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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • HomerJay42 HomerJay42

    Rafox66 I'll could try looking into the issue with doubletap, it shows up just fine for me so I didn't know it was an issue (it might honestly be an issue with the perk machine model set in the perk script which is the only script I didn't compile into the mod.ff, so you can take a look at it if you want)
    I'll be honest I'm not that great at modding and I can tell you this mod wasn't as well put together as it probably could have been (it functions but it's not that well optimized)
    I'll try looking into it soon

    Rafox66 Offline
    Rafox66 Offline
    Rafox66
    wrote on last edited by
    #63

    HomerJay42 Thank you very much, I can confirm that double tap is now visible with v1.2.1. Although when testing it on Ascension it only becomes visible once the power has been turned on, just letting you know. Still an improvement considering on v1.2 I could only see the glow of the light from the vending machine.
    I should also point out that I'm completely clueless when it comes to actual modding and scripting, at best all I can do is make very simple edits on code that somebody else has already written, so you saying you're not that great is funny because I could never in my life figure out how to make a mod like this in the first place. I extracted the mod.ff and took a little peek, but as much as I would like to aid you I have no idea what I'm doing lol. I'm just happy that you have these abilities and had the idea to create this mod (and the waw weapons one). I never understood why they for example never added the M60 into zombies, or why they didn't bring back the PPSh for the waw maps considering these guns were already in the game. So once again, thank you for what you're doing!

    HomerJay42 1 Reply Last reply
    1
    • Rafox66 Rafox66

      HomerJay42 Thank you very much, I can confirm that double tap is now visible with v1.2.1. Although when testing it on Ascension it only becomes visible once the power has been turned on, just letting you know. Still an improvement considering on v1.2 I could only see the glow of the light from the vending machine.
      I should also point out that I'm completely clueless when it comes to actual modding and scripting, at best all I can do is make very simple edits on code that somebody else has already written, so you saying you're not that great is funny because I could never in my life figure out how to make a mod like this in the first place. I extracted the mod.ff and took a little peek, but as much as I would like to aid you I have no idea what I'm doing lol. I'm just happy that you have these abilities and had the idea to create this mod (and the waw weapons one). I never understood why they for example never added the M60 into zombies, or why they didn't bring back the PPSh for the waw maps considering these guns were already in the game. So once again, thank you for what you're doing!

      HomerJay42 Offline
      HomerJay42 Offline
      HomerJay42
      wrote on last edited by
      #64

      Rafox66 I fixed doubletap from being invisible on ascension
      sorry for assuming you knew how to mod bo1, I know it's something that normal people don't feel like wasting their time on
      I'm really glad you like the mod, and I also never understood why a bunch of these weapons were never seen in bo1 zombies, guess that's why I made this mod lmao

      1 Reply Last reply
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      • HomerJay42 HomerJay42

        erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point

        erpkar Offline
        erpkar Offline
        erpkar
        wrote on last edited by
        #65

        HomerJay42 thank you goat my greed sickens me 😊

        1 Reply Last reply
        1
        • spikey414 Offline
          spikey414 Offline
          spikey414
          wrote on last edited by
          #66

          Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.

          HomerJay42 2 Replies Last reply
          1
          • spikey414 spikey414

            Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.

            HomerJay42 Offline
            HomerJay42 Offline
            HomerJay42
            wrote on last edited by
            #67

            @superpantss I'll look into that, thx for letting me know

            1 Reply Last reply
            1
            • OB_City Offline
              OB_City Offline
              OB_City
              wrote on last edited by
              #68

              you should add a version of the mod with suppressed guns!

              1 Reply Last reply
              0
              • KADALUXIA Offline
                KADALUXIA Offline
                KADALUXIA
                wrote on last edited by
                #69

                Awesome mod!! Works great on every map so far, however, Moon seems to crash upon spinning the box. I'm not sure if that's just a problem on my end or what, lol

                1 Reply Last reply
                1
                • spikey414 spikey414

                  Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.

