[ZM] WAW Weapons mod for bo1 maps v2.13
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I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently
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I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently
Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though
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Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though
HomerJay42 I think the Wonderwaffe has coding that allows it to not damage George.
Maybe you could see if that coding can be used for the Thunder gun. -
I don't know if there's a way to fix the George being able Respawn. With the Thunder gun mod George doesn't Respawn once he's killed With the Thunder gun.
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HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it

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HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it

exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it
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exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it
HomerJay42 ok just thought I would show this because me and my friend was playing with the mod last night I thought my game was glitching out as well I forgot to mention the wonder waff is not working properly when I use it on zombies it's doing no damage
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The mod is excellent, but weapon damage needs to be buffed, especially for rifles.
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This map is super cool and I'm glad it exists, but I'm wondering if there's a version of it that keeps all the BO1 guns in the game and all the wall, and instead adds ALL the WaW guns to the box so that there're more options as to what you get?
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This map is super cool and I'm glad it exists, but I'm wondering if there's a version of it that keeps all the BO1 guns in the game and all the wall, and instead adds ALL the WaW guns to the box so that there're more options as to what you get?
goodchicken I could possibly do that in the future, I also wanna remake this mod and make it more polished but that probably won't happen for a while
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Neat, I look forward to it! Thanks for the mod already

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i would also like to see a version with all the bo1 weapons alongside the waw ones in the future like goodchicken! i love this mod on its own already its by far my favourite of any bo1 mod
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i would also like to see a version with all the bo1 weapons alongside the waw ones in the future like goodchicken! i love this mod on its own already its by far my favourite of any bo1 mod
koishicat yea I'm planning on updating this mod in the near future so I'll include that, I just need to finish up another mod I'm working on first
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It would be awesome if you could add all the perks and Double Tap 2.0.
Even so, it's an amazing mod
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It would be awesome if you could add all the perks and Double Tap 2.0.
Even so, it's an amazing mod
FeelBeGaming115 this one seems like a bit much just for weapons, maybe as a seperate mod or option would make sense for those.
its good quality of life but it really muddies up the maps in some cases.edit: solution is just add a wunderfizz machine or something.
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thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.
stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are. -
thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.
stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are.koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see
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koishicat possibly, the thing is, I don't feel like making like 5 different variants of this mod so I wanna think of what I should include in this mod. I might just make 2 versions, 1 with bo1 weapons and 1 without, and the one with bo1 weapons I could include attachments on the waw weapons, but I'll see
HomerJay42 i was thinking you could probably do some ugx waw style bullshit or what they do on a few bo3 mods where theres things u can turn on and off either before you start the first round or before you even launch a map?
i dont know if plutonium-t5 supports stuff like that though
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HomerJay42 i was thinking you could probably do some ugx waw style bullshit or what they do on a few bo3 mods where theres things u can turn on and off either before you start the first round or before you even launch a map?
i dont know if plutonium-t5 supports stuff like that though
koishicat If I did that it would be similar to how it's done in the bo1 reimagined mod where you can change settings for stuff like that in the actual settings menu, but I'm not all that familiar with modifying that so I'll have to see