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Plutonium

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  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ms. THOT Offline
    Ms. THOT Offline
    Ms. THOT
    wrote on last edited by Ms. THOT
    #69

    Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

    Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

    1 Reply Last reply
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    • RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote on last edited by RlKk01
      #70

      New update:

      • Added a function that allows bots to shoot through barricaded windows when they're near them.

      • Added a function that allows bots to revive themselves while in afterlife mode.

      (Thanks to @munn19 for these suggestions).

      • Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).

      Minor tweak:

      • The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
      1 Reply Last reply
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      • Ms. THOT Offline
        Ms. THOT Offline
        Ms. THOT
        wrote on last edited by
        #71

        Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

        RlKk01 1 Reply Last reply
        0
        • Ms. THOT Offline
          Ms. THOT Offline
          Ms. THOT
          wrote on last edited by
          #72

          Also the PaP-d weapon of a bot is glitchy:
          a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

          2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

          RlKk01 1 Reply Last reply
          0
          • Ms. THOT Ms. THOT

            Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

            RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote on last edited by RlKk01
            #73

            @munn19 I tried, for example, on Origins, to make the bots able to grab the shield or the Maxis drone pieces, but they either go braindead and do nothing at all, or it just doesn't work the way it's supposed to. So, i'm sorry, but i don't think this is something you'll see happen on my end.

            (And not because i tried one single time working on it and then leave it that way; believe me, i worked hard on it by weeks, trying at least to make them being able to get a single shield piece, for example).

            Also, the bots being able to PaP'd their weapons or they buying perks but without going to these machines, it's something that i'm trying to rework, to make those functionalities work better than they do at this moment.

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            • Ms. THOT Ms. THOT

              Also the PaP-d weapon of a bot is glitchy:
              a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

              2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

              RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote on last edited by
              #74

              @munn19 If it's only a visual bug, instead of a gameplay one, you should be fine for the moment.

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              • RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote on last edited by RlKk01
                #75

                Minor update:

                • Bots will throw grenades at the zombies if there is a group of 7 of them within an small radius.

                • Added a check for bots to avoid to pickup the double-points/insta-kill if there are no zombies left on the map.

                Minor fix:

                • Fixed bots not being able to revive themselves in afterlife mode, because they were trying to wander around the map at the same time.
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                • Furox1514 Offline
                  Furox1514 Offline
                  Furox1514
                  wrote on last edited by
                  #76

                  Is anyone else having trouble setting up bots?
                  When I enter the command, it says it's unknown.

                  RlKk01 Ms. THOT 2 Replies Last reply
                  0
                  • Furox1514 Furox1514

                    Is anyone else having trouble setting up bots?
                    When I enter the command, it says it's unknown.

                    RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by RlKk01
                    #77

                    Furox1514 Would you mind sharing a screenshot of the command error or telling me how you entered the command in the console?

                    1 Reply Last reply
                    0
                    • RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote on last edited by
                      #78

                      Minor update:

                      • The code for the function that allows bots to throw grenades has been updated.

                      • The number of zombies required to throw grenades at them has been reduced from 7 to 5.

                      1 Reply Last reply
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                      • Furox1514 Furox1514

                        Is anyone else having trouble setting up bots?
                        When I enter the command, it says it's unknown.

                        Ms. THOT Offline
                        Ms. THOT Offline
                        Ms. THOT
                        wrote on last edited by
                        #79

                        Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

                        Furox1514 1 Reply Last reply
                        0
                        • mlgjess13 Offline
                          mlgjess13 Offline
                          mlgjess13
                          wrote on last edited by
                          #80

                          can ssomeone explain setup such as where to even put the folder? im new

                          Ms. THOT 1 Reply Last reply
                          0
                          • mlgjess13 mlgjess13

                            can ssomeone explain setup such as where to even put the folder? im new

                            Ms. THOT Offline
                            Ms. THOT Offline
                            Ms. THOT
                            wrote on last edited by Ms. THOT
                            #81

                            mlgjess13 Press WIN+R and type %localappdata%, or if Run is unavailable, find C:\Users\your user\AppData\Local, find the 'Plutonium' folder, open it, then go into 'storage', then 't6', and drag the 'zm_bots' folder into the 'mods' folder.

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                            • HyperFireXD Offline
                              HyperFireXD Offline
                              HyperFireXD
                              wrote on last edited by
                              #82

                              Hey is there no way to custom the bots health anymore?

                              RlKk01 1 Reply Last reply
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                              • Ms. THOT Ms. THOT

                                Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

                                Furox1514 Offline
                                Furox1514 Offline
                                Furox1514
                                wrote on last edited by
                                #83

                                @AbsentGail Yes, I typed it exactly like that: "set zm_bots #".

                                RlKk01 1 Reply Last reply
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                                • Furox1514 Furox1514

                                  @AbsentGail Yes, I typed it exactly like that: "set zm_bots #".

                                  RlKk01 Offline
                                  RlKk01 Offline
                                  RlKk01
                                  wrote on last edited by RlKk01
                                  #84

                                  Furox1514 But you need to type a number, not a character, like: "set zm_bots 3", and without the “”.

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                                  • HyperFireXD HyperFireXD

                                    Hey is there no way to custom the bots health anymore?

                                    RlKk01 Offline
                                    RlKk01 Offline
                                    RlKk01
                                    wrote on last edited by RlKk01
                                    #85

                                    HyperFireXD You can always grab the uncompiled folder and rename it as "zm_bots"; then, inside of it, create the folders "scripts/zm", move both files inside the "zm" folder. There you can now edit the files as you want.

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                                    • RlKk01 Offline
                                      RlKk01 Offline
                                      RlKk01
                                      wrote on last edited by RlKk01
                                      #86

                                      New update:

                                      • Bots will now be able to get a shield if the player has it.

                                      • The maps "Mob of the Dead" and "Origins" will now behave as if there's only one player. (This means you'll be able to get all the craftable pieces on "Mob of the Dead", or activate the generators on "Origins" without needing assistance).

                                      Minor tweaks:

                                      • Removed the condition to input a console command to set the amount of bots (More details on the main post).

                                      • The PaP functionality has been reworked, allowing bots to travel to the machine and even get their current weapon skin and attachments. (I hope this fix makes the bots' weapons display correctly, without any bugs).

                                      • Bots will now buy perks within a smaller radius, instead of having a radius covering the entire map to reach them.

                                      1 Reply Last reply
                                      0
                                      • KaiserFranz Offline
                                        KaiserFranz Offline
                                        KaiserFranz
                                        wrote on last edited by
                                        #87

                                        this mod keeps getting better and better, thanks mate.

                                        RlKk01 1 Reply Last reply
                                        0
                                        • KaiserFranz KaiserFranz

                                          this mod keeps getting better and better, thanks mate.

                                          RlKk01 Offline
                                          RlKk01 Offline
                                          RlKk01
                                          wrote on last edited by
                                          #88

                                          KaiserFranz You're welcome 😉

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