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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Ivobardolfundefined Offline
    Ivobardolfundefined Offline
    Ivobardolf
    wrote on last edited by Ivobardolf
    #214

    Hadi77KSA where should I put this function at? it doesn't work for me as it still shows the balls having the pickup trigger with and without the fix

    Hadi77KSAundefined 1 Reply Last reply
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    • Ivobardolfundefined Ivobardolf

      Hadi77KSA where should I put this function at? it doesn't work for me as it still shows the balls having the pickup trigger with and without the fix

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by
      #215

      Ivobardolf apparently array_wait_any doesn’t work for whatever reason. Use the code from the edited message.

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      • fluxationundefined Offline
        fluxationundefined Offline
        fluxation
        wrote on last edited by
        #216

        Should the scripts comes with the latest release download or are they downloaded separately?

        Hadi77KSAundefined 1 Reply Last reply
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        • fluxationundefined fluxation

          Should the scripts comes with the latest release download or are they downloaded separately?

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by
          #217

          fluxation the main installation and complete scripts folder alternative installation will make the following scripts load automatically:

          • tranzit_maxis_any_player_ee.gsc
          • die_rise_any_player_ee.gsc
          • buried_any_player_ee.gsc
          • super_any_player_ee.gsc
          • origins_any_player_ee.gsc

          For any other script (patches/extras/Mob of the Dead), you'd have to follow additional steps, which those would be exactly or close to the individual files alternative installation instructions.

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          • fluxationundefined Offline
            fluxationundefined Offline
            fluxation
            wrote on last edited by
            #218

            Thanks for clarifying 🙂

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            • Juanlaverga1234undefined Offline
              Juanlaverga1234undefined Offline
              Juanlaverga1234
              wrote on last edited by
              #219

              Tranzit and Die Rise have worked for me, but in Buried I always get stuck on the last step of the EE. Can someone help me?

              Hadi77KSAundefined 1 Reply Last reply
              0
              • Juanlaverga1234undefined Juanlaverga1234

                Tranzit and Die Rise have worked for me, but in Buried I always get stuck on the last step of the EE. Can someone help me?

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by
                #220

                Juanlaverga1234 if you’re able to start the sharpshooter, then make sure to hit the required number of targets. Otherwise, you haven’t completed the previous step.

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                • Hadi77KSAundefined Hadi77KSA referenced this topic
                • Hadi77KSAundefined Hadi77KSA

                  [KI]Val09 yes, that means the motd_solo script is loaded, and that you’ll be able to do the Easter Egg for Mob of the Dead in solo.

                  Robert2532Mundefined Offline
                  Robert2532Mundefined Offline
                  Robert2532M
                  wrote last edited by
                  #221

                  Hadi77KSA I get the same result, and in the end it says "raw," , and the bot doesn't appear. What can I do?

                  Hadi77KSAundefined 1 Reply Last reply
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                  • Robert2532Mundefined Robert2532M

                    Hadi77KSA I get the same result, and in the end it says "raw," , and the bot doesn't appear. What can I do?

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote last edited by
                    #222

                    Robert2532M the bot spawns in after entering the prisoner numbers.

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                    • tallynxdundefined Offline
                      tallynxdundefined Offline
                      tallynxd
                      wrote last edited by
                      #223

                      Hey! was just wondering it was possible to merge this mod with the BO2 Remix mod or any other mod in general, thanks!

                      Hadi77KSAundefined 1 Reply Last reply
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                      • tallynxdundefined tallynxd

                        Hey! was just wondering it was possible to merge this mod with the BO2 Remix mod or any other mod in general, thanks!

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #224

                        tallynxd as long as they don’t change how Easter Eggs work, they should be compatible. If they're a fs_game mod that requires loading from the Mods menu, then for my mod instead of following the main installation instructions, you could follow one of the alternative installation methods so that it loads automatically without needing to load it from the Mods menu.

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