sanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there

                      sanjisolosundefined Offline
                      sanjisolosundefined Offline
                      sanjisolos
                      wrote on last edited by
                      #34

                      HomerJay42 thank you man im bad with all this files stuff i wouldve never figured this out i really appreciate it

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                      • HUGGI1684undefined Offline
                        HUGGI1684undefined Offline
                        HUGGI1684
                        wrote on last edited by
                        #35

                        can you make a tutorial for the bo2 version

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                        0
                        • yukimotoundefined Offline
                          yukimotoundefined Offline
                          yukimoto
                          wrote on last edited by
                          #36

                          this mod is pretty nice but I've noticed 2 bugs/odd things.

                          -the glow effect for the powerups is still purple like the source mod this mod comes from, could this be changed back to normal?
                          -maybe this is just me but the mule kick perk bottle is invisible whenever I drink it.

                          HomerJay42undefined 1 Reply Last reply
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                          • yukimotoundefined yukimoto

                            this mod is pretty nice but I've noticed 2 bugs/odd things.

                            -the glow effect for the powerups is still purple like the source mod this mod comes from, could this be changed back to normal?
                            -maybe this is just me but the mule kick perk bottle is invisible whenever I drink it.

                            HomerJay42undefined Online
                            HomerJay42undefined Online
                            HomerJay42
                            wrote on last edited by
                            #37

                            yukimoto I had included a version of this patch that had the base powerup color but I included a bunch of different versions so you might of used the wrong ones
                            I did however update the download anyway to only include 2 versions of the patch files to make it not unnecessarily complicated, one that resembles the base game with only the viewhands changed and one with white power-ups

                            The issue with the mulekick bottle might of been an issue on your end but when I updated these patch files I made sure the textures were there when I tested it

                            yukimotoundefined 1 Reply Last reply
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                            • HomerJay42undefined HomerJay42

                              yukimoto I had included a version of this patch that had the base powerup color but I included a bunch of different versions so you might of used the wrong ones
                              I did however update the download anyway to only include 2 versions of the patch files to make it not unnecessarily complicated, one that resembles the base game with only the viewhands changed and one with white power-ups

                              The issue with the mulekick bottle might of been an issue on your end but when I updated these patch files I made sure the textures were there when I tested it

                              yukimotoundefined Offline
                              yukimotoundefined Offline
                              yukimoto
                              wrote on last edited by
                              #38

                              HomerJay42 with your help i managed to fix both problems, i must've downloaded another version of the mod as the file size for this new one was significantly smaller, cheers!

                              HomerJay42undefined 1 Reply Last reply
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                              • yukimotoundefined yukimoto

                                HomerJay42 with your help i managed to fix both problems, i must've downloaded another version of the mod as the file size for this new one was significantly smaller, cheers!

                                HomerJay42undefined Online
                                HomerJay42undefined Online
                                HomerJay42
                                wrote on last edited by
                                #39

                                yukimoto I had changed the download to make it smaller since I felt like I included too much in the original
                                I'm glad the patch is able to work properly for you now!!

                                yukimotoundefined 1 Reply Last reply
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                                • HomerJay42undefined HomerJay42

                                  yukimoto I had changed the download to make it smaller since I felt like I included too much in the original
                                  I'm glad the patch is able to work properly for you now!!

                                  yukimotoundefined Offline
                                  yukimotoundefined Offline
                                  yukimoto
                                  wrote on last edited by yukimoto
                                  #40

                                  HomerJay42 thank you! I just have a question, did you ever make a version of this mod that uses the BO1 perk opening head bob? If I'm correct I think this mod still uses the WaW head bob when opening a perk bottle. tbh I didn't even know you could change that animation lol

                                  HomerJay42undefined 1 Reply Last reply
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                                  • yukimotoundefined yukimoto

                                    HomerJay42 thank you! I just have a question, did you ever make a version of this mod that uses the BO1 perk opening head bob? If I'm correct I think this mod still uses the WaW head bob when opening a perk bottle. tbh I didn't even know you could change that animation lol

                                    HomerJay42undefined Online
                                    HomerJay42undefined Online
                                    HomerJay42
                                    wrote on last edited by
                                    #41

                                    yukimoto bo1 originally used the waw perk opening animation but it was changed in an update through patch files (I think) and I didn't include the updated anim when I made these patch files

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                                    • 3bl0undefined Offline
                                      3bl0undefined Offline
                                      3bl0
                                      wrote last edited by
                                      #42

                                      Hello , there's a way to play gloves without load a mod multiplayer ? I want to play it online

                                      HomerJay42undefined 1 Reply Last reply
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                                      • 3bl0undefined 3bl0

                                        Hello , there's a way to play gloves without load a mod multiplayer ? I want to play it online

                                        HomerJay42undefined Online
                                        HomerJay42undefined Online
                                        HomerJay42
                                        wrote last edited by
                                        #43

                                        3bl0 I would have to make a modified patch_mp.ff which I've attempted but the mini maps for the dlc maps have missing textures along with the loading screens so I need to get that figured out first
                                        Besides that it works, I just don't wanna release a version that breaks the mp

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                                        • AlienModzundefined Offline
                                          AlienModzundefined Offline
                                          AlienModz
                                          wrote last edited by
                                          #44
                                          This post is deleted!
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