ZM/MP Misty View Hands Patch
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was wondering if you knew if is there any way to use the animated camos by bone crusher that are linked with the misty gloves without there being animated camo on the misty gloves, not sure if youve experienced this at all but or even used the animated camos but still lol, thanks
sanjisolos If you just remove the mistyember, mistyheat, and mistyshowcamo textures from the animatedcamos.iwd the gloves won't be animated anymore
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thank you so much, im not sure how to remove that from the iwi file is there like a program to use?
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thank you so much, im not sure how to remove that from the iwi file is there like a program to use?
sanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there
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sanjisolos you can use 7zip to open iwd files. when you open it there will be a folder called images and the files will be in there
HomerJay42 thank you man im bad with all this files stuff i wouldve never figured this out i really appreciate it
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can you make a tutorial for the bo2 version
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this mod is pretty nice but I've noticed 2 bugs/odd things.
-the glow effect for the powerups is still purple like the source mod this mod comes from, could this be changed back to normal?
-maybe this is just me but the mule kick perk bottle is invisible whenever I drink it. -
this mod is pretty nice but I've noticed 2 bugs/odd things.
-the glow effect for the powerups is still purple like the source mod this mod comes from, could this be changed back to normal?
-maybe this is just me but the mule kick perk bottle is invisible whenever I drink it.yukimoto I had included a version of this patch that had the base powerup color but I included a bunch of different versions so you might of used the wrong ones
I did however update the download anyway to only include 2 versions of the patch files to make it not unnecessarily complicated, one that resembles the base game with only the viewhands changed and one with white power-upsThe issue with the mulekick bottle might of been an issue on your end but when I updated these patch files I made sure the textures were there when I tested it
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yukimoto I had included a version of this patch that had the base powerup color but I included a bunch of different versions so you might of used the wrong ones
I did however update the download anyway to only include 2 versions of the patch files to make it not unnecessarily complicated, one that resembles the base game with only the viewhands changed and one with white power-upsThe issue with the mulekick bottle might of been an issue on your end but when I updated these patch files I made sure the textures were there when I tested it
HomerJay42 with your help i managed to fix both problems, i must've downloaded another version of the mod as the file size for this new one was significantly smaller, cheers!
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HomerJay42 with your help i managed to fix both problems, i must've downloaded another version of the mod as the file size for this new one was significantly smaller, cheers!
yukimoto I had changed the download to make it smaller since I felt like I included too much in the original
I'm glad the patch is able to work properly for you now!! -
yukimoto I had changed the download to make it smaller since I felt like I included too much in the original
I'm glad the patch is able to work properly for you now!!HomerJay42 thank you! I just have a question, did you ever make a version of this mod that uses the BO1 perk opening head bob? If I'm correct I think this mod still uses the WaW head bob when opening a perk bottle. tbh I didn't even know you could change that animation lol
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HomerJay42 thank you! I just have a question, did you ever make a version of this mod that uses the BO1 perk opening head bob? If I'm correct I think this mod still uses the WaW head bob when opening a perk bottle. tbh I didn't even know you could change that animation lol
yukimoto bo1 originally used the waw perk opening animation but it was changed in an update through patch files (I think) and I didn't include the updated anim when I made these patch files