Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.5

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
89 Posts 35 Posters 19.7k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • spikey414undefined spikey414

    Awesome mod. The only issue I found is that the ppsh does not have a reload sound effect when it's fully depleted. It plays when you reload normally but not when there's 0 bullets left and it plays that extra animation of the gun being chambered.

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote on last edited by
    #70

    @superpantss I fixed that issue with the ppsh sounds not being present when reloading empty

    KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it

    KADALUXIAundefined 1 Reply Last reply
    1
    • KADALUXIAundefined Offline
      KADALUXIAundefined Offline
      KADALUXIA
      wrote on last edited by
      #71

      I'll be sure to try it!! Thank you :]

      1 Reply Last reply
      1
      • HomerJay42undefined HomerJay42

        @superpantss I fixed that issue with the ppsh sounds not being present when reloading empty

        KADALUXIA I looked into that issue and the game didn't crash when I used the box on moon, however I tried to fix it anyway so hopefully the update I put out was able to fix it

        KADALUXIAundefined Offline
        KADALUXIAundefined Offline
        KADALUXIA
        wrote on last edited by
        #72

        HomerJay42 It seems to have fixed it, so thank you for that 😄 However, there seems to be an issue with Verruckt. On other maps I'm able to exceed the 4 perk limit, but on Verruckt it seems to still have that limit. Not sure what could be causing that

        HomerJay42undefined 1 Reply Last reply
        1
        • KADALUXIAundefined KADALUXIA

          HomerJay42 It seems to have fixed it, so thank you for that 😄 However, there seems to be an issue with Verruckt. On other maps I'm able to exceed the 4 perk limit, but on Verruckt it seems to still have that limit. Not sure what could be causing that

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote on last edited by
          #73

          KADALUXIA That was an accident from the last update, it's fixed now

          1 Reply Last reply
          1
          • CZ08undefined Offline
            CZ08undefined Offline
            CZ08
            wrote on last edited by CZ08
            #74

            I get this error when loading into a map. I'm on linux using proton-GE 10-20, but i don't think that's related.

            Screenshot_20251025_124010.png

            I do not get this error without the mod.

            edit: i renamed it to make sure the folder name wasn't causing problems

            HomerJay42undefined 1 Reply Last reply
            0
            • CZ08undefined CZ08

              I get this error when loading into a map. I'm on linux using proton-GE 10-20, but i don't think that's related.

              Screenshot_20251025_124010.png

              I do not get this error without the mod.

              edit: i renamed it to make sure the folder name wasn't causing problems

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote on last edited by HomerJay42
              #75

              CZ08 are you using any external scripts, because that might be causing the issue. It says there's an error with the zombiemode_weapons script but I didn't use/add a modified version of that script to this mod

              1 Reply Last reply
              0
              • Aster710undefined Offline
                Aster710undefined Offline
                Aster710
                wrote on last edited by
                #76

                Amazing mod 😉 any chance you could add a buyable ending button to win the game? That would make playing all the maps with a set objective much better instead of quitting as we are used to do

                1 Reply Last reply
                0
                • hedayatbakhshiundefined Offline
                  hedayatbakhshiundefined Offline
                  hedayatbakhshi
                  wrote on last edited by
                  #77

                  Nice mod , I really like him :))

                  1 Reply Last reply
                  0
                  • beatsandceleryundefined Offline
                    beatsandceleryundefined Offline
                    beatsandcelery
                    wrote on last edited by
                    #78

                    How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

                    spikey414undefined 1 Reply Last reply
                    0
                    • beatsandceleryundefined beatsandcelery

                      How does one thats new to modding in 2025 add this to their game! Just where to find the files to replace! Thanks v much!!

                      spikey414undefined Offline
                      spikey414undefined Offline
                      spikey414
                      wrote on last edited by
                      #79

                      beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods

                      Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal

                      1 Reply Last reply
                      0
                      • Ultimus3undefined Offline
                        Ultimus3undefined Offline
                        Ultimus3
                        wrote last edited by
                        #80

                        The PaP machine on nacht needs power for some reason

                        HomerJay42undefined 1 Reply Last reply
                        1
                        • Ultimus3undefined Ultimus3

                          The PaP machine on nacht needs power for some reason

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by HomerJay42
                          #81

