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Plutonium

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  3. [V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!

[V1.3 Release] Buildable System from Bo3 to Tranzit, Die rise, and Buried!

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • NickB_05 Offline
    NickB_05 Offline
    NickB_05
    wrote last edited by NickB_05
    #1

    Yo my plutonium fellas

    heres a little project i've been working on for a while

    Bring the Bo3 buildable system to the classic Black Ops II maps like Tranzit, Die rise and Buried

    Demostration:

    buildable_demo.gif

    Link English (v1.3 Multiplayer Fix):
    https://github.com/NickB05/Project_Scavenger

    Link Español (v1.3 Correcciones de Multijugador):
    https://github.com/NickB05/Project_Scavenger-Spanish-

    If you have any feedback for this project you can comment here or in the github repository

    Have Fun, and dont forget to give an Up-Vote to make this project more vissible!

    1 Reply Last reply
    9
    • Myrix Myrix referenced this topic
    • NickB_05 Offline
      NickB_05 Offline
      NickB_05
      wrote last edited by NickB_05
      #2

      List of known issues:

      • Sometimes in buried when you have all the parts of a buildable, the building table wont recognize and allow you to build the machine unless you find and try with the other tables (fixed)
      • In farm you might be able to build the turret a floor above the building table
      1 Reply Last reply
      0
      • NickB_05 Offline
        NickB_05 Offline
        NickB_05
        wrote last edited by NickB_05
        #3

        Patch V1.1 done!

        re-download the files to have the improved script!

        Changes:

        • fixed the buried issue that didnt allow the player to build any buildable in any building table
        • optimized code

        Credits:

        • SyntaXError: for fixing the buried issue
        • Myrix: Bringing Feedback
        1 Reply Last reply
        0
        • NickB_05 Offline
          NickB_05 Offline
          NickB_05
          wrote last edited by NickB_05
          #4

          Patch V1.2

          re-download the files to have the improved script!

          Changes:

          • fixed the buried issue that didnt allow the player to grab a buildable until they had all the buildables finished

          Credits:

          • Myrix: Bringing Feedback
          1 Reply Last reply
          0
          • NickB_05 Offline
            NickB_05 Offline
            NickB_05
            wrote last edited by
            #5

            New demo uploaded for those who want to have a little sneak peak on how it works

            1 Reply Last reply
            0
            • Unwarpable Offline
              Unwarpable Offline
              Unwarpable
              wrote last edited by
              #6

              fireee

              1 Reply Last reply
              1
              • hzp13 Offline
                hzp13 Offline
                hzp13
                wrote last edited by
                #7

                This is fire, dude! Although it is sad the hud parts are gone with this mod (I mean when you press Tab to see what you have).
                Another thing I just realized: In Die Rise, if you pick up all parts of any buildables and then pick up the elevator key, you can't build anything unless you get rid of it. Just a small problem since you can use the key whenever you want and lose it, but it would be better if it didn't prevent you to build stuff.
                I could be wrong, but I think the same applies to the cage's key, booze and candy on Buried since they aren't buildable parts.

                NickB_05 2 Replies Last reply
                1
                • hzp13 hzp13

                  This is fire, dude! Although it is sad the hud parts are gone with this mod (I mean when you press Tab to see what you have).
                  Another thing I just realized: In Die Rise, if you pick up all parts of any buildables and then pick up the elevator key, you can't build anything unless you get rid of it. Just a small problem since you can use the key whenever you want and lose it, but it would be better if it didn't prevent you to build stuff.
                  I could be wrong, but I think the same applies to the cage's key, booze and candy on Buried since they aren't buildable parts.

                  NickB_05 Offline
                  NickB_05 Offline
                  NickB_05
                  wrote last edited by
                  #8

                  hzp13 im saving up the elevator key for another feature in the future, thats why it might be buggy with the system im making

                  1 Reply Last reply
                  0
                  • hzp13 hzp13

                    This is fire, dude! Although it is sad the hud parts are gone with this mod (I mean when you press Tab to see what you have).
                    Another thing I just realized: In Die Rise, if you pick up all parts of any buildables and then pick up the elevator key, you can't build anything unless you get rid of it. Just a small problem since you can use the key whenever you want and lose it, but it would be better if it didn't prevent you to build stuff.
                    I could be wrong, but I think the same applies to the cage's key, booze and candy on Buried since they aren't buildable parts.

