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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • HyperFireXDundefined HyperFireXD

    Thanks for improving this mod, this vers feels amazing. There are a few quirks with it that i am kinda hesitatnt to report cuz they were funny (like a bot brought the mp5 on town even though the jug door wasnt open). One thing i will say i wished you (or maybe us if there is a way to custom such) could change is the bot's health i think the mod would be so much more funny is the bots went down a few times...

    RlKk01undefined Offline
    RlKk01undefined Offline
    RlKk01
    wrote last edited by RlKk01
    #44

    HyperFireXD Thanks, I appreciate the kind words! I'm very aware of those quirks you mention, the bots being able to buy weapons without travelling to the wall-buy, or them being way too tanky. There are a lot of things I wish to improve in the scripts: the bots being able to buy Jugg without having an absurd amount of health from the start, them being able to travel to the wall-buy or to the machines, like the Pack-a-Punch and the perk machines, and so on with a lot of other functions.
    Either way, if you want to edit the scripts yourself, there is a way to do it. For example, if you want to edit the bots health, open the file with Notepad or Notepad++, go to the script zm_bots.gsc, and look for the function bot_perks(). There you can see the amount of health they have, 3,000 points (in case you're wondering, that's the Jugg health increased by 10x, meaning they can take 50 hits from zombies). The reason I added that amount, well...., they're bots, not human players. They don't know how to train zombies, so I added that amount of health to compensate for their lack of skill.

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    • RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by
      #45

      New update:

      • Bots Wallbuy function reworked: Bots will now navigate to the wallbuy location and buy the weapon without the risk of going "braindead" in the process. (In GerardS0406's and BySc's versions, this specific function was killing the bots AI, leaving them completely braindead and doing nothing until they were downed and getting their AI restarted).
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      • Diamond KKundefined Offline
        Diamond KKundefined Offline
        Diamond KK
        wrote last edited by
        #46

        The effect is very good, great!

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        • Fractured07undefined Offline
          Fractured07undefined Offline
          Fractured07
          wrote last edited by Fractured07
          #47

          Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

          Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

          RlKk01undefined 1 Reply Last reply
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          • Fractured07undefined Fractured07

            Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

            Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

            RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote last edited by RlKk01
            #48

            Fractured07 I reupdated the code of the files. Would you mind to redownload the mod and see if you still have that problem?

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            • Fractured07undefined Offline
              Fractured07undefined Offline
              Fractured07
              wrote last edited by
              #49

              Sure! Ty

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              • RlKk01undefined Offline
                RlKk01undefined Offline
                RlKk01
                wrote last edited by RlKk01
                #50

                Little update:

                • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

                • Bots will no longer approach the host player on the survival mode maps.

                • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

                Diamond KKundefined 1 Reply Last reply
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                • RlKk01undefined RlKk01

                  Little update:

                  • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

                  • Bots will no longer approach the host player on the survival mode maps.

                  • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

                  Diamond KKundefined Offline
                  Diamond KKundefined Offline
                  Diamond KK
                  wrote last edited by
                  #51

                  RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

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                  • DeadEyeQeundefined Offline
                    DeadEyeQeundefined Offline
                    DeadEyeQe
                    wrote last edited by
                    #52

                    thanks a lots for improve and update everyday. To fixed bugs C; bro.
                    Hope do more about it.
                    Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

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                    • vandal59undefined Offline
                      vandal59undefined Offline
                      vandal59
                      wrote last edited by
                      #53

                      Hey bro, can you create some bots for T5?

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