[T6] ZM Bots
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Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).
Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).
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New update:
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Added a function that allows bots to shoot through barricaded windows when they're near them.
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Added a function that allows bots to revive themselves while in afterlife mode.
(Thanks to munn19 for these suggestions).
- Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).
Minor tweak:
- The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
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Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?
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Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?
munn19 I tried, for example, on Origins, to make the bots able to grab the shield or the Maxis drone pieces, but they either go braindead and do nothing at all, or it just doesn't work the way it's supposed to. So, i'm sorry, but i don't think this is something you'll see happen on my end.
(And not because i tried one single time working on it and then leave it that way; believe me, i worked hard on it by weeks, trying at least to make them being able to get a single shield piece, for example).
Also, the bots being able to PaP'd their weapons or they buying perks but without going to these machines, it's something that i'm trying to rework, to make those functionalities work better than they do at this moment.
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Also the PaP-d weapon of a bot is glitchy:


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Minor update:
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Bots will throw grenades at the zombies if there is a group of 7 of them within an small radius.
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Added a check for bots to avoid to pickup the double-points/insta-kill if there are no zombies left on the map.
Minor fix:
- Fixed bots not being able to revive themselves in afterlife mode, because they were trying to wander around the map at the same time.
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Is anyone else having trouble setting up bots?
When I enter the command, it says it's unknown. -
Is anyone else having trouble setting up bots?
When I enter the command, it says it's unknown.
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