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  3. [ZM] TODESFABRIK (Custom Map)

[ZM] TODESFABRIK (Custom Map)

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  • HomerJay42 Offline
    HomerJay42 Offline
    HomerJay42
    wrote last edited by HomerJay42
    #1

    TODESFABRIK V1.1.2

    A Der Riese remake with a much larger size and more difficulty, mostly designed for surviving endless rounds but still has an ending for those who want it. I don't really have anything else to say about this map lol

    Features:

    Custom Weapons
    Main Easter Egg Quest (not too long)
    All perks + timeslip & electric cherry
    waw zombie models
    Der Riese Teleporters
    Kino Teleporter
    FIVE Elevator

    Credits:

    Blitzc
    shippuden1592
    Brigeezy123
    Stendby
    Jbleezy
    oJubby
    Wunderful
    EpiKizCool
    NGcaudle
    Windy
    Xarc
    Necroatic

    Images:

    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.38.27.09.png
    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.38.51.54.png
    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.39.14.50.png
    Call of Duty  Black Ops Screenshot 2026.08.14 - 10.40.19.02.png

    Updates

    V1.0.1

    • fixed an issue where headshots wouldn't register

    V1.1.0

    • fixed dogs from glitching out on traverses (this may or may not have caused crashes)
    • fixed some upgraded weapon display names

    V1.1.1

    • fixed a barrier that had no collision or portaling

    V1.1.2

    • fixed dogs from glitching on a traverse near jugg

    If you encounter any issues feel free to let me know

    DOWNLOAD

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    • Lemon Offline
      Lemon Offline
      Lemon
      Contributor
      wrote last edited by
      #2

      Another banger from the one and only! :3

      1 Reply Last reply
      1
      • GhostRider01250 Offline
        GhostRider01250 Offline
        GhostRider01250
        wrote last edited by
        #3

        Sick map dufe cant wait to play it👍😁

        1 Reply Last reply
        1
        • Coralious_Prime Online
          Coralious_Prime Online
          Coralious_Prime
          wrote last edited by
          #4

          Having spawns inside the facility and in ceilings isn't necessary, as there are plenty of windows where zombies can enter. The inconsistency of having windows with barriers and without is also unnecessary. The amount of fog that's present during dog rounds without power is very visually disabling. These are my opinions and can differ from others. I would recommend have 0 zombie spawning inside the facility (ceilings/ground). Although I actually wouldn't mind unintrusive spawning from the ceiling, just not everywhere. If you want to keep spawns from ground inside playable areas, move them in unintrusive locations, such as not in the middle of paths, like in spawn, which is in a corner. I would also reduce the amount of fog during dog rounds. Haven't tested with power on. I would also either make all windows that zombies can enter have barriers or no barriers at all and remove carpenter. That's all I got so far. The map feels quite big, especially vertically. It's great! I like the weapon variety, deviation from OG Der Riese, and the design of the map too, since it looks like flopping will be fun! Thank you for making this map!

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          1
          • BloodDragooner Offline
            BloodDragooner Offline
            BloodDragooner
            wrote last edited by
            #5

            Hi from Youtube video!

            I found another bug, in the Ascend from Darkness hallway section, during dog rounds, there's a chance that the final dog will not spawn at all, even if you move from the area and it bleeds out.

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            0
            • Brugman013 Offline
              Brugman013 Offline
              Brugman013
              wrote last edited by
              #6

              I wanted to say, aside from how good the custom map is, I love how you combine the Verruckt Sprinters and the Ascension Zombies into one during high rounds, not only making it much more interesting but also challenging as well! I would love to see something like this in a future custom map! If not, then that's fine by me!

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              0
              • FlameKiddYT Offline
                FlameKiddYT Offline
                FlameKiddYT
                wrote last edited by
                #7
                This post is deleted!
                1 Reply Last reply
                0
                • ConfusingFool93 Offline
                  ConfusingFool93 Offline
                  ConfusingFool93
                  wrote last edited by
                  #8

                  HomerJay42 I'm working on a port of your stairway to hell remake for my xbox 360 and it'd be really dope if maybe you could privately share with me your source project files?

                  1 Reply Last reply
                  0

                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

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                  With your input, this post could be even better 💗

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