[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
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HomerJay42 Thank you very much, I can confirm that double tap is now visible with v1.2.1. Although when testing it on Ascension it only becomes visible once the power has been turned on, just letting you know. Still an improvement considering on v1.2 I could only see the glow of the light from the vending machine.
I should also point out that I'm completely clueless when it comes to actual modding and scripting, at best all I can do is make very simple edits on code that somebody else has already written, so you saying you're not that great is funny because I could never in my life figure out how to make a mod like this in the first place. I extracted the mod.ff and took a little peek, but as much as I would like to aid you I have no idea what I'm doing lol. I'm just happy that you have these abilities and had the idea to create this mod (and the waw weapons one). I never understood why they for example never added the M60 into zombies, or why they didn't bring back the PPSh for the waw maps considering these guns were already in the game. So once again, thank you for what you're doing!Rafox66 I fixed doubletap from being invisible on ascension
sorry for assuming you knew how to mod bo1, I know it's something that normal people don't feel like wasting their time on
I'm really glad you like the mod, and I also never understood why a bunch of these weapons were never seen in bo1 zombies, guess that's why I made this mod lmao -
erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point
HomerJay42 thank you goat my greed sickens me

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Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.
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Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.
@superpantss I'll look into that, thx for letting me know
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you should add a version of the mod with suppressed guns!
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Awesome mod!! Works great on every map so far, however, Moon seems to crash upon spinning the box. I'm not sure if that's just a problem on my end or what, lol
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Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.
@superpantss I fixed that issue with the ppsh sounds not being present when reloading empty
KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it
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I'll be sure to try it!! Thank you :]
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@superpantss I fixed that issue with the ppsh sounds not being present when reloading empty
KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it
HomerJay42 It seems to have fixed it, so thank you for that
However, there seems to be an issue with Verruckt. On other maps I'm able to exceed the 4 perk limit, but on Verruckt it seems to still have that limit. Not sure what could be causing that -
HomerJay42 It seems to have fixed it, so thank you for that
However, there seems to be an issue with Verruckt. On other maps I'm able to exceed the 4 perk limit, but on Verruckt it seems to still have that limit. Not sure what could be causing thatKADALUXIA That was an accident from the last update, it's fixed now
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I get this error when loading into a map. I'm on linux using proton-GE 10-20, but i don't think that's related.

I do not get this error without the mod.
edit: i renamed it to make sure the folder name wasn't causing problems
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I get this error when loading into a map. I'm on linux using proton-GE 10-20, but i don't think that's related.

I do not get this error without the mod.
edit: i renamed it to make sure the folder name wasn't causing problems
CZ08 are you using any external scripts, because that might be causing the issue. It says there's an error with the zombiemode_weapons script but I didn't use/add a modified version of that script to this mod
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Amazing mod
any chance you could add a buyable ending button to win the game? That would make playing all the maps with a set objective much better instead of quitting as we are used to do -
Nice mod , I really like him :))
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How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!
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How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!
beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods
Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal
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The PaP machine on nacht needs power for some reason
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Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that
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This post is deleted!
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This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.
Credits:
Jbleezy: assets from bo1 reimagined
F3ARxReaper666: perk script
RealVenomModz: Ray Gun Mark IILatest Updates:
V1.3:
- added pap to shi no numa and nacht der untoten
- fixed probably most of the bugs related to perks
- added the mg42 and stg44 to most maps along with gersh devices on nacht
- removed more of the base weapons from the box (not all of them)
(this update isn't fully tested but it should be significantly better then the previous version of this mod)
V1.3.1: - der riese doesn't give an error anymore
- fixed some localized strings for weapon names
Images:





Weapon List:
AK47
Enfield
KS23
M60
PPSH
UZI
ASP
MAC11
RPG
M202
WA2000
PSG1
Makarov
Tokarevtt30
Kaparis
Skorpion
Stoner63
Panzerschreck
Mosin
Raygun Mark 2
(I think that's all of them)(I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)
I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues
At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)
DOWNLOAD
HomerJay42 man how I activate electricity in NACHT DER UNTOTEN