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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • cayumundefined cayum

    when i use the command set any_player_ee_highrise_nav "0" it does not work and i cant seem to find a fix ive tried in and out of the game to execute the cmd and nothing happens to the nav table and it will be built no matter what.
    i also cant do the individual installations because my iwd file shows up as a notepad file 😞

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote last edited by
    #177

    cayum refer to my answers from the previous comment:

    Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods)

    Either rename the file to replace the extension to be .zip or open the file as an archive with something like 7zip.

    Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise.

    If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if any_player_ee_highrise_nav is set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Setting any_player_ee_highrise_nav to zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from [here] contains a command for modifying that stat which can unbuild the table.

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    • kennyDLJundefined Offline
      kennyDLJundefined Offline
      kennyDLJ
      wrote last edited by
      #178

      Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...

      Hadi77KSAundefined 1 Reply Last reply
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      • kennyDLJundefined kennyDLJ

        Do you need both tranzit_extra_richtofen_solo.gsc and tranzit_maxis_any_player_ee.gsc to complete the richtofen side of the easter egg, i threw 2 EMPs and disabled the lamposts but the easter egg didn't trigger and got the voice-line about needing two more lampposts. I only had tranzit_extra_richtofen_solo.gsc installed at the time, do you need both? And i got the pop up when the game was loaded notifying me its active and the cmd window says intialized...

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote last edited by
        #179

        kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

        kennyDLJundefined 1 Reply Last reply
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        • Hadi77KSAundefined Hadi77KSA

          kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

          kennyDLJundefined Offline
          kennyDLJundefined Offline
          kennyDLJ
          wrote last edited by
          #180

          Hadi77KSA

          Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

          kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

          Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?

          Hadi77KSAundefined 1 Reply Last reply
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          • kennyDLJundefined kennyDLJ

            Hadi77KSA

            Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

            kennyDLJ you don’t need the TranZit Maxis script to do the Richtofen side. My guess is either you were too late with the 2nd throw or not both lamps turned off.

            Thanks for the help, it seems i wasn't throwing the EMPs fast enough, i threw in both csg files for the sake of having them both, is it normal for there to be no final audio cue from Richtofen on completion?

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote last edited by
            #181

            kennyDLJ if you’re not playing as Stuhlinger, then it’s normal to not hear Richtofen. The audio quotes wouldn’t matter much anyway, just seeing the step completion indicators is enough such as seeing blue/orange orbs from the lamps shooting towards the tower when completing the final step on TranZit.

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            • Cozmausundefined Offline
              Cozmausundefined Offline
              Cozmaus
              wrote last edited by
              #182

              image.png
              IMG_5623.jpg.
              Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time.

              Hadi77KSAundefined 1 Reply Last reply
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              • Cozmausundefined Cozmaus

                image.png
                IMG_5623.jpg.
                Hi, thank you for this mod. I was able ton accomplish my dream of doing buried easter egg 13 years later (The only one we didn't succeed in 2012). I did all the maps both versions, the super ee and motd :). Thank you again, I had a great time.

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote last edited by
                #183

                Cozmaus 👍

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                • mohawhoundefined Offline
                  mohawhoundefined Offline
                  mohawho
                  wrote last edited by
                  #184

                  Optimus X hey optimus, why did you take down survival maps custom 1?

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                  • Littlegodsundefined Offline
                    Littlegodsundefined Offline
                    Littlegods
                    wrote last edited by
                    #185

                    Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.

                    Hadi77KSAundefined 1 Reply Last reply
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                    • Littlegodsundefined Littlegods

                      Hadi77KSA may I modify your code to integrate it into my mod menu? I want to refactor it and make it work with an objective bar, giving you of course all the well-deserved credits.

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote last edited by
                      #186

                      Littlegods contact me on Discord, same username as here.

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