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  2. BO2 Modding Releases & Resources
  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • DeadEyeQe Offline
    DeadEyeQe Offline
    DeadEyeQe
    wrote on last edited by
    #52

    thanks a lots for improve and update everyday. To fixed bugs C; bro.
    Hope do more about it.
    Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

    RlKk01 1 Reply Last reply
    0
    • vandal59 Offline
      vandal59 Offline
      vandal59
      wrote on last edited by
      #53

      Hey bro, can you create some bots for T5?

      RlKk01 1 Reply Last reply
      0
      • Xx_NE0D0S_xX Offline
        Xx_NE0D0S_xX Offline
        Xx_NE0D0S_xX
        wrote on last edited by
        #54

        Can I do the Easter Egg's with this?

        RlKk01 1 Reply Last reply
        0
        • Diamond KK Diamond KK

          RlKk01 Consider enabling the robot to search for items and toggling its on/off state.

          RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote on last edited by
          #55

          Diamond KK Honestly, I'd rather leave the mod as it is: some friendly teammates who'll assist you. I don't even know how i'd even manage to make them that complex to go and take craftables pieces, or even assist you on easter eggs steps, and the bugs that it'd come from that.

          1 Reply Last reply
          0
          • DeadEyeQe DeadEyeQe

            thanks a lots for improve and update everyday. To fixed bugs C; bro.
            Hope do more about it.
            Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

            RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote on last edited by
            #56

            DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

            DeadEyeQe 1 Reply Last reply
            0
            • vandal59 vandal59

              Hey bro, can you create some bots for T5?

              RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote on last edited by
              #57

              vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

              vandal59 1 Reply Last reply
              0
              • Xx_NE0D0S_xX Xx_NE0D0S_xX

                Can I do the Easter Egg's with this?

                RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote on last edited by
                #58

                Xx_NE0D0S_xX Bots won't be able to help you with that, sorry.

                1 Reply Last reply
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                • RlKk01 RlKk01

                  vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

                  vandal59 Offline
                  vandal59 Offline
                  vandal59
                  wrote on last edited by vandal59
                  #59

                  RlKk01 Okay, I understand thanks men.

                  1 Reply Last reply
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                  • RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by RlKk01
                    #60

                    Minor update:

                    • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                    • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                      (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                    • Optimized the scripts: removed unnecessary code within the functions.

                    vandal59 1 Reply Last reply
                    0
                    • RlKk01 RlKk01

                      DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

                      DeadEyeQe Offline
                      DeadEyeQe Offline
                      DeadEyeQe
                      wrote on last edited by
                      #61

                      RlKk01 ammm i will stay on first idea because sometime i dont need bots
                      So i dont wanna change script everytime
                      Maybe i will waiting staff add that in the menu list starting map.

                      RlKk01 1 Reply Last reply
                      0
                      • DeadEyeQe DeadEyeQe

                        RlKk01 ammm i will stay on first idea because sometime i dont need bots
                        So i dont wanna change script everytime
                        Maybe i will waiting staff add that in the menu list starting map.

                        RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by RlKk01
                        #62

                        DeadEyeQe I want to apogolize for not clarifying that on first hand: it's not like i'm saying that i won't going to try to implement it, it is a good idea, but first i want to stabilize the functions to work flawlessly before adding more code.

                        1 Reply Last reply
                        0
                        • RlKk01 RlKk01

                          Minor update:

                          • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                          • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                            (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                          • Optimized the scripts: removed unnecessary code within the functions.

                          vandal59 Offline
                          vandal59 Offline
                          vandal59
                          wrote on last edited by
                          #63

                          RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                          RlKk01 1 Reply Last reply
                          0
                          • vandal59 vandal59

                            RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                            RlKk01 Offline
                            RlKk01 Offline
                            RlKk01
                            wrote on last edited by
                            #64

                            vandal59 Yes, i'm trying to add that functionality, along with other ones like bots knife zombies and throw grenades at them, but, i'm failing to add them, for now at least.

                            1 Reply Last reply
                            0
                            • vandal59 Offline
                              vandal59 Offline
                              vandal59
                              wrote on last edited by
                              #65

                              ok thanks

                              1 Reply Last reply
                              0
                              • RlKk01 Offline
                                RlKk01 Offline
                                RlKk01
                                wrote on last edited by RlKk01
                                #66

                                New minor update:

                                • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

                                • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

                                1 Reply Last reply
                                0
                                • RlKk01 Offline
                                  RlKk01 Offline
                                  RlKk01
                                  wrote on last edited by RlKk01
                                  #67

                                  Minor tweaks and hotfixes:

                                  • Bots will now pick up the Nuke power-up when there are no zombies left at the end of a round (idea taken from the "ZM Bots" mod for COD BO3 by UnDeaD).

                                  • Their wandering behavior has been tweaked so they no longer go in circles around the same spots when they're not following the player.

                                  • Fixed bots being able to open doors they shouldn't be able to open in the first place (e.g., the doors that need to be shocked in Afterlife mode on Mob of the Dead).

                                  1 Reply Last reply
                                  0
                                  • Sphinxus Offline
                                    Sphinxus Offline
                                    Sphinxus
                                    wrote on last edited by
                                    #68

                                    this is so FUNNY and fun obv

                                    1 Reply Last reply
                                    0
                                    • Ms. THOT Offline
                                      Ms. THOT Offline
                                      Ms. THOT
                                      wrote on last edited by Ms. THOT
                                      #69

                                      Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

                                      Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

                                      1 Reply Last reply
                                      0
                                      • RlKk01 Offline
                                        RlKk01 Offline
                                        RlKk01
                                        wrote on last edited by RlKk01
                                        #70

                                        New update:

                                        • Added a function that allows bots to shoot through barricaded windows when they're near them.

                                        • Added a function that allows bots to revive themselves while in afterlife mode.

                                        (Thanks to @munn19 for these suggestions).

                                        • Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).

                                        Minor tweak:

                                        • The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
                                        1 Reply Last reply
                                        0
                                        • Ms. THOT Offline
                                          Ms. THOT Offline
                                          Ms. THOT
                                          wrote on last edited by
                                          #71

                                          Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                                          RlKk01 1 Reply Last reply
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