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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • RlKk01undefined RlKk01

    New update:

    • Fixed some unwanted behavior from bots.

    • Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).

    • Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.

    vandal59undefined Offline
    vandal59undefined Offline
    vandal59
    wrote last edited by
    #37

    RlKk01 Bro, how can I reduce the bots' revive time towards the player?

    RlKk01undefined 1 Reply Last reply
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    • vandal59undefined vandal59

      RlKk01 Bro, how can I reduce the bots' revive time towards the player?

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by
      #38

      vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

      vandal59undefined 1 Reply Last reply
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      • RlKk01undefined RlKk01

        vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

        vandal59undefined Offline
        vandal59undefined Offline
        vandal59
        wrote last edited by
        #39

        RlKk01 ok
        thanks bro

        1 Reply Last reply
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        • RlKk01undefined Offline
          RlKk01undefined Offline
          RlKk01
          wrote last edited by RlKk01
          #40

          Hotfix:

          • Fixed several non-functional script functions.

          • Fixed a bug where bots would ignore the Mystery Box if this one rotated through the map, and returned to a previously location that it was before, specifically making them avoid to use the box again after they had a "Teddy Bear" from it at that spot.

          • Prevented bots from swapping out "Wonder Weapons" with regular ones from the box.

          1 Reply Last reply
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          • RlKk01undefined RlKk01

            New update:

            • Bots now avoid power-ups inside prison cells in Mob.

            • Readjusted the aim offset for bots again when aiming.

            • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

            • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

            • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

            • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

            Dream511undefined Offline
            Dream511undefined Offline
            Dream511
            wrote last edited by
            #41

            RlKk01 said:

            New update:

            Bots now avoid power-ups inside prison cells in Mob.

            Readjusted the aim offset for bots again when aiming.

            Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

            Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

            Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

            Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

            RlKk01undefined 1 Reply Last reply
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            • Dream511undefined Dream511

              RlKk01 said:

              New update:

              Bots now avoid power-ups inside prison cells in Mob.

              Readjusted the aim offset for bots again when aiming.

              Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

              Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

              Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

              Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

              RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              wrote last edited by
              #42

              Dream511 Do you have any doubts respecting towards to that post?

              1 Reply Last reply
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              • HyperFireXDundefined Offline
                HyperFireXDundefined Offline
                HyperFireXD
                wrote last edited by HyperFireXD
                #43

                Thanks for improving this mod, this vers feels amazing. There are a few quirks with it that i am kinda hesitatnt to report cuz they were funny (like a bot brought the mp5 on town even though the jug door wasnt open). One thing i will say i wished you (or maybe us if there is a way to custom such) could change is the bot's health i think the mod would be so much more funny is the bots went down a few times...

                RlKk01undefined 1 Reply Last reply
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                • HyperFireXDundefined HyperFireXD

                  Thanks for improving this mod, this vers feels amazing. There are a few quirks with it that i am kinda hesitatnt to report cuz they were funny (like a bot brought the mp5 on town even though the jug door wasnt open). One thing i will say i wished you (or maybe us if there is a way to custom such) could change is the bot's health i think the mod would be so much more funny is the bots went down a few times...

                  RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote last edited by RlKk01
                  #44

                  HyperFireXD Thanks, I appreciate the kind words! I'm very aware of those quirks you mention, the bots being able to buy weapons without travelling to the wall-buy, or them being way too tanky. There are a lot of things I wish to improve in the scripts: the bots being able to buy Jugg without having an absurd amount of health from the start, them being able to travel to the wall-buy or to the machines, like the Pack-a-Punch and the perk machines, and so on with a lot of other functions.
                  Either way, if you want to edit the scripts yourself, there is a way to do it. For example, if you want to edit the bots health, open the file with Notepad or Notepad++, go to the script zm_bots.gsc, and look for the function bot_perks(). There you can see the amount of health they have, 3,000 points (in case you're wondering, that's the Jugg health increased by 10x, meaning they can take 50 hits from zombies). The reason I added that amount, well...., they're bots, not human players. They don't know how to train zombies, so I added that amount of health to compensate for their lack of skill.

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                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote last edited by
                    #45

                    New update:

                    • Bots Wallbuy function reworked: Bots will now navigate to the wallbuy location and buy the weapon without the risk of going "braindead" in the process. (In GerardS0406's and BySc's versions, this specific function was killing the bots AI, leaving them completely braindead and doing nothing until they were downed and getting their AI restarted).
                    1 Reply Last reply
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                    • Diamond KKundefined Offline
                      Diamond KKundefined Offline
                      Diamond KK
                      wrote last edited by
                      #46

                      The effect is very good, great!

                      1 Reply Last reply
                      0
                      • Fractured07undefined Offline
                        Fractured07undefined Offline
                        Fractured07
                        wrote last edited by Fractured07
                        #47

                        Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

                        Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

                        RlKk01undefined 1 Reply Last reply
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                        • Fractured07undefined Fractured07

                          Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

                          Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote last edited by RlKk01
                          #48

                          Fractured07 I reupdated the code of the files. Would you mind to redownload the mod and see if you still have that problem?

                          1 Reply Last reply
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                          • Fractured07undefined Offline
                            Fractured07undefined Offline
                            Fractured07
                            wrote last edited by
                            #49

                            Sure! Ty

                            1 Reply Last reply
                            0
                            • RlKk01undefined Offline
                              RlKk01undefined Offline
                              RlKk01
                              wrote last edited by RlKk01
                              #50

                              Little update:

                              • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

                              • Bots will no longer approach the host player on the survival mode maps.

                              • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

                              Diamond KKundefined 1 Reply Last reply
                              0
                              • RlKk01undefined RlKk01

                                Little update:

                                • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

                                • Bots will no longer approach the host player on the survival mode maps.

                                • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

                                Diamond KKundefined Offline
                                Diamond KKundefined Offline
                                Diamond KK
                                wrote last edited by
                                #51

                                RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

                                1 Reply Last reply
                                0
                                • DeadEyeQeundefined Offline
                                  DeadEyeQeundefined Offline
                                  DeadEyeQe
                                  wrote last edited by
                                  #52

                                  thanks a lots for improve and update everyday. To fixed bugs C; bro.
                                  Hope do more about it.
                                  Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

                                  1 Reply Last reply
                                  0
                                  • vandal59undefined Offline
                                    vandal59undefined Offline
                                    vandal59
                                    wrote last edited by
                                    #53

                                    Hey bro, can you create some bots for T5?

                                    1 Reply Last reply
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