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Plutonium

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  3. [ZM] WAW Weapons mod for bo1 maps v2.13

[ZM] WAW Weapons mod for bo1 maps v2.13

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  • ImprisonedEgoundefined Offline
    ImprisonedEgoundefined Offline
    ImprisonedEgo
    wrote on last edited by
    #102

    Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

    HomerJay42undefined 1 Reply Last reply
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    • ImprisonedEgoundefined ImprisonedEgo

      Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote on last edited by
      #103

      ImprisonedEgo As much as I hate to say it, I don't know what's going wrong, it might be something on your end. I tried this mod on a different pc that doesn't have all the mod tools assets and extra stuff that I have in my bo1 directory and it still worked fine, so it might be on your end.
      the only idea I might have as to why it won't work is that you installed the mod in your bo1 directory while playing on plutonium, instead install the mod in your plutonium directory if you're playing on plutonium. If that's not it then I'm sorry to say that I probably can't help you

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      • ImprisonedEgoundefined Offline
        ImprisonedEgoundefined Offline
        ImprisonedEgo
        wrote on last edited by
        #104

        i'll double check and make sure that its all installed right. if not then rip

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        • Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote on last edited by
          #105

          I was thinking of an update you could possibly do to call the dead in this mod. Potentially add a second wonder weapon like the Thunder gun or even Raygun Mark 2. Because I feel like the Call the Dead needs a wonder weapon that isn't required to do the Easter egg That dove infinite damage, or at least does high damage. But that's just my suggestion.

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          • Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote on last edited by
            #106

            I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

            HomerJay42undefined 1 Reply Last reply
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            • Richiem32undefined Richiem32

              I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote on last edited by
              #107

              Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

              Richiem32undefined 1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

                Richiem32undefined Offline
                Richiem32undefined Offline
                Richiem32
                wrote on last edited by
                #108

                HomerJay42 I think the Wonderwaffe has coding that allows it to not damage George.
                Maybe you could see if that coding can be used for the Thunder gun.

                1 Reply Last reply
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                • Richiem32undefined Offline
                  Richiem32undefined Offline
                  Richiem32
                  wrote on last edited by
                  #109

                  I don't know if there's a way to fix the George being able Respawn. With the Thunder gun mod George doesn't Respawn once he's killed With the Thunder gun.

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                  • exiled revengerundefined Offline
                    exiled revengerundefined Offline
                    exiled revenger
                    wrote last edited by
                    #110

                    HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                    IMG_20251117_025229026_AE.jpg

                    HomerJay42undefined 1 Reply Last reply
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                    • exiled revengerundefined exiled revenger

                      HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                      IMG_20251117_025229026_AE.jpg

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #111

                      exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                      exiled revengerundefined 1 Reply Last reply
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                      • HomerJay42undefined HomerJay42

                        exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                        exiled revengerundefined Offline
                        exiled revengerundefined Offline
                        exiled revenger
                        wrote last edited by
                        #112

                        HomerJay42 ok just thought I would show this because me and my friend was playing with the mod last night I thought my game was glitching out as well I forgot to mention the wonder waff is not working properly when I use it on zombies it's doing no damage

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