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  3. [ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Glitchy99undefined Glitchy99

    Please add the QED's in

    AlexInVrundefined Offline
    AlexInVrundefined Offline
    AlexInVr
    wrote on last edited by
    #12

    Glitchy99 QED's have been added

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    • AlexInVrundefined Offline
      AlexInVrundefined Offline
      AlexInVr
      wrote on last edited by AlexInVr
      #13

      UPDATE: 10/22/2025, Implemented custom fix (My own implementation, not Evelyn's) for spawn cancel

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      • David49undefined Offline
        David49undefined Offline
        David49
        wrote on last edited by
        #14

        You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

        AlexInVrundefined 1 Reply Last reply
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        • David49undefined David49

          You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

          AlexInVrundefined Offline
          AlexInVrundefined Offline
          AlexInVr
          wrote on last edited by
          #15

          David49 Send me your discord

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          • anomalyAdriftundefined Offline
            anomalyAdriftundefined Offline
            anomalyAdrift
            wrote on last edited by
            #16

            The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

            AlexInVrundefined 2 Replies Last reply
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            • anomalyAdriftundefined anomalyAdrift

              The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

              AlexInVrundefined Offline
              AlexInVrundefined Offline
              AlexInVr
              wrote on last edited by
              #17

              anomalyAdrift I will look into that for sure, thank you for letting me know !

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              • anomalyAdriftundefined anomalyAdrift

                The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

                AlexInVrundefined Offline
                AlexInVrundefined Offline
                AlexInVr
                wrote on last edited by
                #18

                anomalyAdrift Should be fixed, bit hard to test since it's mostly rng, let me know if you experience it again

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                • GoatedGameplayundefined Offline
                  GoatedGameplayundefined Offline
                  GoatedGameplay
                  wrote last edited by
                  #19

                  I need help downloading that mod I try everything and nothing is working

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                  • xFakaahundefined Offline
                    xFakaahundefined Offline
                    xFakaah
                    wrote last edited by
                    #20

                    When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                    AlexInVrundefined 1 Reply Last reply
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                    • xFakaahundefined xFakaah

                      When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                      AlexInVrundefined Offline
                      AlexInVrundefined Offline
                      AlexInVr
                      wrote last edited by
                      #21

                      xFakaah This is the moon patch, do you mean using my other patch

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                      • xFakaahundefined Offline
                        xFakaahundefined Offline
                        xFakaah
                        wrote last edited by
                        #22

                        Yes im using the other patch

                        AlexInVrundefined 1 Reply Last reply
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                        • xFakaahundefined xFakaah

                          Yes im using the other patch

                          AlexInVrundefined Offline
                          AlexInVrundefined Offline
                          AlexInVr
                          wrote last edited by
                          #23

                          xFakaah Raygun is 3rd hit on Kino, 4th is crossbow

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