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  3. [ZM] Round Counter Custom Texture

[ZM] Round Counter Custom Texture

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
roundstexturezombiegsc
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  • MiaDeexireundefined Offline
    MiaDeexireundefined Offline
    MiaDeexire
    wrote last edited by
    #1

    📁 Installation:

    Download the .gsc file from below

    Place the mod in the scripts folder (%localappdata%\Plutonium\storage\t6\scripts\zm)

    • Removing the annoying default dark red color is a replacement that allows you to change the texture as desired.

    DownLoad

    📸 Preview:
    1.-
    2dc2f64e-b195-474a-8f0e-c8c95932645a-image.png
    2.-
    b66eec79-09cb-48e0-8ea1-74b1e12bf859-image.png
    3.-
    ae8dcff4-1d85-4614-b7a7-53e5d89552de-image.png
    4.-
    3fad05d5-2c52-41d2-a2df-71436058d54e-image.png
    5.-
    9c9f55ff-8c96-45de-89f2-fd790f4c6cbe-image.png

    • From round 6 onwards, it will look like this
      1e91c443-2194-4a96-8861-46a824c0b7f1-image.png
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    • FaZeFlickAltundefined Offline
      FaZeFlickAltundefined Offline
      FaZeFlickAlt
      wrote last edited by
      #2

      Why is it a gsc tho if you can change the actual texture manually by default in the corresponded dds file?

      mr.kennutbusterundefined 1 Reply Last reply
      0
      • FaZeFlickAltundefined FaZeFlickAlt

        Why is it a gsc tho if you can change the actual texture manually by default in the corresponded dds file?

        mr.kennutbusterundefined Offline
        mr.kennutbusterundefined Offline
        mr.kennutbuster
        wrote last edited by
        #3

        FaZeFlickAlt the original texture for the round counter color or chalk is hard coded into the game so you need a gsc to change the color and position of the round counter if the gsc is decompiled so you can't change it through normal means i mean technically you can for the chalk but not the number itself

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