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  3. [Release] SND & TDM Mapvote menu on end game

[Release] SND & TDM Mapvote menu on end game

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  • Kalitosundefined Offline
    Kalitosundefined Offline
    Kalitos
    replied to Sorex on last edited by
    #2

    Sorex is it also for a TDM mode?

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex Contributor
      wrote on last edited by
      #3

      Kalitos yes

      Kalitosundefined 1 Reply Last reply
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      • Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        replied to Sorex on last edited by Kalitos
        #4

        Sorex I was testing it, commenting on the problems:

        • The images of the maps do not load
        • When the game ends, the votemap begins but as soon as the final chamber of death begins it overlaps the voting menu and does not allow players to vote.
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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by Sorex
          #5

          Kalitos Weird on me everything work, image load and is possible to vote on endgame, do u tuch something?
          Okey i found 2 errors but i dont have your errors

          Kalitosundefined 1 Reply Last reply
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          • Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            replied to Sorex on last edited by Kalitos
            #6

            Sorex said in [Release] SND & TDM Mavote menu on end game:

            Okey encontré 2 errores pero no tengo tus errores

            Tried with a real game, where there is a final killcam?, Because when I try it on my server myself, killing myself, no final final killcam

            Add::
            This I get, at the end of the game when I commit suicide, without a final camera
            https://gyazo.com/afc994655ea8d1a456f9a4bdf404e965

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex Contributor
              wrote on last edited by
              #7

              Kalitos Whats your scorelimits? because i see 0 and 0, the code work when 1 team win the match, on me everything work correcly, i think is your file problems, on the image of the post u can see it work, i rly don't know where is the error.
              Try to download the code again and test to use only the code of mapvote and see if work, i solved the 2 errors and i added a the string to make mapvote working on TDM.
              Thanks for reporting problems i'll see if depends form my code

              Kalitosundefined 1 Reply Last reply
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              • Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                replied to Sorex on last edited by Kalitos
                #8

                Sorex I downloaded your code, compiled it without making any changes, and also ended the game winning the game as you suggested, and still the map image error remains.

                https://gyazo.com/b4ae5233ee2670cf7b2cb6c56e95e8a8

                Unless these lines level.maptovote["image"][index] = "loadscreen_mp_hijacked"; refer to image files in the server directory.

                alejandrodarzundefined 1 Reply Last reply
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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex Contributor
                  wrote on last edited by
                  #9

                  Okey, is weird, on plutonium SND dont load the image but work, on redacted work correctly

                  Kalitosundefined 1 Reply Last reply
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                  • Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    replied to Sorex on last edited by
                    #10

                    Sorex Additionally, did you try the finalkillcam? This overlaps the voting menu.

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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex Contributor
                      wrote on last edited by Sorex
                      #11

                      Not depends from that, the game don't load the image, thats the problem.
                      im testing on other gamemodes, and is strange

                      Kalitosundefined 1 Reply Last reply
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                      • Kalitosundefined Offline
                        Kalitosundefined Offline
                        Kalitos
                        replied to Sorex on last edited by
                        #12

                        Sorex I mean, the voting menu is hidden when the killcam comes out.

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                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex Contributor
                          wrote on last edited by
                          #13

                          Kalitos the menu can't show after killcam, because after there scoreboard and i can't remove it, the menu show before killcam

                          Kalitosundefined 1 Reply Last reply
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                          • Kalitosundefined Offline
                            Kalitosundefined Offline
                            Kalitos
                            replied to Sorex on last edited by
                            #14

                            Sorex There is the problem. The killcam does not allow players to vote.

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                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex Contributor
                              wrote on last edited by
                              #15

                              Kalitos But the mapvote si before killcam, is on end game, when u see the score.
                              The map dont load because is the game, i made a lot of test and dont load images after endgame

                              Kalitosundefined 1 Reply Last reply
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                              • Kalitosundefined Offline
                                Kalitosundefined Offline
                                Kalitos
                                replied to Sorex on last edited by
                                #16

                                Sorex This is what I mean, I hope you see it.,
                                https://www.youtube.com/watch?v=ecKnfI19jfU

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                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex Contributor
                                  wrote on last edited by
                                  #17

                                  Kalitos there no enought time to vote okey, play with time scale on end game do setDvar("timescale", 0.5);and after the wait 10 add setTimescale("timescale", 1) .For now is the only wait to ad time i have to overwrite a methods to fix this but i did not found it, there a lot of line code and im porbaly blind xD
                                  Thanks for support, when i found a better system i'll tell to u

                                  Kalitosundefined 1 Reply Last reply
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                                  • Kalitosundefined Offline
                                    Kalitosundefined Offline
                                    Kalitos
                                    replied to Sorex on last edited by Kalitos
                                    #18

                                    Sorex said in [Release] SND & TDM Mavote menu on end game:

                                    setTimescale("timescale", 1)
                                    I was testing, and with this I managed to ensure that the voting menu is not displayed until after the final death chamber. And for now it works by changing the value of the timescale, like so:

                                    init(){ //Made by DoktorSAS		
                                    	/*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                        level waittill("game_ended");      
                                        if([[level._getteamscore]]( "axis" ) == level.scorelimit || [[level._getteamscore]]( "allies" ) == level.scorelimit /*|| getDvar("timelimit") <= 0 /*<-- add this for TDM*/){
                                        	if ( isDefined( level.finalkillcam_winner ) )
                                        	{
                                        		level waittill( "final_killcam_done" );
                                        	}
                                        	mapvote();
                                        	wait 0.02;
                                        	thread OverflowFix();
                                       		thread updateVote();
                                        	foreach(player in level.players){
                                        		player thread selectmap();
                                       		}
                                       		setDvar("timescale", 0.5);
                                        	wait 20; //This is autoclose menu wiat, change it to have more or less time to vote
                                        	setDvar("timescale", 1);
                                        	foreach(player in level.players){
                                        		if(player.mapvotemenu){
                                        			player thread closemenumapmenu();
                                        			player.mapvotemenu = false;
                                        		}
                                        	}
                                        	thread gameended();
                                        }
                                        /*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                    }
                                    

                                    I added a check, if there is a final death chamber, that will wait until it develops and hence the vote runs.

                                    I don't define the timescale before the main condition, because at each end of the round the timescale would be executed.

                                    Fryundefined 1 Reply Last reply
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                                    • alejandrodarzundefined Offline
                                      alejandrodarzundefined Offline
                                      alejandrodarz
                                      replied to Kalitos on last edited by
                                      #19

                                      Kalitos According to me and what I have experienced if bot loading loads the map images are affected and only the boxes without the image come out, and in tdm the killcam dvar did not work for me so I ended up removing it and now it appears before the killcam

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                                      • Fryundefined Offline
                                        Fryundefined Offline
                                        Fry Plutonium Staff
                                        replied to Kalitos on last edited by
                                        #20

                                        Kalitos Sadly that code never work for me 😞

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                                        • Sorexundefined Offline
                                          Sorexundefined Offline
                                          Sorex Contributor
                                          wrote on last edited by
                                          #21

                                          Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

                                          PeterGundefined 1 Reply Last reply
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