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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • LocalCeleryMan Offline
    LocalCeleryMan Offline
    LocalCeleryMan
    wrote on last edited by
    #75

    Really cool concept but i ran into 4 main issues. 1 is that the bots probably shouldnt have player collision because alot of the time they will teleport to you and insta kill you. 2 is the fact that they seem to only buy the starting room weapons and then never buy anything else. 3 is the ammo script for some reason doesnt work which causes them to run out of ammo after like 5 minutes and then just let the zombies kill them. and finally 4 is what i assume is a problem with the pathfinding where sometimes the bots just kinda "go afk" where they just sit there and do nothing. again really really cool mod and im happy someone is working on it, it just has a few bugs is all! (all of my testing was done on green run maps i.e. tranzit, bus depot survival, etc etc)

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    • BySc BySc

      Update 19.04.2025

      • Added bots able to capture generators in origins
      • Added all permaperks
      • Added ability to select better weaons from mystery box

      Can be found on the github

      G0LD3N 4RM Offline
      G0LD3N 4RM Offline
      G0LD3N 4RM
      wrote on last edited by
      #76

      BySc

      K.Tulyesses said in [Alpha] [Zombies] BO2 Zombies Bots:

      finally, you can play zombies with vonderhaar

      but with enhancements lol

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      • BySc BySc

        Based on GerardS0406 works I updated mod with door buying and debris system and also
        we can consider this update still Alha there is lot of bugs like bots stuck within the walls.
        I am planing to add Easter-Egg helper somesort but we will see in the future. Please let me know the problems. I only tested in the origins map.

        Features

        • ✅ AI-controlled friendly bots in Zombies mode
        • ✅ Smart wall buy purchasing system
          • Prioritizes weapons based on round number
          • Considers weapon costs and upgrades
        • ✅ Power-up collection
        • ✅ Teammate revival system
        • ✅ Automatic Pack-a-Punch when near machine
        • ✅ Host player following with teleport catch-up
        • ✅ Advanced survival behavior
          • Retreat from dangerous situations
          • Path finding and obstacle avoidance
          • Smart cover usage
        • ✅ Auto-equipped perks
          • Juggernog (250 health)
          • Speed Cola
          • Double Tap
          • Additional perks automatically applied
        • ✅ Automatic ammo replenishment
        • ✅ Door and debris system
          • Smart purchase of doors
          • Automatic debris clearing
          • Path optimization
        • ✅ Mystery Box interaction
          • Automatic weapon purchases
          • Smart weapon selection

        Combat Features

        • ✅ Advanced combat AI
        • ✅ Dynamic target selection
        • ✅ Weapon handling optimization
        • ✅ Auto-aim and accuracy systems
        • ✅ Tactical positioning

        Source code

        github.com/osmnbtrclk/bo2_zm_bots

        Installation

        1. Navigate to: %localappdata%/Plutonium/storage/t6/scripts/zm/
        2. Drag and drop all mod files into this directory
        3. Launch the game and enjoy!
        Mohamad8793 Offline
        Mohamad8793 Offline
        Mohamad8793
        wrote on last edited by
        #77

        BySc These bots perform well in the original maps, but when they run out of ammo, they freeze. Sometimes, log messages are displayed on the screen, and the game returns to the lobby. In the Alcatraz map, the bots also encounter bugs and only look at one spot for several rounds. They only shoot when a zombie gets close to them and get stuck in that same spot for several rounds. These bots are not optimized for the Alcatraz map and require serious and significant optimization.

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        • Respiro X Offline
          Respiro X Offline
          Respiro X
          wrote on last edited by
          #78

          When I tried playing Mob of the Dead with the bots. they all just seemed to huddle arround the cell where the double points are, even after I obtain the power up

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          • Yeetus_Keetus Yeetus_Keetus referenced this topic on
          • Yeetus_Keetus Offline
            Yeetus_Keetus Offline
            Yeetus_Keetus
            wrote on last edited by
            #79

            How do I set the bots to "wander"? 3 of them following me around is enough to get me stuck in some narrow dead end or a corridor.
            Also whenever a bot interacts with the mystery box, it breaks and becomes unusable.

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            • [CHINESE] Kelly Offline
              [CHINESE] Kelly Offline
              [CHINESE] Kelly
              wrote on last edited by
              #80

              How do you get them to wander?

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              • tt0werz Offline
                tt0werz Offline
                tt0werz
                wrote on last edited by
                #81

                how do i activate them

                marcoxd15 1 Reply Last reply
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                • tt0werz tt0werz

                  how do i activate them

                  marcoxd15 Offline
                  marcoxd15 Offline
                  marcoxd15
                  wrote on last edited by
                  #82

                  @2towers You have to put in the menu when you set the difficulty level, use this command: /set bo2_zm_bots_count and then enter the number of bots you want. If you only want 1 bot, use /set bo2_zm_bots_count 1

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                  • Angel.Dust Offline
                    Angel.Dust Offline
                    Angel.Dust
                    wrote last edited by
                    #83

                    How would I go about turning off the HP counter??

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                    0
                    • Fractured07 Offline
                      Fractured07 Offline
                      Fractured07
                      wrote last edited by
                      #84

                      Hey, curious, while the mod works great solo, with others I've noticed something: the bots avoid reviving others. For context, me and my father played a match with him hosting including the mod, and during the match whenever he went down, the bots would just avoid him. Walk right by, even when nothing was within sight. I was curious about it and wanted to let you know in case you mightve had a solution for it. (This was the newest version)

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                      • cursedkfm cursedkfm

                        bro its good mod but they keep dying in the lava and in the fog of tranzit

                        Fractured07 Offline
                        Fractured07 Offline
                        Fractured07
                        wrote last edited by
                        #85
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