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  3. Looking for a potential GSC script for no restrictions on getting the ray gun and ray gun mark 2

Looking for a potential GSC script for no restrictions on getting the ray gun and ray gun mark 2

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • EnthusedFan4undefined Offline
    EnthusedFan4undefined Offline
    EnthusedFan4
    wrote last edited by
    #1

    Basically bo2 zombies has a way of preventing you from obtaining the ray gun mark 2 if you already have the ray gun in your hands/loadout and vice versa without the use of glitches.

    EnthusedFan4undefined 1 Reply Last reply
    1
    • EnthusedFan4undefined EnthusedFan4

      Basically bo2 zombies has a way of preventing you from obtaining the ray gun mark 2 if you already have the ray gun in your hands/loadout and vice versa without the use of glitches.

      EnthusedFan4undefined Offline
      EnthusedFan4undefined Offline
      EnthusedFan4
      wrote last edited by
      #2

      I should clarify, being able to obtain both of these weapons from the box. Not by use of console commands.

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      • Ivobardolfundefined Online
        Ivobardolfundefined Online
        Ivobardolf
        wrote last edited by Ivobardolf
        #3

        Here is a simple script that does it, But keep in mind it also allows all players to get the Wonder Weapons of the map, 4 Paralyzer, 4 Blundergat etc:

        #include common_scripts\utility;
        #include maps\mp\zombies\_zm_utility;
        
        init()
        {
            flag_wait( "initial_blackscreen_passed" );
        
            wait 1;
        
           level.special_weapon_magicbox_check = ::No_Limited_Weapons;
        
        }
        
        No_Limited_Weapons( weapon )
        {
            return true;
        }
        
        EnthusedFan4undefined 1 Reply Last reply
        3
        • Ivobardolfundefined Ivobardolf

          Here is a simple script that does it, But keep in mind it also allows all players to get the Wonder Weapons of the map, 4 Paralyzer, 4 Blundergat etc:

          #include common_scripts\utility;
          #include maps\mp\zombies\_zm_utility;
          
          init()
          {
              flag_wait( "initial_blackscreen_passed" );
          
              wait 1;
          
             level.special_weapon_magicbox_check = ::No_Limited_Weapons;
          
          }
          
          No_Limited_Weapons( weapon )
          {
              return true;
          }
          
          EnthusedFan4undefined Offline
          EnthusedFan4undefined Offline
          EnthusedFan4
          wrote last edited by
          #4

          Ivobardolf You're a g, bro. Been wanting something like this ever since Buried first came out lol.

          Ivobardolfundefined 1 Reply Last reply
          1
          • EnthusedFan4undefined EnthusedFan4

            Ivobardolf You're a g, bro. Been wanting something like this ever since Buried first came out lol.

            Ivobardolfundefined Online
            Ivobardolfundefined Online
            Ivobardolf
            wrote last edited by
            #5

            EnthusedFan4 how is the script behaving? since you can get double rayguns the odds get lower, making you spend much more on average

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