[ZM] Updated bo2_zm_bots
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Yeetus_Keetus referenced this topic on
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How do I set the bots to "wander"? 3 of them following me around is enough to get me stuck in some narrow dead end or a corridor.
Also whenever a bot interacts with the mystery box, it breaks and becomes unusable. -
How do you get them to wander?
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how do i activate them
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How would I go about turning off the HP counter??
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Hey, curious, while the mod works great solo, with others I've noticed something: the bots avoid reviving others. For context, me and my father played a match with him hosting including the mod, and during the match whenever he went down, the bots would just avoid him. Walk right by, even when nothing was within sight. I was curious about it and wanted to let you know in case you mightve had a solution for it. (This was the newest version)
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bro its good mod but they keep dying in the lava and in the fog of tranzit
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BySc These bots perform well in the original maps, but when they run out of ammo, they freeze. Sometimes, log messages are displayed on the screen, and the game returns to the lobby. In the Alcatraz map, the bots also encounter bugs and only look at one spot for several rounds. They only shoot when a zombie gets close to them and get stuck in that same spot for several rounds. These bots are not optimized for the Alcatraz map and require serious and significant optimization.
Mohamad8793 They have infinite ammo like the original right? they're supposed to
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Hey man this update is great however; I was expecting updated behavior for the bots only and not a fully overhauled experience of gameplay that has nothing to do with it. their behavior is promising, but things like the health bar, sometimes faster reviving, and sometimes faster sprint don't really have anything to do with mod and has to be used alongside it. The original versions have universal pathfinding and wall buying (I tried on Homerjay's recent point 187 map) but they rarely pack a punch on non-vanilla maps / if pack a punch is moved = hard to detect. you could just have them universally pack a punch too if possible like buying a weapon off the wall, and only have them use the mystery box if no wall weapons are on custom maps (because they typically just choose what's on the wall and pack a punch like the mp5). Other than that It's pretty solid!
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