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  3. [ZM] Updated bo2_zm_bots

[ZM] Updated bo2_zm_bots

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  • MiidelMX
    MiidelMX
    MiidelMX
    wrote on last edited by
    #72

    when i put the folder into the mod folder it doesnt work, what am i supposed to do

    1 Reply Last reply
    0
    • cursedkfm
      cursedkfm
      cursedkfm
      wrote on last edited by
      #73

      bro its good mod but they keep dying in the lava and in the fog of tranzit

      Fractured07 1 Reply Last reply
      0
      • cursedkfm
        cursedkfm
        cursedkfm
        wrote on last edited by
        #74

        bro these bots are not smart they stand still dont move around when zombies near and die always

        1 Reply Last reply
        1
        • LocalCeleryMan
          LocalCeleryMan
          LocalCeleryMan
          wrote on last edited by
          #75

          Really cool concept but i ran into 4 main issues. 1 is that the bots probably shouldnt have player collision because alot of the time they will teleport to you and insta kill you. 2 is the fact that they seem to only buy the starting room weapons and then never buy anything else. 3 is the ammo script for some reason doesnt work which causes them to run out of ammo after like 5 minutes and then just let the zombies kill them. and finally 4 is what i assume is a problem with the pathfinding where sometimes the bots just kinda "go afk" where they just sit there and do nothing. again really really cool mod and im happy someone is working on it, it just has a few bugs is all! (all of my testing was done on green run maps i.e. tranzit, bus depot survival, etc etc)

          1 Reply Last reply
          0
          • BySc BySc

            Update 19.04.2025

            • Added bots able to capture generators in origins
            • Added all permaperks
            • Added ability to select better weaons from mystery box

            Can be found on the github

            G0LD3N 4RM
            G0LD3N 4RM
            G0LD3N 4RM
            wrote on last edited by
            #76

            BySc

            K.Tulyesses said in [Alpha] [Zombies] BO2 Zombies Bots:

            finally, you can play zombies with vonderhaar

            but with enhancements lol

            1 Reply Last reply
            0
            • BySc BySc

              Based on GerardS0406 works I updated mod with door buying and debris system and also
              we can consider this update still Alha there is lot of bugs like bots stuck within the walls.
              I am planing to add Easter-Egg helper somesort but we will see in the future. Please let me know the problems. I only tested in the origins map.

              Features

              • ✅ AI-controlled friendly bots in Zombies mode
              • ✅ Smart wall buy purchasing system
                • Prioritizes weapons based on round number
                • Considers weapon costs and upgrades
              • ✅ Power-up collection
              • ✅ Teammate revival system
              • ✅ Automatic Pack-a-Punch when near machine
              • ✅ Host player following with teleport catch-up
              • ✅ Advanced survival behavior
                • Retreat from dangerous situations
                • Path finding and obstacle avoidance
                • Smart cover usage
              • ✅ Auto-equipped perks
                • Juggernog (250 health)
                • Speed Cola
                • Double Tap
                • Additional perks automatically applied
              • ✅ Automatic ammo replenishment
              • ✅ Door and debris system
                • Smart purchase of doors
                • Automatic debris clearing
                • Path optimization
              • ✅ Mystery Box interaction
                • Automatic weapon purchases
                • Smart weapon selection

              Combat Features

              • ✅ Advanced combat AI
              • ✅ Dynamic target selection
              • ✅ Weapon handling optimization
              • ✅ Auto-aim and accuracy systems
              • ✅ Tactical positioning

              Source code

              github.com/osmnbtrclk/bo2_zm_bots

              Installation

              1. Navigate to: %localappdata%/Plutonium/storage/t6/scripts/zm/
              2. Drag and drop all mod files into this directory
              3. Launch the game and enjoy!
              Mohamad8793
              Mohamad8793
              Mohamad8793
              wrote on last edited by
              #77

              BySc These bots perform well in the original maps, but when they run out of ammo, they freeze. Sometimes, log messages are displayed on the screen, and the game returns to the lobby. In the Alcatraz map, the bots also encounter bugs and only look at one spot for several rounds. They only shoot when a zombie gets close to them and get stuck in that same spot for several rounds. These bots are not optimized for the Alcatraz map and require serious and significant optimization.

