Temporary ban — external memory tool used while debugging an asset-limit freeze on my own local server Hello,
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Hello,
My account was temporarily banned today (26/09/2026), and I want to explain exactly what caused it.
I run a CodJumper mod and server for IW5. The map mp_radar froze my client on load every time. I analysed a memory dump of the frozen game: the asset entry pool (the 42,999-entry XAssetEntry pool) was completely full, and the allocator then hands out the null slot instead of failing cleanly, which corrupts memory and freezes the game.
To confirm this diagnosis, I wrote a small local tool that enlarged that pool in memory, from 42,999 to 65,535 entries, which is the limit of its 16-bit indices. It only moved the pool and updated the instructions that reference it. It does not touch gameplay, other players, aim, movement, visibility, damage or anything competitive. I first ran it on my client, then on my own local dedicated server, and then connected to that local server to load mp_radar. No public server was involved, and there were no other players.
I understand that any external write into the client's memory triggers the anti-cheat, whatever the intent, and I accept that it was a mistake to do it on a client logged into Plutonium. I will not use it on the client again. I am happy to send the tool's source code and the dump if that helps you check what it did.
If there is a supported way to raise this limit, or if you would rather know about the freeze itself (a full pool leads to memory corruption instead of an error message), I would be glad to share the details.
Could you please review and lift the ban?
Thank you,
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300k days temporary? bru that's perma. If you're messing around in IDA for long enough you'll eventually forget to LAN and get fucked
Anyways good luck with this, the admins engagement on their own forum has been pretty non existent for years. Maybe try changing your title to something donation related, those seem to be the only posts that actually get their attention.
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We know about this topic and i raised this topic internally 3 days ago.
Contrary to popular believe tagging random people from staff or talking out of ones ass will not increase the chances of a reply. -
We know about this topic and i raised this topic internally 3 days ago.
Contrary to popular believe tagging random people from staff or talking out of ones ass will not increase the chances of a reply.Xerxes thanks for your answer.
Do you know how long it will take?
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No, if I would know I would have told you.
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No, if I would know I would have told you.
Xerxes okay
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