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  3. [ZM] WAW Weapons mod for bo1 maps v2.13

[ZM] WAW Weapons mod for bo1 maps v2.13

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  • Richiem32undefined Richiem32

    I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote on last edited by
    #94

    Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon

    Richiem32undefined 1 Reply Last reply
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    • HomerJay42undefined HomerJay42

      Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon

      Richiem32undefined Offline
      Richiem32undefined Offline
      Richiem32
      wrote on last edited by
      #95

      HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.

      HomerJay42undefined 1 Reply Last reply
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      • Richiem32undefined Richiem32

        HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote on last edited by
        #96

        Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

        Richiem32undefined 2 Replies Last reply
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        • HomerJay42undefined HomerJay42

          Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

          Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote on last edited by
          #97

          HomerJay42 ah ok i see your point

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          • HomerJay42undefined HomerJay42

            Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

            Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote on last edited by
            #98

            HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

            HomerJay42undefined 1 Reply Last reply
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            • Richiem32undefined Richiem32

              HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote on last edited by
              #99

              Richiem32 probably, but I might look into it sometime when I have more time. tbh I would rather just make an alternate version of this mod that has extra waw weapons from mp as well

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              • ImprisonedEgoundefined Offline
                ImprisonedEgoundefined Offline
                ImprisonedEgo
                wrote on last edited by
                #100

                Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

                HomerJay42undefined 1 Reply Last reply
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                • ImprisonedEgoundefined ImprisonedEgo

                  Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote on last edited by
                  #101

                  ImprisonedEgo how did you load the mod?? the way you describe it sounds like the mod.ff is missing or just didn't load, which is the file in the mod folder that actually loads all the weapons into the game. without it the game tries to give you weapons that aren't in the game giving you the default weapon instead.

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                  • ImprisonedEgoundefined Offline
                    ImprisonedEgoundefined Offline
                    ImprisonedEgo
                    wrote on last edited by
                    #102

                    Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

                    HomerJay42undefined 1 Reply Last reply
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                    • ImprisonedEgoundefined ImprisonedEgo

                      Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote on last edited by
                      #103

                      ImprisonedEgo As much as I hate to say it, I don't know what's going wrong, it might be something on your end. I tried this mod on a different pc that doesn't have all the mod tools assets and extra stuff that I have in my bo1 directory and it still worked fine, so it might be on your end.
                      the only idea I might have as to why it won't work is that you installed the mod in your bo1 directory while playing on plutonium, instead install the mod in your plutonium directory if you're playing on plutonium. If that's not it then I'm sorry to say that I probably can't help you

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                      • ImprisonedEgoundefined Offline
                        ImprisonedEgoundefined Offline
                        ImprisonedEgo
                        wrote on last edited by
                        #104

                        i'll double check and make sure that its all installed right. if not then rip

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                        • Richiem32undefined Offline
                          Richiem32undefined Offline
                          Richiem32
                          wrote on last edited by
                          #105

                          I was thinking of an update you could possibly do to call the dead in this mod. Potentially add a second wonder weapon like the Thunder gun or even Raygun Mark 2. Because I feel like the Call the Dead needs a wonder weapon that isn't required to do the Easter egg That dove infinite damage, or at least does high damage. But that's just my suggestion.

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                          • Richiem32undefined Offline
                            Richiem32undefined Offline
                            Richiem32
                            wrote on last edited by
                            #106

                            I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

                            HomerJay42undefined 1 Reply Last reply
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                            • Richiem32undefined Richiem32

                              I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

                              HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote on last edited by
                              #107

                              Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

                              Richiem32undefined 1 Reply Last reply
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                              • HomerJay42undefined HomerJay42

                                Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

                                Richiem32undefined Offline
                                Richiem32undefined Offline
                                Richiem32
                                wrote on last edited by
                                #108

                                HomerJay42 I think the Wonderwaffe has coding that allows it to not damage George.
                                Maybe you could see if that coding can be used for the Thunder gun.

                                1 Reply Last reply
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                                • Richiem32undefined Offline
                                  Richiem32undefined Offline
                                  Richiem32
                                  wrote on last edited by
                                  #109

                                  I don't know if there's a way to fix the George being able Respawn. With the Thunder gun mod George doesn't Respawn once he's killed With the Thunder gun.

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                                  • exiled revengerundefined Offline
                                    exiled revengerundefined Offline
                                    exiled revenger
                                    wrote on last edited by
                                    #110

                                    HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                                    IMG_20251117_025229026_AE.jpg

                                    HomerJay42undefined 1 Reply Last reply
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                                    • exiled revengerundefined exiled revenger

                                      HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                                      IMG_20251117_025229026_AE.jpg

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote on last edited by
                                      #111

                                      exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                                      exiled revengerundefined 1 Reply Last reply
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                                      • HomerJay42undefined HomerJay42

                                        exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                                        exiled revengerundefined Offline
                                        exiled revengerundefined Offline
                                        exiled revenger
                                        wrote on last edited by
                                        #112

                                        HomerJay42 ok just thought I would show this because me and my friend was playing with the mod last night I thought my game was glitching out as well I forgot to mention the wonder waff is not working properly when I use it on zombies it's doing no damage

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                                        • Lllosundefined Offline
                                          Lllosundefined Offline
                                          Lllos
                                          wrote on last edited by
                                          #113

                                          The mod is excellent, but weapon damage needs to be buffed, especially for rifles.

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