Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
117 Posts 27 Posters 26.2k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Fractured07 Fractured07

    Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

    Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

    RlKk01 Offline
    RlKk01 Offline
    RlKk01
    wrote on last edited by RlKk01
    #48

    Fractured07 I reupdated the code of the files. Would you mind to redownload the mod and see if you still have that problem?

    1 Reply Last reply
    0
    • Fractured07 Offline
      Fractured07 Offline
      Fractured07
      wrote on last edited by
      #49

      Sure! Ty

      1 Reply Last reply
      0
      • RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote on last edited by RlKk01
        #50

        Minor update:

        • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

        • Bots will no longer approach the host player on the survival mode maps.

        • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

        Diamond KK 1 Reply Last reply
        0
        • RlKk01 RlKk01

          Minor update:

          • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

          • Bots will no longer approach the host player on the survival mode maps.

          • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

          Diamond KK Offline
          Diamond KK Offline
          Diamond KK
          wrote on last edited by
          #51

          RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

          RlKk01 1 Reply Last reply
          0
          • DeadEyeQe Offline
            DeadEyeQe Offline
            DeadEyeQe
            wrote on last edited by
            #52

            thanks a lots for improve and update everyday. To fixed bugs C; bro.
            Hope do more about it.
            Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

            RlKk01 1 Reply Last reply
            0
            • vandal59 Offline
              vandal59 Offline
              vandal59
              wrote on last edited by
              #53

              Hey bro, can you create some bots for T5?

              RlKk01 1 Reply Last reply
              0
              • Xx_NE0D0S_xX Offline
                Xx_NE0D0S_xX Offline
                Xx_NE0D0S_xX
                wrote on last edited by
                #54

                Can I do the Easter Egg's with this?

                RlKk01 1 Reply Last reply
                0
                • Diamond KK Diamond KK

                  RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

                  RlKk01 Offline
                  RlKk01 Offline
                  RlKk01
                  wrote on last edited by
                  #55

                  Diamond KK Honestly, I'd rather leave the mod as it is: some friendly teammates who'll assist you. I don't even know how i'd even manage to make them that complex to go and take craftables pieces, or even assist you on easter eggs steps, and the bugs that it'd come from that.

                  1 Reply Last reply
                  0
                  • DeadEyeQe DeadEyeQe

                    thanks a lots for improve and update everyday. To fixed bugs C; bro.
                    Hope do more about it.
                    Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

                    RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by
                    #56

                    DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

                    DeadEyeQe 1 Reply Last reply
                    0
                    • vandal59 vandal59

                      Hey bro, can you create some bots for T5?

                      RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote on last edited by
                      #57

                      vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

                      vandal59 1 Reply Last reply
                      0
                      • Xx_NE0D0S_xX Xx_NE0D0S_xX

                        Can I do the Easter Egg's with this?

                        RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by
                        #58

                        Xx_NE0D0S_xX Bots won't be able to help you with that, sorry.

                        1 Reply Last reply
                        0
                        • RlKk01 RlKk01

                          vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

                          vandal59 Offline
                          vandal59 Offline
                          vandal59
                          wrote on last edited by vandal59
                          #59

                          RlKk01 Okay, I understand thanks men.

                          1 Reply Last reply
                          0
                          • RlKk01 Offline
                            RlKk01 Offline
                            RlKk01
                            wrote on last edited by RlKk01
                            #60

                            Minor update:

                            • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                            • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                              (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                            • Optimized the scripts: removed unnecessary code within the functions.

                            vandal59 1 Reply Last reply
                            0
                            • RlKk01 RlKk01

                              DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

                              DeadEyeQe Offline
                              DeadEyeQe Offline
                              DeadEyeQe
                              wrote on last edited by
                              #61

                              RlKk01 ammm i will stay on first idea because sometime i dont need bots
                              So i dont wanna change script everytime
                              Maybe i will waiting staff add that in the menu list starting map.

                              RlKk01 1 Reply Last reply
                              0
                              • DeadEyeQe DeadEyeQe

                                RlKk01 ammm i will stay on first idea because sometime i dont need bots
                                So i dont wanna change script everytime
                                Maybe i will waiting staff add that in the menu list starting map.

                                RlKk01 Offline
                                RlKk01 Offline
                                RlKk01
                                wrote on last edited by RlKk01
                                #62

                                DeadEyeQe I want to apogolize for not clarifying that on first hand: it's not like i'm saying that i won't going to try to implement it, it is a good idea, but first i want to stabilize the functions to work flawlessly before adding more code.

                                1 Reply Last reply
                                0
                                • RlKk01 RlKk01

                                  Minor update:

                                  • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                                  • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                                    (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                                  • Optimized the scripts: removed unnecessary code within the functions.

                                  vandal59 Offline
                                  vandal59 Offline
                                  vandal59
                                  wrote on last edited by
                                  #63

                                  RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                                  RlKk01 1 Reply Last reply
                                  0
                                  • vandal59 vandal59

                                    RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                                    RlKk01 Offline
                                    RlKk01 Offline
                                    RlKk01
                                    wrote on last edited by
                                    #64

                                    vandal59 Yes, i'm trying to add that functionality, along with other ones like bots knife zombies and throw grenades at them, but, i'm failing to add them, for now at least.

                                    1 Reply Last reply
                                    0
                                    • vandal59 Offline
                                      vandal59 Offline
                                      vandal59
                                      wrote on last edited by
                                      #65

                                      ok thanks

                                      1 Reply Last reply
                                      0
                                      • RlKk01 Offline
                                        RlKk01 Offline
                                        RlKk01
                                        wrote on last edited by RlKk01
                                        #66

                                        New minor update:

                                        • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

                                        • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

                                        1 Reply Last reply
                                        0
                                        • RlKk01 Offline
                                          RlKk01 Offline
                                          RlKk01
                                          wrote on last edited by RlKk01
                                          #67

                                          Minor tweaks and hotfixes:

                                          • Bots will now pick up the Nuke power-up when there are no zombies left at the end of a round (idea taken from the "ZM Bots" mod for COD BO3 by UnDeaD).

                                          • Their wandering behavior has been tweaked so they no longer go in circles around the same spots when they're not following the player.

                                          • Fixed bots being able to open doors they shouldn't be able to open in the first place (e.g., the doors that need to be shocked in Afterlife mode on Mob of the Dead).

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Unread 0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate