Skip to content
  • 0 Unread 0
  • Recent
  • Popular
  • Users
  • Donate
Collapse
Home Docs Stats Discord Donate
Download
  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release][Zombies][Bots] V3.0 Overhauled Bots (AI) for Black Ops 2 Zombies (Supports CO-OP, Survival, Grief, Custom Maps)

[Release][Zombies][Bots] V3.0 Overhauled Bots (AI) for Black Ops 2 Zombies (Supports CO-OP, Survival, Grief, Custom Maps)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
9 Posts 5 Posters 691 Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • IM_GODLY_LOL
    IM_GODLY_LOL
    IM_GODLY_LOL
    wrote last edited by
    #1

    Call-Of-Duty-Black-ops-2-Zombies-Plutonium-Bots-V3.0
    Friendly AI teammates for Black Ops 2 Zombies on Plutonium (zmbots.iwd). The bots fill empty player slots and play Survival, co-op and Grief: they move around the map, fight, shop, open the map, revive and follow orders.
    https://github.com/supergamer9787/Call-Of-Duty-Black-ops-2-Zombies-Plutonium-Bots-V3.0

    Zombie Bots for Black Ops 2 Zombies (Plutonium T6)
    Friendly AI teammates for Black Ops 2 Zombies on Plutonium. Bots fill the empty player slots and play Survival, co-op and Grief. They move around the map, fight, buy weapons and perks, open doors, revive teammates and follow your commands, all under the same rules as a human player.

    Installation
    Press Win + R, paste the path below and press Enter:
    %localappdata%\Plutonium\storage\t6
    Open the mods folder. If there isn't one, create it.
    Copy the zombie_bots folder from this repository into mods. It contains mod.json and zmbots.iwd, so you end up with:
    %localappdata%\Plutonium\storage\t6\mods\zombie_bots\mod.json
    %localappdata%\Plutonium\storage\t6\mods\zombie_bots\zmbots.iwd
    Start Plutonium T6 Zombies, open Mods, select Zombie Bots, then start a custom game.
    Bots join after the opening black screen. About 6 seconds later the hint "Zombie Bots v3.0" appears, and the top-left corner shows BOTS: WANDER.
    Number of bots: you get up to 7 bots, limited by the lobby size. To play with more bots, raise the party size in the custom game lobby (8 players maximum, humans included). You can also set zm_bots in the console.

    Grief: also install a Grief fix script that splits players into two teams, for example Grief Custom Games. "https://forum.plutonium.pw/topic/36136/grief-custom-games-unified-fixes" The bots join the smaller team automatically.

    Using it with another mod: drag zmbots.iwd into that mod's folder.

    Features
    Bots that play like teammates
    Same rules as you: the game's normal health regen, every perk bought with points, perks lost when downed, and normal gun damage.
    Deliberate exceptions: 500 health (1000 with Juggernog), immunity to lava, fire and other map hazards, and refilled reserve ammo. All of these can be changed.
    Juggernog first: it's the first perk they buy, followed by Double Tap, Speed Cola, Quick Revive, Mule Kick and the rest.
    Wall guns: they replace their weakest gun with a better wall weapon and never swap back to a weaker gun.
    Mystery Box: they use it and follow a weapon tier list to decide what to keep.
    Pack-a-Punch from round 10.
    Opening the map: they open doors and clear debris, but keep money for a gun first while they still hold starter weapons.
    Power-ups: they pick them up, but won't grab a Nuke while zombies are still coming, or Double Points or Insta-Kill when no zombies are left.
    Reviving: they revive teammates (at most two bots per downed player), guard downed players, and back off when surrounded.
    Fighting: they knife weakened zombies, throw grenades at large groups (never near a teammate), flee when cornered, and use shields when you have one.
    Callouts in the kill feed: "I'm down!", "Reviving !", "Thanks for the revive!" and more.
    Commands
    Input (controller / keyboard) Action
    Double-tap Dpad Down / 2 Cycle bot mode: stay, wander, wander further, follow
    Double-tap Dpad Left / 5 Teleport your team's bots to you
    The current mode is always shown in the top-left corner.

    Co-op and Grief
    Co-op: any player can command the bots. Players who join late get the controls, and the controls keep working after you bleed out.
    Per-team control in Grief: each team commands, teleports and gets callouts only from its own bots.
    Team balancing in Grief: bots join the smaller team, humans included (1 human + 7 bots = 4 vs 4), and rebalance if someone switches.
    Teams in Grief: bots revive and protect only their own team.
    Griefing bots: they're balanced so you can grief them like a player, for example by training a horde into them.
    NOTE: For Grief use command xpartygo in the grief lobby to start a game with 1 human player!
    Freeze protection
    Bots never stand around doing nothing. Treyarch's own engine failsafe and a stuck check get any stuck bot moving again, without teleporting it.

    Console commands
    Type set bot_cmd <command> in the Plutonium console.

    Command Effect
    help List the commands
    status Each bot's team, health, points, weapon, kills, downs and revives
    diag Details on any stuck bot
    stay / wander / wander_further / follow Set this mode for every bot
    regroup Teleport the host's team's bots to the host
    unstick Reset every bot
    add Add one more bot
    Settings (optional dvars)
    Dvar Default Meaning
    zm_bots 7 Number of bots
    zm_bots_fill 0 1 = zm_bots is the total team size, humans included
    zm_bot_default_mode wander Starting mode: stay, wander, wander_further, follow
    bot_max_health 500 Bot base health (Juggernog doubles it)
    bot_lava_immune 1 0 = lava, fire and hazards hurt bots
    bot_infinite_ammo 1 0 = bots manage ammo like a player
    bot_perk_round 8 Round bots start buying perks
    bot_pap_round 10 Round bots start Pack-a-Punching
    bot_skill 2 Aim only: 1 easy, 2 normal, 3 hard
    bot_grenade_cluster 5 Zombies needed in a group before a grenade
    bot_grief_balance 1 Grief team balancing (0 = off)
    zm_bot_hud 1 Mode display (0 = hidden)
    zm_bot_chatter 1 Bot callouts (0 = off)
    zm_bot_hints 1 Start-of-match hint (0 = off)
    bot_debug 0 1 = show stuck-check actions
    Credits
    RlKk01: original GerardS0406 BySc techboy04gaming, ZM Bots mod for BO2 Zombies (Plutonium)
    supergamer9787: Zombie Bots v3.0: Grief fixes and team balancing, co-op fixes, player-rules balance, freeze fix, weapon and box improvements, commands, HUD and callouts
    Claude: Bug fixes, Commits, Re-Writing

    IM_GODLY_LOL 1 Reply Last reply
    3
    • Dark6574
      Dark6574
      Dark6574
      wrote last edited by
      #2

      This is a great mod thank you for publishing, i will be using this with friends!!

      1 Reply Last reply
      0
      • Gamer4fun04
        Gamer4fun04
        Gamer4fun04
        wrote last edited by
        #3

        Can I put the mod in another place except mods folder ? Because I want to add bots to play with another mods I have .

        IM_GODLY_LOL 1 Reply Last reply
        0
        • Gamer4fun04 Gamer4fun04

          Can I put the mod in another place except mods folder ? Because I want to add bots to play with another mods I have .

          IM_GODLY_LOL
          IM_GODLY_LOL
          IM_GODLY_LOL
          wrote last edited by
          #4

          Gamer4fun04 "Using it with another mod: drag zmbots.iwd into that mod's folder." Should work with most standard mods, drag the iwd file into whatever mod you want to play with and the bots should spawn in once your in game!

          Gamer4fun04 1 Reply Last reply
          0
          • Maximizer Blake
            Maximizer Blake
            Maximizer Blake
            wrote last edited by
            #5

            I wish i could do 18 players without script runtime error like 1 minute, or 5 seconds.

            1 Reply Last reply
            0
            • GhostRider01250
              GhostRider01250
              GhostRider01250
              wrote last edited by
              #6

              Noice! we got bots in everything now 👌
              Just like l4d2

              IM_GODLY_LOL 1 Reply Last reply
              0
              • GhostRider01250 GhostRider01250

                Noice! we got bots in everything now 👌
                Just like l4d2

                IM_GODLY_LOL
                IM_GODLY_LOL
                IM_GODLY_LOL
                wrote last edited by
                #7

                GhostRider01250 v4.0 Coming Soon! 😉

                1 Reply Last reply
                1
                • IM_GODLY_LOL IM_GODLY_LOL

                  Gamer4fun04 "Using it with another mod: drag zmbots.iwd into that mod's folder." Should work with most standard mods, drag the iwd file into whatever mod you want to play with and the bots should spawn in once your in game!

                  Gamer4fun04
                  Gamer4fun04
                  Gamer4fun04
                  wrote last edited by
                  #8

                  IM_GODLY_LOL I will try it thanks for the reply

                  1 Reply Last reply
                  0
                  • IM_GODLY_LOL IM_GODLY_LOL

                    Call-Of-Duty-Black-ops-2-Zombies-Plutonium-Bots-V3.0
                    Friendly AI teammates for Black Ops 2 Zombies on Plutonium (zmbots.iwd). The bots fill empty player slots and play Survival, co-op and Grief: they move around the map, fight, shop, open the map, revive and follow orders.
                    https://github.com/supergamer9787/Call-Of-Duty-Black-ops-2-Zombies-Plutonium-Bots-V3.0

                    Zombie Bots for Black Ops 2 Zombies (Plutonium T6)
                    Friendly AI teammates for Black Ops 2 Zombies on Plutonium. Bots fill the empty player slots and play Survival, co-op and Grief. They move around the map, fight, buy weapons and perks, open doors, revive teammates and follow your commands, all under the same rules as a human player.

                    Installation
                    Press Win + R, paste the path below and press Enter:
                    %localappdata%\Plutonium\storage\t6
                    Open the mods folder. If there isn't one, create it.
                    Copy the zombie_bots folder from this repository into mods. It contains mod.json and zmbots.iwd, so you end up with:
                    %localappdata%\Plutonium\storage\t6\mods\zombie_bots\mod.json
                    %localappdata%\Plutonium\storage\t6\mods\zombie_bots\zmbots.iwd
                    Start Plutonium T6 Zombies, open Mods, select Zombie Bots, then start a custom game.
                    Bots join after the opening black screen. About 6 seconds later the hint "Zombie Bots v3.0" appears, and the top-left corner shows BOTS: WANDER.
                    Number of bots: you get up to 7 bots, limited by the lobby size. To play with more bots, raise the party size in the custom game lobby (8 players maximum, humans included). You can also set zm_bots in the console.

                    Grief: also install a Grief fix script that splits players into two teams, for example Grief Custom Games. "https://forum.plutonium.pw/topic/36136/grief-custom-games-unified-fixes" The bots join the smaller team automatically.

                    Using it with another mod: drag zmbots.iwd into that mod's folder.

                    Features
                    Bots that play like teammates
                    Same rules as you: the game's normal health regen, every perk bought with points, perks lost when downed, and normal gun damage.
                    Deliberate exceptions: 500 health (1000 with Juggernog), immunity to lava, fire and other map hazards, and refilled reserve ammo. All of these can be changed.
                    Juggernog first: it's the first perk they buy, followed by Double Tap, Speed Cola, Quick Revive, Mule Kick and the rest.
                    Wall guns: they replace their weakest gun with a better wall weapon and never swap back to a weaker gun.
                    Mystery Box: they use it and follow a weapon tier list to decide what to keep.
                    Pack-a-Punch from round 10.
                    Opening the map: they open doors and clear debris, but keep money for a gun first while they still hold starter weapons.
                    Power-ups: they pick them up, but won't grab a Nuke while zombies are still coming, or Double Points or Insta-Kill when no zombies are left.
                    Reviving: they revive teammates (at most two bots per downed player), guard downed players, and back off when surrounded.
                    Fighting: they knife weakened zombies, throw grenades at large groups (never near a teammate), flee when cornered, and use shields when you have one.
                    Callouts in the kill feed: "I'm down!", "Reviving !", "Thanks for the revive!" and more.
                    Commands
                    Input (controller / keyboard) Action
                    Double-tap Dpad Down / 2 Cycle bot mode: stay, wander, wander further, follow
                    Double-tap Dpad Left / 5 Teleport your team's bots to you
                    The current mode is always shown in the top-left corner.

                    Co-op and Grief
                    Co-op: any player can command the bots. Players who join late get the controls, and the controls keep working after you bleed out.
                    Per-team control in Grief: each team commands, teleports and gets callouts only from its own bots.
                    Team balancing in Grief: bots join the smaller team, humans included (1 human + 7 bots = 4 vs 4), and rebalance if someone switches.
                    Teams in Grief: bots revive and protect only their own team.
                    Griefing bots: they're balanced so you can grief them like a player, for example by training a horde into them.
                    NOTE: For Grief use command xpartygo in the grief lobby to start a game with 1 human player!
                    Freeze protection
                    Bots never stand around doing nothing. Treyarch's own engine failsafe and a stuck check get any stuck bot moving again, without teleporting it.

                    Console commands
                    Type set bot_cmd <command> in the Plutonium console.

                    Command Effect
                    help List the commands
                    status Each bot's team, health, points, weapon, kills, downs and revives
                    diag Details on any stuck bot
                    stay / wander / wander_further / follow Set this mode for every bot
                    regroup Teleport the host's team's bots to the host
                    unstick Reset every bot
                    add Add one more bot
                    Settings (optional dvars)
                    Dvar Default Meaning
                    zm_bots 7 Number of bots
                    zm_bots_fill 0 1 = zm_bots is the total team size, humans included
                    zm_bot_default_mode wander Starting mode: stay, wander, wander_further, follow
                    bot_max_health 500 Bot base health (Juggernog doubles it)
                    bot_lava_immune 1 0 = lava, fire and hazards hurt bots
                    bot_infinite_ammo 1 0 = bots manage ammo like a player
                    bot_perk_round 8 Round bots start buying perks
                    bot_pap_round 10 Round bots start Pack-a-Punching
                    bot_skill 2 Aim only: 1 easy, 2 normal, 3 hard
                    bot_grenade_cluster 5 Zombies needed in a group before a grenade
                    bot_grief_balance 1 Grief team balancing (0 = off)
                    zm_bot_hud 1 Mode display (0 = hidden)
                    zm_bot_chatter 1 Bot callouts (0 = off)
                    zm_bot_hints 1 Start-of-match hint (0 = off)
                    bot_debug 0 1 = show stuck-check actions
                    Credits
                    RlKk01: original GerardS0406 BySc techboy04gaming, ZM Bots mod for BO2 Zombies (Plutonium)
                    supergamer9787: Zombie Bots v3.0: Grief fixes and team balancing, co-op fixes, player-rules balance, freeze fix, weapon and box improvements, commands, HUD and callouts
                    Claude: Bug fixes, Commits, Re-Writing

                    IM_GODLY_LOL
                    IM_GODLY_LOL
                    IM_GODLY_LOL
                    wrote last edited by
                    #9

                    I AM HAPPY TO ANNOUNCE V4.0 IS NOW LIVE ON MY GITHUB WITH NEW FEATURES, BUG FIXES, AND CHANGES!!!

                    https://github.com/supergamer9787/Call-Of-Duty-Black-ops-2-Zombies-Plutonium-Bots-V4.0

                    EVERYTHING IS FULLY OPEN-SOURCE AND WOULD LOVE SOMEONE ELSE TO PICK THIS UP AND CONTINUE DEVELOPMENT!!!
                    V4.0 Features,Changes,Bug-Fixes!

                    • Bots now back away and run to safety when their health gets low.
                    • Bots keep shooting while they retreat.
                    • Retreating bots run faster and head for a safe spot across the map.
                    • Bots now keep their distance from zombies instead of letting them walk up.
                    • The last bot alive now kites zombies around the map until it’s safe (Only Their own team counts in Grief)
                    • The last bot alive only revives when it’s safe to do so.
                    • Bots now have fun custom names with a [BOT] tag (Must place bots.txt in the root of the t6 folder). This is optional.
                    • Each bot now has its own personality.
                    • [Slayer] Throws grenades more often
                    • [Medic] Buys Quick Revive right after Juggernog, and joins revives even when 2 bots are already on it
                    • [Gambler] Spots the Mystery Box from farther away and goes back to it twice as often
                    • [Engineer] Buys doors and clears debris from farther away
                    • [Allrounder] No lean, a balanced bot
                    • Bots now walk up to perk machines, the box, wall guns and Pack-a-Punch to buy.
                    • Perks now take time to drink, just like for players.
                    • Bots can’t use perks until the power is on.
                    • Downed bots now pull out their pistol like players do.
                    • You can no longer walk through bots.
                    • Bots throw Cymbal Monkeys to protect a teammate’s revive.
                    • Bots rush the box during a Fire Sale.
                    • Bots celebrate at the end of a round.
                    • Bots finish what they start, like a revive or a box spin.
                    • Hold Dpad Down or 5 on the keyboard to send your bots to the spot you’re looking at.
                    • Bots in follow mode now spread out behind you.
                    • Bots now knife opponents in Grief if they get too close.
                    • Bots run over and knife an enemy who’s trying to revive their teammate in Grief.
                    • Bots guard downed enemies so nobody can revive them in Grief.
                    • When a bot grabs the meat in Grief, it now lands on a random enemy player.
                    • Bots call out power-ups, dog rounds, the box moving and bosses.
                    • Bots tell you when they’re low on health, retreating or the last one alive.
                    • Bots say more lines!
                    1 Reply Last reply
                    1

                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                    With your input, this post could be even better 💗

                    Register Login
                    Reply
                    • Reply as topic
                    Log in to reply
                    • Oldest to Newest
                    • Newest to Oldest
                    • Most Votes


                    • Login

                    • Don't have an account? Register

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Unread 0
                    • Recent
                    • Popular
                    • Users
                    • Donate