[V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!
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Yo my plutonium fellas
heres a little project i've been working on for a while
Bring the Bo3 buildable system to the classic Black Ops II maps like Tranzit, Die rise and Buried
Demostration:

Link English (v1.3 Multiplayer Fix):
https://github.com/NickB05/Project_ScavengerLink Español (v1.3 Correcciones de Multijugador):
https://github.com/NickB05/Project_Scavenger-Spanish-If you have any feedback for this project you can comment here or in the github repository
Have Fun, and dont forget to give an Up-Vote to make this project more vissible!
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Myrix referenced this topic
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List of known issues:
- Sometimes in buried when you have all the parts of a buildable, the building table wont recognize and allow you to build the machine unless you find and try with the other tables (fixed)
- In farm you might be able to build the turret a floor above the building table
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Patch V1.1 done!
re-download the files to have the improved script!
Changes:
- fixed the buried issue that didnt allow the player to build any buildable in any building table
- optimized code
Credits:
- SyntaXError: for fixing the buried issue
- Myrix: Bringing Feedback
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fireee
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This is fire, dude! Although it is sad the hud parts are gone with this mod (I mean when you press Tab to see what you have).
Another thing I just realized: In Die Rise, if you pick up all parts of any buildables and then pick up the elevator key, you can't build anything unless you get rid of it. Just a small problem since you can use the key whenever you want and lose it, but it would be better if it didn't prevent you to build stuff.
I could be wrong, but I think the same applies to the cage's key, booze and candy on Buried since they aren't buildable parts. -
This is fire, dude! Although it is sad the hud parts are gone with this mod (I mean when you press Tab to see what you have).
Another thing I just realized: In Die Rise, if you pick up all parts of any buildables and then pick up the elevator key, you can't build anything unless you get rid of it. Just a small problem since you can use the key whenever you want and lose it, but it would be better if it didn't prevent you to build stuff.
I could be wrong, but I think the same applies to the cage's key, booze and candy on Buried since they aren't buildable parts. -
This is fire, dude! Although it is sad the hud parts are gone with this mod (I mean when you press Tab to see what you have).
Another thing I just realized: In Die Rise, if you pick up all parts of any buildables and then pick up the elevator key, you can't build anything unless you get rid of it. Just a small problem since you can use the key whenever you want and lose it, but it would be better if it didn't prevent you to build stuff.
I could be wrong, but I think the same applies to the cage's key, booze and candy on Buried since they aren't buildable parts.hzp13 also the candy, cage key, booze and chalks work on a diferent space of saving up buildables, so it shouldnt have that problem, i think i tested it before and it used to replace the chalks or booze with the part you grabbed, dropping the booze and chalks
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rly nice!
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daily post to keep this mod alive
(again)NickB_05 any update?
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hey, I seemed to have ran into an issue when playing with multiple people
me and a friend of mine were playing on tranzit and he grabbed 2 parts to the turbine and I grabbed 1 and it's refusing to let us build it. is this a bug or are parts not synced between two players?
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NickB_05 any update?
NightMaRe_911 rn im developing a prototype of the hud so i can integrate it inside the script i already made, it will take me a few days ngl
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hey, I seemed to have ran into an issue when playing with multiple people
me and a friend of mine were playing on tranzit and he grabbed 2 parts to the turbine and I grabbed 1 and it's refusing to let us build it. is this a bug or are parts not synced between two players?
Evalin_infinity seems to be a bug of mine, since when you collect the parts the saving slots go to you and not in a shared pocket, i will fix that in the next update
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Patch V1.3
re-download the files to have the improved script!
Changes:
- fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)
Credits:
- Evalin_infinity: Bringing feedback related to the multiplayer interaction
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Patch V1.3
re-download the files to have the improved script!
Changes:
- fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)
Credits:
- Evalin_infinity: Bringing feedback related to the multiplayer interaction
VERSION EN ESPAÑOL DISPONIBLE!
Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md
Español:
Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español
[Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]
English:
Now, for those who own the Latin American dub, you can use the script with the Spanish version.
[Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]
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very nice!
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