                  HomerJay42 Offline
                  HomerJay42 Offline
                  HomerJay42
                  wrote on last edited by
                  #70

                  @superpantss I fixed that issue with the ppsh sounds not being present when reloading empty

                  KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it

                  KADALUXIA 1 Reply Last reply
                  1
                  • KADALUXIA Offline
                    KADALUXIA Offline
                    KADALUXIA
                    wrote on last edited by
                    #71

                    I'll be sure to try it!! Thank you :]

                    1 Reply Last reply
                    1
                    • HomerJay42 HomerJay42

                      @superpantss I fixed that issue with the ppsh sounds not being present when reloading empty

                      KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it

                      KADALUXIA Offline
                      KADALUXIA Offline
                      KADALUXIA
                      wrote on last edited by
                      #72

                      HomerJay42 It seems to have fixed it, so thank you for that 😄 However, there seems to be an issue with Verruckt. On other maps I'm able to exceed the 4 perk limit, but on Verruckt it seems to still have that limit. Not sure what could be causing that

                      HomerJay42 1 Reply Last reply
                      1
                      • KADALUXIA KADALUXIA

                        HomerJay42 It seems to have fixed it, so thank you for that 😄 However, there seems to be an issue with Verruckt. On other maps I'm able to exceed the 4 perk limit, but on Verruckt it seems to still have that limit. Not sure what could be causing that

                        HomerJay42 Offline
                        HomerJay42 Offline
                        HomerJay42
                        wrote on last edited by
                        #73

                        KADALUXIA That was an accident from the last update, it's fixed now

                        1 Reply Last reply
                        1
                        • CZ08 Offline
                          CZ08 Offline
                          CZ08
                          wrote on last edited by CZ08
                          #74

                          I get this error when loading into a map. I'm on linux using proton-GE 10-20, but i don't think that's related.

                          Screenshot_20251025_124010.png

                          I do not get this error without the mod.

                          edit: i renamed it to make sure the folder name wasn't causing problems

                          HomerJay42 1 Reply Last reply
                          0
                          • CZ08 CZ08

                            I get this error when loading into a map. I'm on linux using proton-GE 10-20, but i don't think that's related.

                            Screenshot_20251025_124010.png

                            I do not get this error without the mod.

                            edit: i renamed it to make sure the folder name wasn't causing problems

                            HomerJay42 Offline
                            HomerJay42 Offline
                            HomerJay42
                            wrote on last edited by HomerJay42
                            #75

                            CZ08 are you using any external scripts, because that might be causing the issue. It says there's an error with the zombiemode_weapons script but I didn't use/add a modified version of that script to this mod

                            1 Reply Last reply
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                            • Aster710 Offline
                              Aster710 Offline
                              Aster710
                              wrote on last edited by
                              #76

                              Amazing mod 😉 any chance you could add a buyable ending button to win the game? That would make playing all the maps with a set objective much better instead of quitting as we are used to do

                              1 Reply Last reply
                              0
                              • hedayatbakhshi Offline
                                hedayatbakhshi Offline
                                hedayatbakhshi
                                wrote on last edited by
                                #77

                                Nice mod , I really like him :))

                                1 Reply Last reply
                                0
                                • beatsandcelery Offline
                                  beatsandcelery Offline
                                  beatsandcelery
                                  wrote on last edited by
                                  #78

                                  How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

                                  spikey414 1 Reply Last reply
                                  0
                                  • beatsandcelery beatsandcelery

                                    How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

                                    spikey414 Offline
                                    spikey414 Offline
                                    spikey414
                                    wrote on last edited by
                                    #79

                                    beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods

                                    Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal

                                    1 Reply Last reply
                                    0
                                    • Ultimus3 Offline
                                      Ultimus3 Offline
                                      Ultimus3
                                      wrote on last edited by
                                      #80

                                      The PaP machine on nacht needs power for some reason

                                      HomerJay42 1 Reply Last reply
                                      1
                                      • Ultimus3 Ultimus3

                                        The PaP machine on nacht needs power for some reason

                                        HomerJay42 Offline
                                        HomerJay42 Offline
                                        HomerJay42
                                        wrote on last edited by HomerJay42
                                        #81

                                        Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                                        yzanhack 1 Reply Last reply
                                        0
                                        • Noxi_cL Offline
                                          Noxi_cL Offline
                                          Noxi_cL
                                          wrote on last edited by
                                          #82
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