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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • cayumundefined Offline
    cayumundefined Offline
    cayum
    wrote on last edited by
    #176

    when i use the command set any_player_ee_highrise_nav "0" it does not work and i cant seem to find a fix ive tried in and out of the game to execute the cmd and nothing happens to the nav table and it will be built no matter what.
    i also cant do the individual installations because my iwd file shows up as a notepad file 😞

    Hadi77KSAundefined 1 Reply Last reply
    0
    • cayumundefined cayum

      when i use the command set any_player_ee_highrise_nav "0" it does not work and i cant seem to find a fix ive tried in and out of the game to execute the cmd and nothing happens to the nav table and it will be built no matter what.
      i also cant do the individual installations because my iwd file shows up as a notepad file 😞

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by
      #177

      cayum refer to my answers from the previous comment:

      Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

      Either rename the file to replace the extension to be .zip or open the file as an archive with something like 7zip.

      Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise.

      If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if any_player_ee_highrise_nav is set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Setting any_player_ee_highrise_nav to zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from [here] contains a command for modifying that stat which can unbuild the table.

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      • kennyDLJundefined Offline
        kennyDLJundefined Offline
        kennyDLJ
        wrote on last edited by
        #178

        Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...

        Hadi77KSAundefined 1 Reply Last reply
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        • kennyDLJundefined kennyDLJ

          Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by
          #179

          kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

          kennyDLJundefined 1 Reply Last reply
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          • Hadi77KSAundefined Hadi77KSA

            kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

            kennyDLJundefined Offline
            kennyDLJundefined Offline
            kennyDLJ
            wrote on last edited by
            #180

            Hadi77KSA

            Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

            kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

            Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?

            Hadi77KSAundefined 1 Reply Last reply
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            • kennyDLJundefined kennyDLJ

              Hadi77KSA

              Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

              kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

              Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #181

              kennyDLJ if you’re not playing as Stuhlinger, then it’s normal to not hear Richtofen. The audio quotes wouldn’t matter much anyway, just seeing the step completion indicators is enough such as seeing blue/orange orbs from the lamps shooting towards the tower when completing the final step on TranZit.

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              • Cozmausundefined Offline
                Cozmausundefined Offline
                Cozmaus
                wrote on last edited by
                #182

                image.png
                IMG_5623.jpg.
                Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time.

                Hadi77KSAundefined 1 Reply Last reply
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                • Cozmausundefined Cozmaus

                  image.png
                  IMG_5623.jpg.
                  Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time.

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote on last edited by
                  #183

                  Cozmaus 👍

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                  • mohawhoundefined Offline
                    mohawhoundefined Offline
                    mohawho
                    wrote on last edited by
                    #184

                    Optimus X hey optimus, why did you take down survival maps custom 1?

                    1 Reply Last reply
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                    • Littlegodsundefined Offline
                      Littlegodsundefined Offline
                      Littlegods
                      wrote on last edited by
                      #185

                      Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.

                      Hadi77KSAundefined 1 Reply Last reply
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                      • Littlegodsundefined Littlegods

                        Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #186

                        Littlegods contact me on Discord, same username as here.

                        1 Reply Last reply
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                        • ryuk59undefined Offline
                          ryuk59undefined Offline
                          ryuk59
                          wrote on last edited by
                          #187

                          Hi! I have a question about how to activate the Easter Eggs like in the picture. When I follow the tutorial, only Maxis shows up. Do I need another mod or something? If you could help me, that would be great. Thank you and have a nice day!

                          Capture d'écran 2025-11-14 063223.png

                          Hadi77KSAundefined 1 Reply Last reply
                          0
                          • ryuk59undefined ryuk59

                            Hi! I have a question about how to activate the Easter Eggs like in the picture. When I follow the tutorial, only Maxis shows up. Do I need another mod or something? If you could help me, that would be great. Thank you and have a nice day!

                            Capture d'écran 2025-11-14 063223.png

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #188

                            ryuk59 the Richtofen side of TranZit is possible to complete solo without a mod although it’s difficult. For that reason, the TranZit solo script is provided separately in the section “Alternative Mods With Extra Features + Other Maps”

                            ryuk59undefined 1 Reply Last reply
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                            • Hadi77KSAundefined Hadi77KSA

                              ryuk59 the Richtofen side of TranZit is possible to complete solo without a mod although it’s difficult. For that reason, the TranZit solo script is provided separately in the section “Alternative Mods With Extra Features + Other Maps”

                              ryuk59undefined Offline
                              ryuk59undefined Offline
                              ryuk59
                              wrote on last edited by
                              #189

                              Hadi77KSA Thank you! After I manually install the scripts, will the two lines appear at the start of my game, like in the screenshot? I really appreciate your help.

                              Hadi77KSAundefined 1 Reply Last reply
                              0
                              • ryuk59undefined ryuk59

                                Hadi77KSA Thank you! After I manually install the scripts, will the two lines appear at the start of my game, like in the screenshot? I really appreciate your help.

                                Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA
                                Contributor
                                wrote on last edited by
                                #190

                                ryuk59 they should, yes.

                                1 Reply Last reply
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                                • tawer1toundefined Offline
                                  tawer1toundefined Offline
                                  tawer1to
                                  wrote on last edited by
                                  #191

                                  We're trying to complete Die Rise together, but for some reason the section with the seals on the ground isn't working, plus Maxis isn't giving any feedback. However, we can complete it solo (the seals on the elevators light up immediately).

                                  Hadi77KSAundefined 1 Reply Last reply
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                                  • tawer1toundefined tawer1to

                                    We're trying to complete Die Rise together, but for some reason the section with the seals on the ground isn't working, plus Maxis isn't giving any feedback. However, we can complete it solo (the seals on the elevators light up immediately).

                                    Hadi77KSAundefined Offline
                                    Hadi77KSAundefined Offline
                                    Hadi77KSA
                                    Contributor
                                    wrote on last edited by
                                    #192

                                    tawer1to make sure the host has the mod installed correctly and check the tower. If the tower shows both orange and blue, you can’t do the Easter Egg without some people either joining late or clearing their Easter Egg completion for the side you’re trying to attempt.

                                    tawer1toundefined 1 Reply Last reply
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                                    • Hadi77KSAundefined Hadi77KSA

                                      tawer1to make sure the host has the mod installed correctly and check the tower. If the tower shows both orange and blue, you can’t do the Easter Egg without some people either joining late or clearing their Easter Egg completion for the side you’re trying to attempt.

                                      tawer1toundefined Offline
                                      tawer1toundefined Offline
                                      tawer1to
                                      wrote on last edited by
                                      #193

                                      Hadi77KSA Sorry, we're dumb! We didn't realize you had to stand on the elevators together at the very beginning. Thanks for the mod and the answer.

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                                      • gogetasj4undefined Offline
                                        gogetasj4undefined Offline
                                        gogetasj4
                                        wrote on last edited by
                                        #194

                                        Hello, been a while. For origins 8 players only the host needs the zm_any_player_ee mod and the originsrewardfix.gzc in zm_tomb? Thanks

                                        Hadi77KSAundefined 1 Reply Last reply
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                                        • gogetasj4undefined Offline
                                          gogetasj4undefined Offline
                                          gogetasj4
                                          wrote on last edited by
                                          #195

                                          The start game button is grayed out

                                          1 Reply Last reply
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