Looking for a potential GSC script for no restrictions on getting the ray gun and ray gun mark 2
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Basically bo2 zombies has a way of preventing you from obtaining the ray gun mark 2 if you already have the ray gun in your hands/loadout and vice versa without the use of glitches.
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Basically bo2 zombies has a way of preventing you from obtaining the ray gun mark 2 if you already have the ray gun in your hands/loadout and vice versa without the use of glitches.
I should clarify, being able to obtain both of these weapons from the box. Not by use of console commands.
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Here is a simple script that does it, But keep in mind it also allows all players to get the Wonder Weapons of the map, 4 Paralyzer, 4 Blundergat etc:
#include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { flag_wait( "initial_blackscreen_passed" ); wait 1; level.special_weapon_magicbox_check = ::No_Limited_Weapons; } No_Limited_Weapons( weapon ) { return true; } -
Here is a simple script that does it, But keep in mind it also allows all players to get the Wonder Weapons of the map, 4 Paralyzer, 4 Blundergat etc:
#include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { flag_wait( "initial_blackscreen_passed" ); wait 1; level.special_weapon_magicbox_check = ::No_Limited_Weapons; } No_Limited_Weapons( weapon ) { return true; }Ivobardolf You're a g, bro. Been wanting something like this ever since Buried first came out lol.
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Ivobardolf You're a g, bro. Been wanting something like this ever since Buried first came out lol.
EnthusedFan4 how is the script behaving? since you can get double rayguns the odds get lower, making you spend much more on average