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  2. BO2 Modding Releases & Resources
  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • vandal59 vandal59

    RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

    RlKk01 Offline
    RlKk01 Offline
    RlKk01
    wrote on last edited by
    #64

    vandal59 Yes, i'm trying to add that functionality, along with other ones like bots knife zombies and throw grenades at them, but, i'm failing to add them, for now at least.

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    • vandal59 Offline
      vandal59 Offline
      vandal59
      wrote on last edited by
      #65

      ok thanks

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      • RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote on last edited by RlKk01
        #66

        New minor update:

        • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

        • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

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        • RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote on last edited by RlKk01
          #67

          Minor tweaks and hotfixes:

          • Bots will now pick up the Nuke power-up when there are no zombies left at the end of a round (idea taken from the "ZM Bots" mod for COD BO3 by UnDeaD).

          • Their wandering behavior has been tweaked so they no longer go in circles around the same spots when they're not following the player.

          • Fixed bots being able to open doors they shouldn't be able to open in the first place (e.g., the doors that need to be shocked in Afterlife mode on Mob of the Dead).

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          • Sphinxus Offline
            Sphinxus Offline
            Sphinxus
            wrote on last edited by
            #68

            this is so FUNNY and fun obv

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            • Ms. THOT Offline
              Ms. THOT Offline
              Ms. THOT
              wrote on last edited by Ms. THOT
              #69

              Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

              Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

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              • RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote on last edited by RlKk01
                #70

                New update:

                • Added a function that allows bots to shoot through barricaded windows when they're near them.

                • Added a function that allows bots to revive themselves while in afterlife mode.

                (Thanks to @munn19 for these suggestions).

                • Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).

                Minor tweak:

                • The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
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                • Ms. THOT Offline
                  Ms. THOT Offline
                  Ms. THOT
                  wrote on last edited by
                  #71

                  Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                  RlKk01 1 Reply Last reply
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                  • Ms. THOT Offline
                    Ms. THOT Offline
                    Ms. THOT
                    wrote on last edited by
                    #72

                    Also the PaP-d weapon of a bot is glitchy:
                    a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                    2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                    RlKk01 1 Reply Last reply
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                    • Ms. THOT Ms. THOT

                      Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                      RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote on last edited by RlKk01
                      #73

                      @munn19 I tried, for example, on Origins, to make the bots able to grab the shield or the Maxis drone pieces, but they either go braindead and do nothing at all, or it just doesn't work the way it's supposed to. So, i'm sorry, but i don't think this is something you'll see happen on my end.

                      (And not because i tried one single time working on it and then leave it that way; believe me, i worked hard on it by weeks, trying at least to make them being able to get a single shield piece, for example).

                      Also, the bots being able to PaP'd their weapons or they buying perks but without going to these machines, it's something that i'm trying to rework, to make those functionalities work better than they do at this moment.

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                      • Ms. THOT Ms. THOT

                        Also the PaP-d weapon of a bot is glitchy:
                        a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                        2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                        RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by
                        #74

                        @munn19 If it's only a visual bug, instead of a gameplay one, you should be fine for the moment.

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                        • RlKk01 Offline
                          RlKk01 Offline
                          RlKk01
                          wrote on last edited by RlKk01
                          #75

                          Minor update:

                          • Bots will throw grenades at the zombies if there is a group of 7 of them within an small radius.

                          • Added a check for bots to avoid to pickup the double-points/insta-kill if there are no zombies left on the map.

                          Minor fix:

                          • Fixed bots not being able to revive themselves in afterlife mode, because they were trying to wander around the map at the same time.
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                          • Furox1514 Offline
                            Furox1514 Offline
                            Furox1514
                            wrote on last edited by
                            #76

                            Is anyone else having trouble setting up bots?
                            When I enter the command, it says it's unknown.

                            RlKk01 Ms. THOT 2 Replies Last reply
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                            • Furox1514 Furox1514

                              Is anyone else having trouble setting up bots?
                              When I enter the command, it says it's unknown.

                              RlKk01 Offline
                              RlKk01 Offline
                              RlKk01
                              wrote on last edited by RlKk01
                              #77

                              Furox1514 Would you mind sharing a screenshot of the command error or telling me how you entered the command in the console?

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                              • RlKk01 Offline
                                RlKk01 Offline
                                RlKk01
                                wrote on last edited by
                                #78

                                Minor update:

                                • The code for the function that allows bots to throw grenades has been updated.

                                • The number of zombies required to throw grenades at them has been reduced from 7 to 5.

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                                • Furox1514 Furox1514

                                  Is anyone else having trouble setting up bots?
                                  When I enter the command, it says it's unknown.

                                  Ms. THOT Offline
                                  Ms. THOT Offline
                                  Ms. THOT
                                  wrote on last edited by
                                  #79

                                  Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

                                  Furox1514 1 Reply Last reply
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                                  • mlgjess13 Offline
                                    mlgjess13 Offline
                                    mlgjess13
                                    wrote on last edited by
                                    #80

                                    can ssomeone explain setup such as where to even put the folder? im new

                                    Ms. THOT 1 Reply Last reply
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                                    • mlgjess13 mlgjess13

                                      can ssomeone explain setup such as where to even put the folder? im new

                                      Ms. THOT Offline
                                      Ms. THOT Offline
                                      Ms. THOT
                                      wrote on last edited by Ms. THOT
                                      #81

                                      mlgjess13 Press WIN+R and type %localappdata%, or if Run is unavailable, find C:\Users\your user\AppData\Local, find the 'Plutonium' folder, open it, then go into 'storage', then 't6', and drag the 'zm_bots' folder into the 'mods' folder.

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                                      • HyperFireXD Offline
                                        HyperFireXD Offline
                                        HyperFireXD
                                        wrote on last edited by
                                        #82

                                        Hey is there no way to custom the bots health anymore?

                                        RlKk01 1 Reply Last reply
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                                        • Ms. THOT Ms. THOT

                                          Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

                                          Furox1514 Offline
                                          Furox1514 Offline
                                          Furox1514
                                          wrote on last edited by
                                          #83

                                          @AbsentGail Yes, I typed it exactly like that: "set zm_bots #".

                                          RlKk01 1 Reply Last reply
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