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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • vandal59 vandal59

    Hey bro, can you create some bots for T5?

    RlKk01 Offline
    RlKk01 Offline
    RlKk01
    wrote last edited by
    #57

    vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

    vandal59 1 Reply Last reply
    0
    • Xx_NE0D0S_xX Xx_NE0D0S_xX

      Can I do the Easter Egg's with this?

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote last edited by
      #58

      Xx_NE0D0S_xX Bots won't be able to help you with that, sorry.

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      • RlKk01 RlKk01

        vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

        vandal59 Offline
        vandal59 Offline
        vandal59
        wrote last edited by vandal59
        #59

        RlKk01 Okay, I understand thanks men.

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        • RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote last edited by RlKk01
          #60

          Minor update:

          • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

          • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
            (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

          • Optimized the scripts: removed unnecessary code within the functions.

          vandal59 1 Reply Last reply
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          • RlKk01 RlKk01

            DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

            DeadEyeQe Offline
            DeadEyeQe Offline
            DeadEyeQe
            wrote last edited by
            #61

            RlKk01 ammm i will stay on first idea because sometime i dont need bots
            So i dont wanna change script everytime
            Maybe i will waiting staff add that in the menu list starting map.

            RlKk01 1 Reply Last reply
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            • DeadEyeQe DeadEyeQe

              RlKk01 ammm i will stay on first idea because sometime i dont need bots
              So i dont wanna change script everytime
              Maybe i will waiting staff add that in the menu list starting map.

              RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote last edited by RlKk01
              #62

              DeadEyeQe I want to apogolize for not clarifying that on first hand: it's not like i'm saying that i won't going to try to implement it, it is a good idea, but first i want to stabilize the functions to work flawlessly before adding more code.

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              • RlKk01 RlKk01

                Minor update:

                • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                  (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                • Optimized the scripts: removed unnecessary code within the functions.

                vandal59 Offline
                vandal59 Offline
                vandal59
                wrote last edited by
                #63

                RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                RlKk01 1 Reply Last reply
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                • vandal59 vandal59

                  RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                  RlKk01 Offline
                  RlKk01 Offline
                  RlKk01
                  wrote last edited by
                  #64

                  vandal59 Yes, i'm trying to add that functionality, along with other ones like bots knife zombies and throw grenades at them, but, i'm failing to add them, for now at least.

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                  • vandal59 Offline
                    vandal59 Offline
                    vandal59
                    wrote last edited by
                    #65

                    ok thanks

                    1 Reply Last reply
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                    • RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote last edited by RlKk01
                      #66

                      New minor update:

                      • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

                      • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

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                      • RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote last edited by RlKk01
                        #67

                        Minor tweaks and hotfixes:

                        • Bots will now pick up the Nuke power-up when there are no zombies left at the end of a round (idea taken from the "ZM Bots" mod for COD BO3 by UnDeaD).

                        • Their wandering behavior has been tweaked so they no longer go in circles around the same spots when they're not following the player.

                        • Fixed bots being able to open doors they shouldn't be able to open in the first place (e.g., the doors that need to be shocked in Afterlife mode on Mob of the Dead).

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