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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • Respiro X
    Respiro X
    Respiro X
    wrote on last edited by
    #78

    When I tried playing Mob of the Dead with the bots. they all just seemed to huddle arround the cell where the double points are, even after I obtain the power up

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    0
    • Yeetus_Keetus Yeetus_Keetus referenced this topic on
    • Yeetus_Keetus
      Yeetus_Keetus
      Yeetus_Keetus
      wrote on last edited by
      #79

      How do I set the bots to "wander"? 3 of them following me around is enough to get me stuck in some narrow dead end or a corridor.
      Also whenever a bot interacts with the mystery box, it breaks and becomes unusable.

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      1
      • Annette Lam CN
        Annette Lam CN
        Annette Lam CN
        wrote on last edited by
        #80

        How do you get them to wander?

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        0
        • tt0werz
          tt0werz
          tt0werz
          wrote on last edited by
          #81

          how do i activate them

          marcoxd15 1 Reply Last reply
          0
          • tt0werz tt0werz

            how do i activate them

            marcoxd15
            marcoxd15
            marcoxd15
            wrote on last edited by
            #82

            @2towers You have to put in the menu when you set the difficulty level, use this command: /set bo2_zm_bots_count and then enter the number of bots you want. If you only want 1 bot, use /set bo2_zm_bots_count 1

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            • Angel.Dust
              Angel.Dust
              Angel.Dust
              wrote on last edited by
              #83

              How would I go about turning off the HP counter??

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              2
              • Fractured07
                Fractured07
                Fractured07
                wrote on last edited by
                #84

                Hey, curious, while the mod works great solo, with others I've noticed something: the bots avoid reviving others. For context, me and my father played a match with him hosting including the mod, and during the match whenever he went down, the bots would just avoid him. Walk right by, even when nothing was within sight. I was curious about it and wanted to let you know in case you mightve had a solution for it. (This was the newest version)

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                • cursedkfm cursedkfm

                  bro its good mod but they keep dying in the lava and in the fog of tranzit

                  Fractured07
                  Fractured07
                  Fractured07
                  wrote on last edited by
                  #85
                  This post is deleted!
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                  • Mohamad8793 Mohamad8793

                    BySc These bots perform well in the original maps, but when they run out of ammo, they freeze. Sometimes, log messages are displayed on the screen, and the game returns to the lobby. In the Alcatraz map, the bots also encounter bugs and only look at one spot for several rounds. They only shoot when a zombie gets close to them and get stuck in that same spot for several rounds. These bots are not optimized for the Alcatraz map and require serious and significant optimization.

                    BlackDotRamirez
                    BlackDotRamirez
                    BlackDotRamirez
                    wrote last edited by
                    #86

                    Mohamad8793 They have infinite ammo like the original right? they're supposed to

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                    • BlackDotRamirez
                      BlackDotRamirez
                      BlackDotRamirez
                      wrote last edited by
                      #87

                      Hey man this update is great however; I was expecting updated behavior for the bots only and not a fully overhauled experience of gameplay that has nothing to do with it. their behavior is promising, but things like the health bar, sometimes faster reviving, and sometimes faster sprint don't really have anything to do with mod and has to be used alongside it. The original versions have universal pathfinding and wall buying (I tried on Homerjay's recent point 187 map) but they rarely pack a punch on non-vanilla maps / if pack a punch is moved = hard to detect. you could just have them universally pack a punch too if possible like buying a weapon off the wall, and only have them use the mystery box if no wall weapons are on custom maps (because they typically just choose what's on the wall and pack a punch like the mp5). Other than that It's pretty solid!

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