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[T6] ZM Bots

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  • munn19 Offline
    munn19 Offline
    munn19
    wrote last edited by munn19
    #69

    Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

    Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

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    • RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote last edited by RlKk01
      #70

      New update:

      • Added a function that allows bots to shoot through barricaded windows when they're near them.

      • Added a function that allows bots to revive themselves while in afterlife mode.

      (Thanks to munn19 for these suggestions).

      • Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).

      Minor tweak:

      • The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
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      • munn19 Offline
        munn19 Offline
        munn19
        wrote last edited by
        #71

        Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

        RlKk01 1 Reply Last reply
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        • munn19 Offline
          munn19 Offline
          munn19
          wrote last edited by
          #72

          Also the PaP-d weapon of a bot is glitchy:
          a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

          2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

          RlKk01 1 Reply Last reply
          0
          • munn19 munn19

            Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

            RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote last edited by RlKk01
            #73

            munn19 I tried, for example, on Origins, to make the bots able to grab the shield or the Maxis drone pieces, but they either go braindead and do nothing at all, or it just doesn't work the way it's supposed to. So, i'm sorry, but i don't think this is something you'll see happen on my end.

            (And not because i tried one single time working on it and then leave it that way; believe me, i worked hard on it by weeks, trying at least to make them being able to get a single shield piece, for example).

            Also, the bots being able to PaP'd their weapons or they buying perks but without going to these machines, it's something that i'm trying to rework, to make those functionalities work better than they do at this moment.

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            • munn19 munn19

              Also the PaP-d weapon of a bot is glitchy:
              a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

              2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

              RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote last edited by
              #74

              munn19 If it's only a visual bug, instead of a gameplay one, you should be fine for the moment.

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              • RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote last edited by RlKk01
                #75

                Minor update:

                • Bots will throw grenades at the zombies if there is a group of 7 of them within an small radius.

                • Added a check for bots to avoid to pickup the double-points/insta-kill if there are no zombies left on the map.

                Minor fix:

                • Fixed bots not being able to revive themselves in afterlife mode, because they were trying to wander around the map at the same time.
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                • Furox1514 Offline
                  Furox1514 Offline
                  Furox1514
                  wrote last edited by
                  #76

                  Is anyone else having trouble setting up bots?
                  When I enter the command, it says it's unknown.

                  RlKk01 munn19 2 Replies Last reply
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                  • Furox1514 Furox1514

                    Is anyone else having trouble setting up bots?
                    When I enter the command, it says it's unknown.

                    RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote last edited by RlKk01
                    #77

                    Furox1514 Would you mind sharing a screenshot of the command error or telling me how you entered the command in the console?

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                    • RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote last edited by
                      #78

                      Minor update:

                      • The code for the function that allows bots to throw grenades has been updated.

                      • The number of zombies required to throw grenades at them has been reduced from 7 to 5.

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                      • Furox1514 Furox1514

                        Is anyone else having trouble setting up bots?
                        When I enter the command, it says it's unknown.

                        munn19 Offline
                        munn19 Offline
                        munn19
                        wrote last edited by
                        #79

                        Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

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