              BlackDotRamirez 1 Reply Last reply
              0
              • Respiro X
                Respiro X
                Respiro X
                wrote on last edited by
                #78

                When I tried playing Mob of the Dead with the bots. they all just seemed to huddle arround the cell where the double points are, even after I obtain the power up

                1 Reply Last reply
                0
                • Yeetus_Keetus Yeetus_Keetus referenced this topic on
                • Yeetus_Keetus
                  Yeetus_Keetus
                  Yeetus_Keetus
                  wrote on last edited by
                  #79

                  How do I set the bots to "wander"? 3 of them following me around is enough to get me stuck in some narrow dead end or a corridor.
                  Also whenever a bot interacts with the mystery box, it breaks and becomes unusable.

                  1 Reply Last reply
                  1
                  • Annette Lam CN
                    Annette Lam CN
                    Annette Lam CN
                    wrote on last edited by
                    #80

                    How do you get them to wander?

                    1 Reply Last reply
                    0
                    • tt0werz
                      tt0werz
                      tt0werz
                      wrote on last edited by
                      #81

                      how do i activate them

                      marcoxd15 1 Reply Last reply
                      0
                      • tt0werz tt0werz

                        how do i activate them

                        marcoxd15
                        marcoxd15
                        marcoxd15
                        wrote on last edited by
                        #82

                        @2towers You have to put in the menu when you set the difficulty level, use this command: /set bo2_zm_bots_count and then enter the number of bots you want. If you only want 1 bot, use /set bo2_zm_bots_count 1

                        1 Reply Last reply
                        0
                        • Angel.Dust
                          Angel.Dust
                          Angel.Dust
                          wrote on last edited by
                          #83

                          How would I go about turning off the HP counter??

                          1 Reply Last reply
                          2
                          • Fractured07
                            Fractured07
                            Fractured07
                            wrote on last edited by
                            #84

                            Hey, curious, while the mod works great solo, with others I've noticed something: the bots avoid reviving others. For context, me and my father played a match with him hosting including the mod, and during the match whenever he went down, the bots would just avoid him. Walk right by, even when nothing was within sight. I was curious about it and wanted to let you know in case you mightve had a solution for it. (This was the newest version)

                            1 Reply Last reply
                            0
                            • cursedkfm cursedkfm

                              bro its good mod but they keep dying in the lava and in the fog of tranzit

                              Fractured07
                              Fractured07
                              Fractured07
                              wrote on last edited by
                              #85
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Mohamad8793 Mohamad8793

                                BySc These bots perform well in the original maps, but when they run out of ammo, they freeze. Sometimes, log messages are displayed on the screen, and the game returns to the lobby. In the Alcatraz map, the bots also encounter bugs and only look at one spot for several rounds. They only shoot when a zombie gets close to them and get stuck in that same spot for several rounds. These bots are not optimized for the Alcatraz map and require serious and significant optimization.

                                BlackDotRamirez
                                BlackDotRamirez
                                BlackDotRamirez
                                wrote last edited by
                                #86

                                Mohamad8793 They have infinite ammo like the original right? they're supposed to

                                1 Reply Last reply
                                0
                                • BlackDotRamirez
                                  BlackDotRamirez
                                  BlackDotRamirez
                                  wrote last edited by
                                  #87

                                  Hey man this update is great however; I was expecting updated behavior for the bots only and not a fully overhauled experience of gameplay that has nothing to do with it. their behavior is promising, but things like the health bar, sometimes faster reviving, and sometimes faster sprint don't really have anything to do with mod and has to be used alongside it. The original versions have universal pathfinding and wall buying (I tried on Homerjay's recent point 187 map) but they rarely pack a punch on non-vanilla maps / if pack a punch is moved = hard to detect. you could just have them universally pack a punch too if possible like buying a weapon off the wall, and only have them use the mystery box if no wall weapons are on custom maps (because they typically just choose what's on the wall and pack a punch like the mp5). Other than that It's pretty solid!

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