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  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Fractured07 Offline
    Fractured07 Offline
    Fractured07
    wrote on last edited by Fractured07
    #47

    Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

    Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

    RlKk01 1 Reply Last reply
    0
    • Fractured07 Fractured07

      Hey, so I was curious. Perhaps it’s just my computer, but when playing on Origins specifically, eventually the game will present an error code while in match saying something along the lines of too many variables or something along those lines (when I play again I’ll see exactly what it says) and will just go back to the custom match screen. It does state that whatever this error stems from is the combat gsc file, and I got rid of the other early versions of the original mod files from Gered and the one that had modified it next. Might you have an answer or theory?

      Other than that and a funny glitch on Buried I laughed at for awhile, this is truly a spectacular mod, and reminds me of a better version of the BO3 ZM bots. If it wasn’t for you, I probably would’ve given up on playing the mode. A very commendable service

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote on last edited by RlKk01
      #48

      Fractured07 I reupdated the code of the files. Would you mind to redownload the mod and see if you still have that problem?

      1 Reply Last reply
      0
      • Fractured07 Offline
        Fractured07 Offline
        Fractured07
        wrote on last edited by
        #49

        Sure! Ty

        1 Reply Last reply
        0
        • RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote on last edited by RlKk01
          #50

          Minor update:

          • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

          • Bots will no longer approach the host player on the survival mode maps.

          • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

          Diamond KK 1 Reply Last reply
          0
          • RlKk01 RlKk01

            Minor update:

            • Refined bots wandering system: Bots will now wander around the map within their own radius, instead of around the host player. (This will prevent them from crossing your line of sight while you're shooting.)

            • Bots will no longer approach the host player on the survival mode maps.

            • Fixed bots falling off from edges when they're wandering (for example, on Buried at the start room).

            Diamond KK Offline
            Diamond KK Offline
            Diamond KK
            wrote on last edited by
            #51

            RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

            RlKk01 1 Reply Last reply
            0
            • DeadEyeQe Offline
              DeadEyeQe Offline
              DeadEyeQe
              wrote on last edited by
              #52

              thanks a lots for improve and update everyday. To fixed bugs C; bro.
              Hope do more about it.
              Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

              RlKk01 1 Reply Last reply
              0
              • vandal59 Offline
                vandal59 Offline
                vandal59
                wrote on last edited by
                #53

                Hey bro, can you create some bots for T5?

                RlKk01 1 Reply Last reply
                0
                • Xx_NE0D0S_xX Offline
                  Xx_NE0D0S_xX Offline
                  Xx_NE0D0S_xX
                  wrote on last edited by
                  #54

                  Can I do the Easter Egg's with this?

                  RlKk01 1 Reply Last reply
                  0
                  • Diamond KK Diamond KK

                    RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

                    RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by
                    #55

                    Diamond KK Honestly, I'd rather leave the mod as it is: some friendly teammates who'll assist you. I don't even know how i'd even manage to make them that complex to go and take craftables pieces, or even assist you on easter eggs steps, and the bugs that it'd come from that.

                    1 Reply Last reply
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                    • DeadEyeQe DeadEyeQe

                      thanks a lots for improve and update everyday. To fixed bugs C; bro.
                      Hope do more about it.
                      Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

                      RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote on last edited by
                      #56

                      DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

                      DeadEyeQe 1 Reply Last reply
                      0
                      • vandal59 vandal59

                        Hey bro, can you create some bots for T5?

                        RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by
                        #57

                        vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

                        vandal59 1 Reply Last reply
                        0
                        • Xx_NE0D0S_xX Xx_NE0D0S_xX

                          Can I do the Easter Egg's with this?

                          RlKk01 Offline
                          RlKk01 Offline
                          RlKk01
                          wrote on last edited by
                          #58

                          Xx_NE0D0S_xX Bots won't be able to help you with that, sorry.

                          1 Reply Last reply
                          0
                          • RlKk01 RlKk01

                            vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

                            vandal59 Offline
                            vandal59 Offline
                            vandal59
                            wrote on last edited by vandal59
                            #59

                            RlKk01 Okay, I understand thanks men.

                            1 Reply Last reply
                            0
                            • RlKk01 Offline
                              RlKk01 Offline
                              RlKk01
                              wrote on last edited by RlKk01
                              #60

                              Minor update:

                              • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                              • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                                (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                              • Optimized the scripts: removed unnecessary code within the functions.

                              vandal59 1 Reply Last reply
                              0
                              • RlKk01 RlKk01

                                DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

                                DeadEyeQe Offline
                                DeadEyeQe Offline
                                DeadEyeQe
                                wrote on last edited by
                                #61

                                RlKk01 ammm i will stay on first idea because sometime i dont need bots
                                So i dont wanna change script everytime
                                Maybe i will waiting staff add that in the menu list starting map.

                                RlKk01 1 Reply Last reply
                                0
                                • DeadEyeQe DeadEyeQe

                                  RlKk01 ammm i will stay on first idea because sometime i dont need bots
                                  So i dont wanna change script everytime
                                  Maybe i will waiting staff add that in the menu list starting map.

                                  RlKk01 Offline
                                  RlKk01 Offline
                                  RlKk01
                                  wrote on last edited by RlKk01
                                  #62

                                  DeadEyeQe I want to apogolize for not clarifying that on first hand: it's not like i'm saying that i won't going to try to implement it, it is a good idea, but first i want to stabilize the functions to work flawlessly before adding more code.

                                  1 Reply Last reply
                                  0
                                  • RlKk01 RlKk01

                                    Minor update:

                                    • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                                    • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                                      (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                                    • Optimized the scripts: removed unnecessary code within the functions.

                                    vandal59 Offline
                                    vandal59 Offline
                                    vandal59
                                    wrote on last edited by
                                    #63

                                    RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                                    RlKk01 1 Reply Last reply
                                    0
                                    • vandal59 vandal59

                                      RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                                      RlKk01 Offline
                                      RlKk01 Offline
                                      RlKk01
                                      wrote on last edited by
                                      #64

                                      vandal59 Yes, i'm trying to add that functionality, along with other ones like bots knife zombies and throw grenades at them, but, i'm failing to add them, for now at least.

                                      1 Reply Last reply
                                      0
                                      • vandal59 Offline
                                        vandal59 Offline
                                        vandal59
                                        wrote on last edited by
                                        #65

                                        ok thanks

                                        1 Reply Last reply
                                        0
                                        • RlKk01 Offline
                                          RlKk01 Offline
                                          RlKk01
                                          wrote on last edited by RlKk01
                                          #66

                                          New minor update:

                                          • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

                                          • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

                                          1 Reply Last reply
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