Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
121 Posts 30 Posters 26.7k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • DeadEyeQe DeadEyeQe

    thanks a lots for improve and update everyday. To fixed bugs C; bro.
    Hope do more about it.
    Need choose how much bots can select from menu map when starting game like at multiplayer without using conoles to adding bots.

    RlKk01 Offline
    RlKk01 Offline
    RlKk01
    wrote on last edited by
    #56

    DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

    DeadEyeQe 1 Reply Last reply
    0
    • vandal59 vandal59

      Hey bro, can you create some bots for T5?

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote on last edited by
      #57

      vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

      vandal59 1 Reply Last reply
      0
      • Xx_NE0D0S_xX Xx_NE0D0S_xX

        Can I do the Easter Egg's with this?

        RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote on last edited by
        #58

        Xx_NE0D0S_xX Bots won't be able to help you with that, sorry.

        1 Reply Last reply
        0
        • RlKk01 RlKk01

          vandal59 I'm sorry, but that's completely beyond my capabilities. All the work I've been able to do with this mod is based on some AI models and my limited knowledge of the GSC language.

          vandal59 Offline
          vandal59 Offline
          vandal59
          wrote on last edited by vandal59
          #59

          RlKk01 Okay, I understand thanks men.

          1 Reply Last reply
          0
          • RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote on last edited by RlKk01
            #60

            Minor update:

            • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

            • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
              (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

            • Optimized the scripts: removed unnecessary code within the functions.

            vandal59 1 Reply Last reply
            0
            • RlKk01 RlKk01

              DeadEyeQe If you don't want to use the console command, simply edit the main script “zm_bo2_bots” and change this line: “bot_amount = GetDvarIntDefault(‘zm_bots’, 0)”, replacing the 0 with the number of bots you want to set by default.

              DeadEyeQe Offline
              DeadEyeQe Offline
              DeadEyeQe
              wrote on last edited by
              #61

              RlKk01 ammm i will stay on first idea because sometime i dont need bots
              So i dont wanna change script everytime
              Maybe i will waiting staff add that in the menu list starting map.

              RlKk01 1 Reply Last reply
              0
              • DeadEyeQe DeadEyeQe

                RlKk01 ammm i will stay on first idea because sometime i dont need bots
                So i dont wanna change script everytime
                Maybe i will waiting staff add that in the menu list starting map.

                RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote on last edited by RlKk01
                #62

                DeadEyeQe I want to apogolize for not clarifying that on first hand: it's not like i'm saying that i won't going to try to implement it, it is a good idea, but first i want to stabilize the functions to work flawlessly before adding more code.

                1 Reply Last reply
                0
                • RlKk01 RlKk01

                  Minor update:

                  • Added a check: if there are more than 4 clients in-game, bot health is reduced by half.

                  • Restructured the weapon tier list preference to make bots compatible with other mods that adds custom weapons.
                    (To use it alongside with another mod, just drag the "zmbots.iwd" file within "zm_bots" into the other mod folder).

                  • Optimized the scripts: removed unnecessary code within the functions.

                  vandal59 Offline
                  vandal59 Offline
                  vandal59
                  wrote on last edited by
                  #63

                  RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                  RlKk01 1 Reply Last reply
                  0
                  • vandal59 vandal59

                    RlKk01 Hey bro, could you make it so the bots can equip the riot shield?

                    RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by
                    #64

                    vandal59 Yes, i'm trying to add that functionality, along with other ones like bots knife zombies and throw grenades at them, but, i'm failing to add them, for now at least.

                    1 Reply Last reply
                    0
                    • vandal59 Offline
                      vandal59 Offline
                      vandal59
                      wrote on last edited by
                      #65

                      ok thanks

                      1 Reply Last reply
                      0
                      • RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by RlKk01
                        #66

                        New minor update:

                        • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

                        • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

                        1 Reply Last reply
                        0
                        • RlKk01 Offline
                          RlKk01 Offline
                          RlKk01
                          wrote on last edited by RlKk01
                          #67

                          Minor tweaks and hotfixes:

                          • Bots will now pick up the Nuke power-up when there are no zombies left at the end of a round (idea taken from the "ZM Bots" mod for COD BO3 by UnDeaD).

                          • Their wandering behavior has been tweaked so they no longer go in circles around the same spots when they're not following the player.

                          • Fixed bots being able to open doors they shouldn't be able to open in the first place (e.g., the doors that need to be shocked in Afterlife mode on Mob of the Dead).

                          1 Reply Last reply
                          0
                          • Sphinxus Offline
                            Sphinxus Offline
                            Sphinxus
                            wrote on last edited by
                            #68

                            this is so FUNNY and fun obv

                            1 Reply Last reply
                            0
                            • Ms. THOT Offline
                              Ms. THOT Offline
                              Ms. THOT
                              wrote on last edited by Ms. THOT
                              #69

                              Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

                              Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

                              1 Reply Last reply
                              0
                              • RlKk01 Offline
                                RlKk01 Offline
                                RlKk01
                                wrote on last edited by RlKk01
                                #70

                                New update:

                                • Added a function that allows bots to shoot through barricaded windows when they're near them.

                                • Added a function that allows bots to revive themselves while in afterlife mode.

                                (Thanks to @munn19 for these suggestions).

                                • Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).

                                Minor tweak:

                                • The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
                                1 Reply Last reply
                                0
                                • Ms. THOT Offline
                                  Ms. THOT Offline
                                  Ms. THOT
                                  wrote on last edited by
                                  #71

                                  Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                                  RlKk01 1 Reply Last reply
                                  0
                                  • Ms. THOT Offline
                                    Ms. THOT Offline
                                    Ms. THOT
                                    wrote on last edited by
                                    #72

                                    Also the PaP-d weapon of a bot is glitchy:
                                    a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                                    2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                                    RlKk01 1 Reply Last reply
                                    0
                                    • Ms. THOT Ms. THOT

                                      Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                                      RlKk01 Offline
                                      RlKk01 Offline
                                      RlKk01
                                      wrote on last edited by RlKk01
                                      #73

                                      @munn19 I tried, for example, on Origins, to make the bots able to grab the shield or the Maxis drone pieces, but they either go braindead and do nothing at all, or it just doesn't work the way it's supposed to. So, i'm sorry, but i don't think this is something you'll see happen on my end.

                                      (And not because i tried one single time working on it and then leave it that way; believe me, i worked hard on it by weeks, trying at least to make them being able to get a single shield piece, for example).

                                      Also, the bots being able to PaP'd their weapons or they buying perks but without going to these machines, it's something that i'm trying to rework, to make those functionalities work better than they do at this moment.

                                      1 Reply Last reply
                                      0
                                      • Ms. THOT Ms. THOT

                                        Also the PaP-d weapon of a bot is glitchy:
                                        a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                                        2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                                        RlKk01 Offline
                                        RlKk01 Offline
                                        RlKk01
                                        wrote on last edited by
                                        #74

                                        @munn19 If it's only a visual bug, instead of a gameplay one, you should be fine for the moment.

                                        1 Reply Last reply
                                        0
                                        • RlKk01 Offline
                                          RlKk01 Offline
                                          RlKk01
                                          wrote on last edited by RlKk01
                                          #75

                                          Minor update:

                                          • Bots will throw grenades at the zombies if there is a group of 7 of them within an small radius.

                                          • Added a check for bots to avoid to pickup the double-points/insta-kill if there are no zombies left on the map.

                                          Minor fix:

                                          • Fixed bots not being able to revive themselves in afterlife mode, because they were trying to wander around the map at the same time.
                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Unread 0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate