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  3. replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"

replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • A Former User? Offline
    A Former User? Offline
    A Former User
    wrote on last edited by
    #41
    This post is deleted!
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    • Takenwyatt Offline
      Takenwyatt Offline
      Takenwyatt
      wrote on last edited by
      #42

      has this been updated?

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      • HomerJay42 HomerJay42

        Monkey of Goats I had to use a modified version of the "five" gsc script to make the viewhands unique for each player since they normally all have the same hand model, however if you're using a modified five script it won't include that making them all have the same viewhands
        If you have a custom five script in your plutonium directory this can cause that to happen,
        I think the same can happen if you're playing with someone else as the host as you'll be playing based off their five script but I may be wrong on that

        _GENERAL_ Offline
        _GENERAL_ Offline
        _GENERAL_
        wrote on last edited by
        #43

        HomerJay42 I have no scripts for Five and all the hands are the same. The Castro hand only works in your bo1 mod with more guns and perks on every map not base bo1 plutonium

        _GENERAL_ 1 Reply Last reply
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        • _GENERAL_ _GENERAL_

          HomerJay42 I have no scripts for Five and all the hands are the same. The Castro hand only works in your bo1 mod with more guns and perks on every map not base bo1 plutonium

          _GENERAL_ Offline
          _GENERAL_ Offline
          _GENERAL_
          wrote on last edited by
          #44

          and to add on i just realized, Castro hands appear on Ascension instead

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          • binaryO_O Offline
            binaryO_O Offline
            binaryO_O
            wrote last edited by
            #45

            this is peak! if i could i'd like to port this patch onto custom maps, im not sure how to do that though. i tried a little bit and it didnt end up working lol

            HomerJay42 1 Reply Last reply
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            • binaryO_O binaryO_O

              this is peak! if i could i'd like to port this patch onto custom maps, im not sure how to do that though. i tried a little bit and it didnt end up working lol

              HomerJay42 Online
              HomerJay42 Online
              HomerJay42
              wrote last edited by
              #46

              binaryO_O you could get one of the patch files (not five or cotd, unless the map uses cotd viewhands) and rename the .ff to "mod1.ff" and insert it into the mod folder of the map you wanna use the hands with
              if the map uses custom viewhand models it won't work

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              • lynion Offline
                lynion Offline
                lynion
                wrote last edited by
                #47
                This post is deleted!
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                • lynion Offline
                  lynion Offline
                  lynion
                  wrote last edited by
                  #48

                  is there a genuine way to fix the view hands in ascension cause ascension uses the five viewhands and not the bo3 ones

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                  • binaryO_O binaryO_O referenced this topic
                  • SandBarGaming Offline
                    SandBarGaming Offline
                    SandBarGaming
                    wrote last edited by
                    #49

                    I think the BO3 Viewhands + Perk Machines patch files are bugged as everyone (expect nikolai) in ascension uses the five viewhands, in shangri-la richtofen uses the five viewarms too

                    SkiLLLzy 1 Reply Last reply
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                    • SandBarGaming SandBarGaming

                      I think the BO3 Viewhands + Perk Machines patch files are bugged as everyone (expect nikolai) in ascension uses the five viewhands, in shangri-la richtofen uses the five viewarms too

                      SkiLLLzy Offline
                      SkiLLLzy Offline
                      SkiLLLzy
                      wrote last edited by SkiLLLzy
                      #50

                      SandBarGaming lynion or anyone else having issues i had the same. Dempsey view model only on FIVE. FIVE models on Ascension etc.

                      Ok hear me out on this one, i found a workaround i am happy with it's not perfect.. but it works for me.

                      This will let you have the B03 viewarms for all maps: EXCEPT FOR Ascension and Five + All perk machine models seem to be intact.
                      However... if you download the BloodyArmsPack <-- this will be your Skin on Ascension. (i am not sure where i had it or who to credit) Was from the megathread. I did reupload it, but the forum will not let me post links yet.
                      Also FIVE will have only the suit skin on all players. Unfortunately the Castro model is still bugged.

                      Put the files from the bloody arms pack inside the storage/t5/images folder. Then apply the patch files from the "patch files with bo3 perk machine models" folder to "storage\t5\zone" - BUT leave out the file: "zombie_cosmodrome_patch.ff" (this is the culprit) Do NOT use and then copy the iwd's from the mod and leave them in storage\t5 main directory loose.

                      Then grab from the the "bo3 perk machines standalone" folder---> "zombie_cosmodrome_patch.ff".... USE this now in "storage\t5\zone" to have BO3 perk machine models on Ascension.

                      Now you should have BO3 viewhands and perkmodels on all maps apart from: Ascension. But it now has the bloody skins pack as a mix up + the patch for the perk machines. The final downside is that the Castro view arms gets CUT from Five, but now my immersion isn't broken unlike before.

                      Its the best i could do 😞

                      I hope i explained it well, anyway have a good day 🙂

                      SandBarGaming 1 Reply Last reply
                      0
                      • SkiLLLzy SkiLLLzy

                        SandBarGaming lynion or anyone else having issues i had the same. Dempsey view model only on FIVE. FIVE models on Ascension etc.

                        Ok hear me out on this one, i found a workaround i am happy with it's not perfect.. but it works for me.

                        This will let you have the B03 viewarms for all maps: EXCEPT FOR Ascension and Five + All perk machine models seem to be intact.
                        However... if you download the BloodyArmsPack <-- this will be your Skin on Ascension. (i am not sure where i had it or who to credit) Was from the megathread. I did reupload it, but the forum will not let me post links yet.
                        Also FIVE will have only the suit skin on all players. Unfortunately the Castro model is still bugged.

                        Put the files from the bloody arms pack inside the storage/t5/images folder. Then apply the patch files from the "patch files with bo3 perk machine models" folder to "storage\t5\zone" - BUT leave out the file: "zombie_cosmodrome_patch.ff" (this is the culprit) Do NOT use and then copy the iwd's from the mod and leave them in storage\t5 main directory loose.

                        Then grab from the the "bo3 perk machines standalone" folder---> "zombie_cosmodrome_patch.ff".... USE this now in "storage\t5\zone" to have BO3 perk machine models on Ascension.

                        Now you should have BO3 viewhands and perkmodels on all maps apart from: Ascension. But it now has the bloody skins pack as a mix up + the patch for the perk machines. The final downside is that the Castro view arms gets CUT from Five, but now my immersion isn't broken unlike before.

                        Its the best i could do 😞

                        I hope i explained it well, anyway have a good day 🙂

                        SandBarGaming Offline
                        SandBarGaming Offline
                        SandBarGaming
                        wrote last edited by
                        #51

                        SkiLLLzy thanks for telling us how to fix it

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                        • HomerJay42 Online
                          HomerJay42 Online
                          HomerJay42
                          wrote last edited by
                          #52

                          I'll try to fix this at some point in the near future, I've been busy with other things

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