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  3. [T6] ZM Bots

[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • RlKk01 RlKk01

    DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

    DeadEyeQe Offline
    DeadEyeQe Offline
    DeadEyeQe
    wrote last edited by
    #61

    RlKk01 ammm i will stay on first idea because sometime i dont need bots
    So i dont wanna change script everytime
    Maybe i will waiting staff add that in the menu list starting map.

    RlKk01 1 Reply Last reply
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    • DeadEyeQe DeadEyeQe

      RlKk01 ammm i will stay on first idea because sometime i dont need bots
      So i dont wanna change script everytime
      Maybe i will waiting staff add that in the menu list starting map.

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote last edited by RlKk01
      #62

      DeadEyeQe I want to apogolize for not clarifying that on first hand: it's not like i'm saying that i won't going to try to implement it, it is a good idea, but first i want to stabilize the functions to work flawlessly before adding more code.

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      • RlKk01 RlKk01

        Minor update:

        • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

        • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
          (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

        • Optimized the scripts: removed unnecessary code within the functions.

        vandal59 Offline
        vandal59 Offline
        vandal59
        wrote last edited by
        #63

        RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

        RlKk01 1 Reply Last reply
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        • vandal59 vandal59

          RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

          RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote last edited by
          #64

          vandal59 Yes, i'm trying to add that functionality, along with other ones like bots knife zombies and throw grenades at them, but, i'm failing to add them, for now at least.

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          • vandal59 Offline
            vandal59 Offline
            vandal59
            wrote last edited by
            #65

            ok thanks

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            • RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote last edited by RlKk01
              #66

              New minor update:

              • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

              • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

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              • RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote last edited by RlKk01
                #67

                Minor tweaks and hotfixes:

                • Bots will now pick up the Nuke power-up when there are no zombies left at the end of a round (idea taken from the "ZM Bots" mod for COD BO3 by UnDeaD).

                • Their wandering behavior has been tweaked so they no longer go in circles around the same spots when they're not following the player.

                • Fixed bots being able to open doors they shouldn't be able to open in the first place (e.g., the doors that need to be shocked in Afterlife mode on Mob of the Dead).

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                • Sphinxus Offline
                  Sphinxus Offline
                  Sphinxus
                  wrote last edited by
                  #68

                  this is so FUNNY and fun obv

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                  • munn19 Offline
                    munn19 Offline
                    munn19
                    wrote last edited by munn19
                    #69

                    Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

                    Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

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                    • RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote last edited by RlKk01
                      #70

                      New update:

                      • Added a function that allows bots to shoot through barricaded windows when they're near them.

                      • Added a function that allows bots to revive themselves while in afterlife mode.

                      (Thanks to munn19 for these suggestions).

                      • Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).

                      Minor tweak:

                      • The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
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                      • munn19 Offline
                        munn19 Offline
                        munn19
                        wrote last edited by
                        #71

                        Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                        RlKk01 1 Reply Last reply
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                        • munn19 Offline
                          munn19 Offline
                          munn19
                          wrote last edited by
                          #72

                          Also the PaP-d weapon of a bot is glitchy:
                          a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                          2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                          RlKk01 1 Reply Last reply
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                          • munn19 munn19

                            Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                            RlKk01 Offline
                            RlKk01 Offline
                            RlKk01
                            wrote last edited by RlKk01
                            #73

                            munn19 I tried, for example, on Origins, to make the bots able to grab the shield or the Maxis drone pieces, but they either go braindead and do nothing at all, or it just doesn't work the way it's supposed to. So, i'm sorry, but i don't think this is something you'll see happen on my end.

                            (And not because i tried one single time working on it and then leave it that way; believe me, i worked hard on it by weeks, trying at least to make them being able to get a single shield piece, for example).

                            Also, the bots being able to PaP'd their weapons or they buying perks but without going to these machines, it's something that i'm trying to rework, to make those functionalities work better than they do at this moment.

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                            • munn19 munn19

                              Also the PaP-d weapon of a bot is glitchy:
                              a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                              2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                              RlKk01 Offline
                              RlKk01 Offline
                              RlKk01
                              wrote last edited by
                              #74

                              munn19 If it's only a visual bug, instead of a gameplay one, you should be fine for the moment.

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