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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Diamond KKundefined Offline
    Diamond KKundefined Offline
    Diamond KK
    wrote last edited by
    #46

    The effect is very good, great!

    1 Reply Last reply
    0
    • Fractured07undefined Offline
      Fractured07undefined Offline
      Fractured07
      wrote last edited by Fractured07
      #47

      Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

      Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

      RlKk01undefined 1 Reply Last reply
      0
      • Fractured07undefined Fractured07

        Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

        Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

        RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        wrote last edited by RlKk01
        #48

        Fractured07 I reupdated the code of the files. Would you mind to redownload the mod and see if you still have that problem?

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        • Fractured07undefined Offline
          Fractured07undefined Offline
          Fractured07
          wrote last edited by
          #49

          Sure! Ty

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          0
          • RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote last edited by RlKk01
            #50

            Little update:

            • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

            • Bots will no longer approach the host player on the survival mode maps.

            • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

            Diamond KKundefined 1 Reply Last reply
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            • RlKk01undefined RlKk01

              Little update:

              • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

              • Bots will no longer approach the host player on the survival mode maps.

              • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

              Diamond KKundefined Offline
              Diamond KKundefined Offline
              Diamond KK
              wrote last edited by
              #51

              RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

              RlKk01undefined 1 Reply Last reply
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              • DeadEyeQeundefined Offline
                DeadEyeQeundefined Offline
                DeadEyeQe
                wrote last edited by
                #52

                thanks a lots for improve and update everyday. To fixed bugs C; bro.
                Hope do more about it.
                Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

                RlKk01undefined 1 Reply Last reply
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                • vandal59undefined Offline
                  vandal59undefined Offline
                  vandal59
                  wrote last edited by
                  #53

                  Hey bro, can you create some bots for T5?

                  RlKk01undefined 1 Reply Last reply
                  0
                  • Xx_NE0D0S_xXundefined Offline
                    Xx_NE0D0S_xXundefined Offline
                    Xx_NE0D0S_xX
                    wrote last edited by
                    #54

                    Can I do the Easter Egg's with this?

                    RlKk01undefined 1 Reply Last reply
                    0
                    • Diamond KKundefined Diamond KK

                      RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

                      RlKk01undefined Offline
                      RlKk01undefined Offline
                      RlKk01
                      wrote last edited by
                      #55

                      Diamond KK Honestly, I'd rather leave the mod as it is: some friendly teammates who'll assist you. I don't even know how i'd even manage to make them that complex to go and take craftables pieces, or even assist you on easter eggs steps, and the bugs that it'd come from that.

                      1 Reply Last reply
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                      • DeadEyeQeundefined DeadEyeQe

                        thanks a lots for improve and update everyday. To fixed bugs C; bro.
                        Hope do more about it.
                        Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

                        RlKk01undefined Offline
                        RlKk01undefined Offline
                        RlKk01
                        wrote last edited by
                        #56

                        DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

                        1 Reply Last reply
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                        • vandal59undefined vandal59

                          Hey bro, can you create some bots for T5?

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote last edited by
                          #57

                          vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

                          vandal59undefined 1 Reply Last reply
                          0
                          • Xx_NE0D0S_xXundefined Xx_NE0D0S_xX

                            Can I do the Easter Egg's with this?

                            RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote last edited by
                            #58

                            Xx_NE0D0S_xX Bots won't be able to help you with that, sorry.

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                            • RlKk01undefined RlKk01

                              vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

                              vandal59undefined Offline
                              vandal59undefined Offline
                              vandal59
                              wrote last edited by vandal59
                              #59

                              RlKk01 Okay, I understand thanks men.

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