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Plutonium

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  2. BO1 Modding Releases & Resources
  3. [ZM] TODESFABRIK (Custom Map)

[ZM] TODESFABRIK (Custom Map)

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  • GhostRider01250 Offline
    GhostRider01250 Offline
    GhostRider01250
    wrote last edited by
    #3

    Sick map dufe cant wait to play it👍😁

    1 Reply Last reply
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    • Coralious_Prime Offline
      Coralious_Prime Offline
      Coralious_Prime
      wrote last edited by
      #4

      Having spawns inside the facility and in ceilings isn't necessary, as there are plenty of windows where zombies can enter. The inconsistency of having windows with barriers and without is also unnecessary. The amount of fog that's present during dog rounds without power is very visually disabling. These are my opinions and can differ from others. I would recommend have 0 zombie spawning inside the facility (ceilings/ground). Although I actually wouldn't mind unintrusive spawning from the ceiling, just not everywhere. If you want to keep spawns from ground inside playable areas, move them in unintrusive locations, such as not in the middle of paths, like in spawn, which is in a corner. I would also reduce the amount of fog during dog rounds. Haven't tested with power on. I would also either make all windows that zombies can enter have barriers or no barriers at all and remove carpenter. That's all I got so far. The map feels quite big, especially vertically. It's great! I like the weapon variety, deviation from OG Der Riese, and the design of the map too, since it looks like flopping will be fun! Thank you for making this map!

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      • BloodDragooner Offline
        BloodDragooner Offline
        BloodDragooner
        wrote last edited by
        #5

        Hi from Youtube video!

        I found another bug, in the Ascend from Darkness hallway section, during dog rounds, there's a chance that the final dog will not spawn at all, even if you move from the area and it bleeds out.

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        • Brugman013 Offline
          Brugman013 Offline
          Brugman013
          wrote last edited by
          #6

          I wanted to say, aside from how good the custom map is, I love how you combine the Verruckt Sprinters and the Ascension Zombies into one during high rounds, not only making it much more interesting but also challenging as well! I would love to see something like this in a future custom map! If not, then that's fine by me!

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          • FlameKiddYT Offline
            FlameKiddYT Offline
            FlameKiddYT
            wrote last edited by
            #7
            This post is deleted!
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            • ConfusingFool93 Offline
              ConfusingFool93 Offline
              ConfusingFool93
              wrote last edited by
              #8

              HomerJay42 I'm working on a port of your stairway to hell remake for my xbox 360 and it'd be really dope if maybe you could privately share with me your source project files?

              HomerJay42 1 Reply Last reply
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              • Coralious_Prime Offline
                Coralious_Prime Offline
                Coralious_Prime
                wrote last edited by
                #9

                We did the 3 toys EE, removed perk limit, but Quick Revive was unpurchasable as if perk limit remained. Other perks were unaffected. Got Quick Revive using free perk bottle. Soul step might be bugged.

                HomerJay42 1 Reply Last reply
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                • Coralious_Prime Coralious_Prime

                  We did the 3 toys EE, removed perk limit, but Quick Revive was unpurchasable as if perk limit remained. Other perks were unaffected. Got Quick Revive using free perk bottle. Soul step might be bugged.

                  HomerJay42 Offline
                  HomerJay42 Offline
                  HomerJay42
                  wrote last edited by
                  #10

                  Coralious_Prime if you have any custom scripts installed that's probably causing it
                  if not idk what to tell you it worked fine for me on base bo1 and plutonium so idk how I would fix it

                  Coralious_Prime 1 Reply Last reply
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                  • HomerJay42 HomerJay42

                    Coralious_Prime if you have any custom scripts installed that's probably causing it
                    if not idk what to tell you it worked fine for me on base bo1 and plutonium so idk how I would fix it

                    Coralious_Prime Offline
                    Coralious_Prime Offline
                    Coralious_Prime
                    wrote last edited by
                    #11

                    HomerJay42 That's good info. Thx for the input. Rock on brotha!

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                    • ConfusingFool93 ConfusingFool93

                      HomerJay42 I'm working on a port of your stairway to hell remake for my xbox 360 and it'd be really dope if maybe you could privately share with me your source project files?

                      HomerJay42 Offline
                      HomerJay42 Offline
                      HomerJay42
                      wrote last edited by
                      #12

                      ConfusingFool93 You could add me at HomerJay42 on discord and I'll try to put all that together at some point and send it your way

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                      With your input, this post could be even better 💗

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