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  3. [ZM] WAW Weapons mod for bo1 maps v2.13

[ZM] WAW Weapons mod for bo1 maps v2.13

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  • ImprisonedEgoundefined Offline
    ImprisonedEgoundefined Offline
    ImprisonedEgo
    wrote on last edited by
    #104

    i'll double check and make sure that its all installed right. if not then rip

    1 Reply Last reply
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    • Richiem32undefined Offline
      Richiem32undefined Offline
      Richiem32
      wrote on last edited by
      #105

      I was thinking of an update you could possibly do to call the dead in this mod. Potentially add a second wonder weapon like the Thunder gun or even Raygun Mark 2. Because I feel like the Call the Dead needs a wonder weapon that isn't required to do the Easter egg That dove infinite damage, or at least does high damage. But that's just my suggestion.

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      • Richiem32undefined Offline
        Richiem32undefined Offline
        Richiem32
        wrote on last edited by
        #106

        I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

        HomerJay42undefined 1 Reply Last reply
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        • Richiem32undefined Richiem32

          I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote on last edited by
          #107

          Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

          Richiem32undefined 1 Reply Last reply
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          • HomerJay42undefined HomerJay42

            Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

            Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote on last edited by
            #108

            HomerJay42 I think the Wonderwaffe has coding that allows it to not damage George.
            Maybe you could see if that coding can be used for the Thunder gun.

            1 Reply Last reply
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            • Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote on last edited by
              #109

              I don't know if there's a way to fix the George being able Respawn. With the Thunder gun mod George doesn't Respawn once he's killed With the Thunder gun.

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              • exiled revengerundefined Offline
                exiled revengerundefined Offline
                exiled revenger
                wrote on last edited by
                #110

                HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                IMG_20251117_025229026_AE.jpg

                HomerJay42undefined 1 Reply Last reply
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                • exiled revengerundefined exiled revenger

                  HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                  IMG_20251117_025229026_AE.jpg

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote on last edited by
                  #111

                  exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                  exiled revengerundefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                    exiled revengerundefined Offline
                    exiled revengerundefined Offline
                    exiled revenger
                    wrote on last edited by
                    #112

                    HomerJay42 ok just thought I would show this because me and my friend was playing with the mod last night I thought my game was glitching out as well I forgot to mention the wonder waff is not working properly when I use it on zombies it's doing no damage

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                    • Lllosundefined Offline
                      Lllosundefined Offline
                      Lllos
                      wrote on last edited by
                      #113

                      The mod is excellent, but weapon damage needs to be buffed, especially for rifles.

                      1 Reply Last reply
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                      • goodchickenundefined Offline
                        goodchickenundefined Offline
                        goodchicken
                        wrote on last edited by
                        #114

                        This map is super cool and I'm glad it exists, but I'm wondering if there's a version of it that keeps all the BO1 guns in the game and all the wall, and instead adds ALL the WaW guns to the box so that there're more options as to what you get?

                        HomerJay42undefined 1 Reply Last reply
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                        • goodchickenundefined goodchicken

                          This map is super cool and I'm glad it exists, but I'm wondering if there's a version of it that keeps all the BO1 guns in the game and all the wall, and instead adds ALL the WaW guns to the box so that there're more options as to what you get?

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote on last edited by
                          #115

                          goodchicken I could possibly do that in the future, I also wanna remake this mod and make it more polished but that probably won't happen for a while

                          1 Reply Last reply
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                          • goodchickenundefined Offline
                            goodchickenundefined Offline
                            goodchicken
                            wrote on last edited by
                            #116

                            Neat, I look forward to it! Thanks for the mod already 😄

                            1 Reply Last reply
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                            • koishicatundefined Offline
                              koishicatundefined Offline
                              koishicat
                              wrote on last edited by
                              #117

                              i would also like to see a version with all the bo1 weapons alongside the waw ones in the future like goodchicken! i love this mod on its own already its by far my favourite of any bo1 mod

                              HomerJay42undefined 1 Reply Last reply
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                              • koishicatundefined koishicat

                                i would also like to see a version with all the bo1 weapons alongside the waw ones in the future like goodchicken! i love this mod on its own already its by far my favourite of any bo1 mod

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote on last edited by
                                #118

                                koishicat yea I'm planning on updating this mod in the near future so I'll include that, I just need to finish up another mod I'm working on first

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                                • koishicatundefined koishicat referenced this topic on
                                • FeelBeGaming115undefined Offline
                                  FeelBeGaming115undefined Offline
                                  FeelBeGaming115
                                  wrote on last edited by
                                  #119

                                  It would be awesome if you could add all the perks and Double Tap 2.0.
                                  Even so, it's an amazing mod 😄

                                  koishicatundefined 1 Reply Last reply
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                                  • FeelBeGaming115undefined FeelBeGaming115

                                    It would be awesome if you could add all the perks and Double Tap 2.0.
                                    Even so, it's an amazing mod 😄

                                    koishicatundefined Offline
                                    koishicatundefined Offline
                                    koishicat
                                    wrote on last edited by koishicat
                                    #120

                                    FeelBeGaming115 this one seems like a bit much just for weapons, maybe as a seperate mod or option would make sense for those.
                                    its good quality of life but it really muddies up the maps in some cases.

                                    edit: solution is just add a wunderfizz machine or something.

                                    1 Reply Last reply
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                                    • koishicatundefined Offline
                                      koishicatundefined Offline
                                      koishicat
                                      wrote on last edited by
                                      #121

                                      thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.

                                      stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
                                      stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are.

                                      HomerJay42undefined 1 Reply Last reply
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                                      • koishicatundefined koishicat

                                        thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.

                                        stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
                                        stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are.

                                        HomerJay42undefined Offline
                                        HomerJay42undefined Offline
                                        HomerJay42
                                        wrote on last edited by
                                        #122

                                        koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see

                                        koishicatundefined 1 Reply Last reply
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                                        • HomerJay42undefined HomerJay42

                                          koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see

                                          koishicatundefined Offline
                                          koishicatundefined Offline
                                          koishicat
                                          wrote on last edited by
                                          #123

                                          HomerJay42 i was thinking you could probably do some ugx waw style bullshit or what they do on a few bo3 mods where theres things u can turn on and off either before you start the first round or before you even launch a map?

                                          i dont know if plutonium-t5 supports stuff like that though

                                          HomerJay42undefined 1 Reply Last reply
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