                    NickB_05 Offline
                    NickB_05 Offline
                    NickB_05
                    wrote last edited by
                    #9

                    hzp13 also the candy, cage key, booze and chalks work on a diferent space of saving up buildables, so it shouldnt have that problem, i think i tested it before and it used to replace the chalks or booze with the part you grabbed, dropping the booze and chalks

                    1 Reply Last reply
                    0
                    • NickB_05 Offline
                      NickB_05 Offline
                      NickB_05
                      wrote last edited by
                      #10

                      daily post to keep this mod alive 😛

                      1 Reply Last reply
                      0
                      • LordZeroSama Offline
                        LordZeroSama Offline
                        LordZeroSama
                        wrote last edited by
                        #11

                        rly nice!

                        1 Reply Last reply
                        1
                        • NickB_05 Offline
                          NickB_05 Offline
                          NickB_05
                          wrote last edited by
                          #12

                          daily post to keep this mod alive 😛 (again)

                          NightMaRe_911 1 Reply Last reply
                          1
                          • NickB_05 NickB_05

                            daily post to keep this mod alive 😛 (again)

                            NightMaRe_911 Offline
                            NightMaRe_911 Offline
                            NightMaRe_911
                            wrote last edited by
                            #13

                            NickB_05 any update?

                            NickB_05 1 Reply Last reply
                            0
                            • Evalin_infinity Offline
                              Evalin_infinity Offline
                              Evalin_infinity
                              wrote last edited by
                              #14

                              hey, I seemed to have ran into an issue when playing with multiple people

                              me and a friend of mine were playing on tranzit and he grabbed 2 parts to the turbine and I grabbed 1 and it's refusing to let us build it. is this a bug or are parts not synced between two players?

                              NickB_05 1 Reply Last reply
                              1
                              • NightMaRe_911 NightMaRe_911

                                NickB_05 any update?

                                NickB_05 Offline
                                NickB_05 Offline
                                NickB_05
                                wrote last edited by
                                #15

                                NightMaRe_911 rn im developing a prototype of the hud so i can integrate it inside the script i already made, it will take me a few days ngl

                                1 Reply Last reply
                                1
                                • Evalin_infinity Evalin_infinity

                                  hey, I seemed to have ran into an issue when playing with multiple people

                                  me and a friend of mine were playing on tranzit and he grabbed 2 parts to the turbine and I grabbed 1 and it's refusing to let us build it. is this a bug or are parts not synced between two players?

                                  NickB_05 Offline
                                  NickB_05 Offline
                                  NickB_05
                                  wrote last edited by
                                  #16

                                  Evalin_infinity seems to be a bug of mine, since when you collect the parts the saving slots go to you and not in a shared pocket, i will fix that in the next update

                                  1 Reply Last reply
                                  0
                                  • NickB_05 Offline
                                    NickB_05 Offline
                                    NickB_05
                                    wrote last edited by NickB_05
                                    #17

                                    Patch V1.3

                                    re-download the files to have the improved script!

                                    Changes:

                                    • fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)

                                    Credits:

                                    • Evalin_infinity: Bringing feedback related to the multiplayer interaction
                                    NickB_05 1 Reply Last reply
                                    0
                                    • NickB_05 NickB_05

                                      Patch V1.3

                                      re-download the files to have the improved script!

                                      Changes:

                                      • fixed the multiplayer issue that didnt allow the players to build cause of grabing each part and the script detecting it as a unique pocket instead of a shared pocket (mc_have)

                                      Credits:

                                      • Evalin_infinity: Bringing feedback related to the multiplayer interaction
                                      NickB_05 Offline
                                      NickB_05 Offline
                                      NickB_05
                                      wrote last edited by NickB_05
                                      #18

                                      VERSION EN ESPAÑOL DISPONIBLE!

                                      Link: https://github.com/NickB05/Project_Scavenger-Spanish-/blob/main/README.md

                                      Español:

                                      Ahora para aquellos que poseen el doblaje latino pueden utilizar el script con la version en español

                                      [Recuerden de eliminar el script original y quedarse con la carpeta en español, asi evitan conflictos]

                                      English:

                                      Now, for those who own the Latin American dub, you can use the script with the Spanish version.

                                      [Remember to delete the Spanish version of the script and keep only the original folder to avoid conflicts (in case that you dont want the spanish translation)]

                                      NightMaRe_911 1 Reply Last reply
                                      1
                                      • ack Offline
                                        ack Offline
                                        ack
                                        Contributor
                                        wrote last edited by
                                        #19

                                        very nice!

                                        1 Reply Last reply
                                        1
                                        • Evalin_infinity Offline
                                          Evalin_infinity Offline
                                          Evalin_infinity
                                          wrote last edited by
                                          #20

                                          thanks for the update!

                                          though I have a little additional bug to report. this should only really an issue for servers but.

                                          it seems like the script doesn't apply to late arrivals.

                                          so let's say me and another friend are already playing on the server. it works perfectly for use but a different friend of mine joins whilst we are already playing, the script won't work at all, they will just have the regular building mechanics until a new match is started

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