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Setting up an 8 person BO2 Zombies Lobby

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  • Itanneundefined Itanne

    Hey there! I just got plutonium and I've been trying to set up an 8-person lobby.
    I have the server up and running, I got a password working, I have tested the starting round for the server, but the one thing I can't do is get my server to host 8 people.

    I tried using the command in dedicated_zm.cfg, which is party_maxplayers. I have also tried using these commands party_maxplayers_leaguematch, party_maxplayers_local_splitscreen, party_maxplayers_partylobby, party_maxplayers_playermatch, party_maxplayers_privatematch, party_maxplayers_systemlink, and sv_maxclients
    but none of those worked for me either. I also tried messing around with IW4MAdmin, but that didn't help either.

    When I access the IW4MAdmin web console I can see that the limit for # of clients is set to 8, but on the client end I only see 4 people are allowed to join even after setting all the commands mentioned above to 8.

    Is there another command I'm missing or is my setup just being weird? If you need more info as to how everything is setup please don't hesitate to ask.

    Dss0undefined Offline
    Dss0undefined Offline
    Dss0
    Plutonium Staff
    wrote on last edited by
    #2

    Itanne /moved
    you have to set

    sv_maxclients
    

    and

    com_maxclients
    
    Itanneundefined 1 Reply Last reply
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    • Itanneundefined Offline
      Itanneundefined Offline
      Itanne
      wrote on last edited by
      #3

      Awesome. Apologize for posting in the wrong category. I'll give it a shot though

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      • Dss0undefined Dss0

        Itanne /moved
        you have to set

        sv_maxclients
        

        and

        com_maxclients
        
        Itanneundefined Offline
        Itanneundefined Offline
        Itanne
        wrote on last edited by
        #4

        Dss0
        That didn't seem to work for me. These are my active settings in the dedicated_zm.cfg

        g_password "*********" //my password for the server
        gts zmDifficulty 1 //difficulty of the game
        gts allowdogs 1 //alllow dog round
        party_maxplayers 8
        party_maxplayers_leaguematch 8
        party_maxplayers_local_splitscreen 8
        party_maxplayers_partylobby 8
        party_maxplayers_playermatch 8
        party_maxplayers_privatematch 8
        party_maxplayers_systemlink 8
        sv_maxclients 8
        com_maxclients 8
        
        sv_maprotation "gametype zstandard loc nuked map zm_nuked" //I understand this sets the current map
        
        //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
        map_rotate
        
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        • Xerxesundefined Offline
          Xerxesundefined Offline
          Xerxes
          Plutonium Staff
          wrote on last edited by
          #5

          You only have to set sv_maxplayers and wait for the next update.

          Itanneundefined 1 Reply Last reply
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          • Xerxesundefined Xerxes

            You only have to set sv_maxplayers and wait for the next update.

            Itanneundefined Offline
            Itanneundefined Offline
            Itanne
            wrote on last edited by
            #6

            Xerxes So how do others have 8 player zombie server setup? Do they have access to pre-release/beta files?

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            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #7

              Nah, they just play around with stuff they don't understand.

              Itanneundefined 1 Reply Last reply
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              • Xerxesundefined Xerxes

                Nah, they just play around with stuff they don't understand.

                Itanneundefined Offline
                Itanneundefined Offline
                Itanne
                wrote on last edited by
                #8

                Xerxes Sounds good. Do you guys have an ETA on the next update?

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                • luigistyleundefined Offline
                  luigistyleundefined Offline
                  luigistyle
                  Plutonium Staff
                  wrote on last edited by luigistyle
                  #9

                  People who are running an older version of Plutonium for their server are also still able to have 8P matches, as the bug was only introduced in a recent version. I suggest waiting until a fix is pushed

                  Xerxesundefined 1 Reply Last reply
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                  • luigistyleundefined luigistyle

                    People who are running an older version of Plutonium for their server are also still able to have 8P matches, as the bug was only introduced in a recent version. I suggest waiting until a fix is pushed

                    Xerxesundefined Offline
                    Xerxesundefined Offline
                    Xerxes
                    Plutonium Staff
                    wrote on last edited by
                    #10

                    luigistyle said in Setting up an 8 person BO2 Zombies Lobby:

                    People who are running an older version of Plutonium for their server are also still able to have 8P matches, as the bug was only introduced in a recent version. I suggest waiting until a fix is pushed

                    Its not a bug, they don't know how the game engine handles it, there is a reason their servers freeze often because the game does some retarded shit with the player counts. Release is as soon as all bugs that are found with testing sessions are found and fixed.

                    Itanneundefined 1 Reply Last reply
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                    • Xerxesundefined Xerxes

                      luigistyle said in Setting up an 8 person BO2 Zombies Lobby:

                      People who are running an older version of Plutonium for their server are also still able to have 8P matches, as the bug was only introduced in a recent version. I suggest waiting until a fix is pushed

                      Its not a bug, they don't know how the game engine handles it, there is a reason their servers freeze often because the game does some retarded shit with the player counts. Release is as soon as all bugs that are found with testing sessions are found and fixed.

                      Itanneundefined Offline
                      Itanneundefined Offline
                      Itanne
                      wrote on last edited by
                      #11

                      Xerxes Sounds good. Thanks for the great responses btw! Hyped for the new update then!!

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