                          Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                          yzanhackundefined 1 Reply Last reply
                          0
                          • Noxi_cLundefined Offline
                            Noxi_cLundefined Offline
                            Noxi_cL
                            wrote last edited by
                            #82
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • HomerJay42undefined HomerJay42
                              This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

                              Credits:

                              Jbleezy: assets from bo1 reimagined
                              F3ARxReaper666: perk script
                              RealVenomModz: Ray Gun Mark II

                              Updates:

                              • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
                              • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
                              • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
                              • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
                              • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
                              • v1.1.3 - fixed perk machine textures
                              • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
                              • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
                              • v1.1.6 - fixed the box from crashing the game on kino
                              • v1.1.7 - the dolls no longer crash the game on cotd and ascension
                              • v1.2.0 - added pap to verruckt (nacht and shi no numa will see pap in another update), updated the viewhands for five to better fit the characters, fixed mule kick collision on der riese
                              • v1.2.1 - fixed doubletap perk machine from being invisible on ndu & ascension (probably)
                              • v1.2.2 - fixed doubletap machine from being invisible when off on ascension
                              • v1.2.3 - fixed ppsh sounds from being not there when reloading empty. attempted to fix the box from crashing the game on moon (I never ran into that issue to begin with so idk if I fixed it)
                              • v1.2.4 - the perk limit had been added back by accident in v1.2.3 so the perk limit is removed again
                              • v1.2.5 - removed pap machine from nacht (it wasn't supposed to be there and was left over from when I was testing it out)

                              Images:

                              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
                              Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
                              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
                              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
                              Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

                              Weapon List:

                              AK47
                              Enfield
                              KS23
                              M60
                              PPSH
                              UZI
                              ASP
                              MAC11
                              RPG
                              M202
                              WA2000
                              PSG1
                              Makarov
                              Tokarevtt30
                              Kaparis
                              Skorpion
                              Stoner63
                              Panzerschreck
                              Mosin
                              Raygun Mark 2
                              (I think that's all of them)

                              (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

                              I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

                              At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

                              DOWNLOAD

                              Noxi_cLundefined Offline
                              Noxi_cLundefined Offline
                              Noxi_cL
                              wrote last edited by
                              #83

                              HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

                              HomerJay42undefined 1 Reply Last reply
                              0
                              • Noxi_cLundefined Noxi_cL

                                HomerJay42 man how I activate electricity in NACHT DER UNTOTEN

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #84

                                Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

                                Noxi_cLundefined 1 Reply Last reply
                                0
                                • yzanhackundefined Offline
                                  yzanhackundefined Offline
                                  yzanhack
                                  wrote last edited by
                                  #85

                                  how to add this ? is it by adding the file to the t5 zm?

                                  1 Reply Last reply
                                  0
                                  • HomerJay42undefined HomerJay42

                                    Noxi_cL there's no power on nacht, pap being there was a mistake and I removed it, so don't worry about it

                                    Noxi_cLundefined Offline
                                    Noxi_cLundefined Offline
                                    Noxi_cL
                                    wrote last edited by
                                    #86

                                    HomerJay42 no PACK A PUNCH in NACHT DER UNTOTEN ?

                                    1 Reply Last reply
                                    0
                                    • HomerJay42undefined HomerJay42

                                      Ultimus3 I'll look at that if I get the chance, but I'm currently working on a new version of this mod that will be more optimized and hopefully be more balanced. I don't wanna say I've abandoned this mod, but I don't plan on updating it anytime soon so I apologize for that

                                      yzanhackundefined Offline
                                      yzanhackundefined Offline
                                      yzanhack
                                      wrote last edited by
                                      #87

                                      Noxi_cL bro please teach me how to put the files in the game correctly i did it but it didnt work

                                      1 Reply Last reply
                                      0
                                      • nfk Veteranaundefined Offline
                                        nfk Veteranaundefined Offline
                                        nfk Veterana
                                        wrote last edited by
                                        #88

                                        can u make this by only adding the extra perks to all the different maps but not the extra weapons?

                                        1 Reply Last reply
                                        0
                                        • Gundawg21undefined Offline
                                          Gundawg21undefined Offline
                                          Gundawg21
                                          wrote last edited by
                                          #89

                                          Evil Makarov

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate