[ZM] TODESFABRIK (Custom Map)
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TODESFABRIK V1.1.2
A Der Riese remake with a much larger size and more difficulty, mostly designed for surviving endless rounds but still has an ending for those who want it. I don't really have anything else to say about this map lol
Features:
Custom Weapons
Main Easter Egg Quest (not too long)
All perks + timeslip & electric cherry
waw zombie models
Der Riese Teleporters
Kino Teleporter
FIVE ElevatorCredits:
Blitzc
shippuden1592
Brigeezy123
Stendby
Jbleezy
oJubby
Wunderful
EpiKizCool
NGcaudle
Windy
Xarc
NecroaticImages:




Updates
V1.0.1
- fixed an issue where headshots wouldn't register
V1.1.0
- fixed dogs from glitching out on traverses (this may or may not have caused crashes)
- fixed some upgraded weapon display names
V1.1.1
- fixed a barrier that had no collision or portaling
V1.1.2
- fixed dogs from glitching on a traverse near jugg
If you encounter any issues feel free to let me know
DOWNLOAD
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Another banger from the one and only! :3
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Sick map dufe cant wait to play it


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Having spawns inside the facility and in ceilings isn't necessary, as there are plenty of windows where zombies can enter. The inconsistency of having windows with barriers and without is also unnecessary. The amount of fog that's present during dog rounds without power is very visually disabling. These are my opinions and can differ from others. I would recommend have 0 zombie spawning inside the facility (ceilings/ground). Although I actually wouldn't mind unintrusive spawning from the ceiling, just not everywhere. If you want to keep spawns from ground inside playable areas, move them in unintrusive locations, such as not in the middle of paths, like in spawn, which is in a corner. I would also reduce the amount of fog during dog rounds. Haven't tested with power on. I would also either make all windows that zombies can enter have barriers or no barriers at all and remove carpenter. That's all I got so far. The map feels quite big, especially vertically. It's great! I like the weapon variety, deviation from OG Der Riese, and the design of the map too, since it looks like flopping will be fun! Thank you for making this map!
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Hi from Youtube video!
I found another bug, in the Ascend from Darkness hallway section, during dog rounds, there's a chance that the final dog will not spawn at all, even if you move from the area and it bleeds out.
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I wanted to say, aside from how good the custom map is, I love how you combine the Verruckt Sprinters and the Ascension Zombies into one during high rounds, not only making it much more interesting but also challenging as well! I would love to see something like this in a future custom map! If not, then that's fine by me!
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This post is deleted!
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HomerJay42 I'm working on a port of your stairway to hell remake for my xbox 360 and it'd be really dope if maybe you could privately share with me your source project files?
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We did the 3 toys EE, removed perk limit, but Quick Revive was unpurchasable as if perk limit remained. Other perks were unaffected. Got Quick Revive using free perk bottle. Soul step might be bugged.
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We did the 3 toys EE, removed perk limit, but Quick Revive was unpurchasable as if perk limit remained. Other perks were unaffected. Got Quick Revive using free perk bottle. Soul step might be bugged.
Coralious_Prime if you have any custom scripts installed that's probably causing it
if not idk what to tell you it worked fine for me on base bo1 and plutonium so idk how I would fix it -
Coralious_Prime if you have any custom scripts installed that's probably causing it
if not idk what to tell you it worked fine for me on base bo1 and plutonium so idk how I would fix itHomerJay42 That's good info. Thx for the input. Rock on brotha!
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HomerJay42 I'm working on a port of your stairway to hell remake for my xbox 360 and it'd be really dope if maybe you could privately share with me your source project files?
ConfusingFool93 You could add me at HomerJay42 on discord and I'll try to put all that together at some point and send it your way
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