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  3. [ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Glitchy99undefined Glitchy99

    Please add the QED's in

    AlexInVrundefined Offline
    AlexInVrundefined Offline
    AlexInVr
    wrote on last edited by
    #9

    Glitchy99 Will do right away

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    • AlexInVrundefined AlexInVr

      _Tome What's your discord

      _Tomeundefined Offline
      _Tomeundefined Offline
      _Tome
      wrote on last edited by
      #10
      This post is deleted!
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      • AlexInVrundefined Offline
        AlexInVrundefined Offline
        AlexInVr
        wrote on last edited by
        #11

        UPDATE 10/20/2025:

        • Added QED's as third hit

        • Added a condition so raygun only shows up for coop games as 4th hit of the box

        • Added round timer

        • Jug is always the perk that spawns at NML

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        • Glitchy99undefined Glitchy99

          Please add the QED's in

          AlexInVrundefined Offline
          AlexInVrundefined Offline
          AlexInVr
          wrote on last edited by
          #12

          Glitchy99 QED's have been added

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          • AlexInVrundefined Offline
            AlexInVrundefined Offline
            AlexInVr
            wrote on last edited by AlexInVr
            #13

            UPDATE: 10/22/2025, Implemented custom fix (My own implementation, not Evelyn's) for spawn cancel

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            • David49undefined Offline
              David49undefined Offline
              David49
              wrote on last edited by
              #14

              You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

              AlexInVrundefined 1 Reply Last reply
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              • David49undefined David49

                You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

                AlexInVrundefined Offline
                AlexInVrundefined Offline
                AlexInVr
                wrote on last edited by
                #15

                David49 Send me your discord

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                • anomalyAdriftundefined Offline
                  anomalyAdriftundefined Offline
                  anomalyAdrift
                  wrote on last edited by
                  #16

                  The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

                  AlexInVrundefined 2 Replies Last reply
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                  • anomalyAdriftundefined anomalyAdrift

                    The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

                    AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #17

                    anomalyAdrift I will look into that for sure, thank you for letting me know !

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                    • anomalyAdriftundefined anomalyAdrift

                      The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

                      AlexInVrundefined Offline
                      AlexInVrundefined Offline
                      AlexInVr
                      wrote on last edited by
                      #18

                      anomalyAdrift Should be fixed, bit hard to test since it's mostly rng, let me know if you experience it again

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                      • GoatedGameplayundefined Offline
                        GoatedGameplayundefined Offline
                        GoatedGameplay
                        wrote on last edited by
                        #19

                        I need help downloading that mod I try everything and nothing is working

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                        • xFakaahundefined Offline
                          xFakaahundefined Offline
                          xFakaah
                          wrote on last edited by
                          #20

                          When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                          AlexInVrundefined 1 Reply Last reply
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                          • xFakaahundefined xFakaah

                            When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                            AlexInVrundefined Offline
                            AlexInVrundefined Offline
                            AlexInVr
                            wrote on last edited by
                            #21

                            xFakaah This is the moon patch, do you mean using my other patch

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                            • xFakaahundefined Offline
                              xFakaahundefined Offline
                              xFakaah
                              wrote last edited by
                              #22

                              Yes im using the other patch

                              AlexInVrundefined 1 Reply Last reply
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                              • xFakaahundefined xFakaah

                                Yes im using the other patch

                                AlexInVrundefined Offline
                                AlexInVrundefined Offline
                                AlexInVr
                                wrote last edited by
                                #23

                                xFakaah Raygun is 3rd hit on Kino, 4th is crossbow

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                                • PHD 601undefined Offline
                                  PHD 601undefined Offline
                                  PHD 601
                                  wrote last edited by
                                  #24

                                  hi with this patch is the gersh device 4th hit solo

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                                  • MoonlightXYZundefined Offline
                                    MoonlightXYZundefined Offline
                                    MoonlightXYZ
                                    wrote last edited by
                                    #25

                                    The timer isn't working on my end.

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