[Release] [Zombies] Map Restart Clientside Issues Workaround
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I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems
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I just put the code to my server, and it doesn't work, that is, the code should fix the music and demase, but I still have those problems
adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
Did you merge it with any other scripts? -
adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
Did you merge it with any other scripts?JezuzLizard said in [Release] [Zombies] Map Restart Clientside Issues Workaround:
Did you merge it with any other scripts?
Does that make a difference? I have like 3 merged scripts total and it seems to be fine atm
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adriango Did you compile it as _clientids.gsc in maps/mp/gametypes_zm?
Did you merge it with any other scripts?JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why
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JezuzLizard I've done everything right and I've got it compiled with another script that's to remove the drink limit, the limit of fucniona drinks but this script doesn't and I don't know why
Send me your script source on discord JezuzLizard#7864. I'll review it and see if its a common problem since this isn't the first time this script doesn't work when compiled with another script.
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I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?
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I compiled the main.gsc and put the script on server, but when game ends nothing happens, I continue disconnecting and receiving the error "CG_Spawn: no free fake entities". What I doing wrong?
@peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?
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@peximaximum Did you call the compiled script _clientids.gsc and did you place it in data/maps/mp/gametypes_zm in your server folder?
JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.
dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm
In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.
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JezuzLizard Yes, I did all that, including with and without other codes together. I tried change my code in dedicated_zm.cfg and now is getting the error "An error occured while connecting to the server." and error notification of PlutoT6 "EXE_CONFIGSTRINGMISMATCH" when map rotate.
dedicated_zm.cfg file: https://pastebin.com/NqyfNHjm
In the tests I did with these settings, only the Buried map successfully restarted on dying, without having to do anything! When using map_rotate it disconnects and gives the same error as above.
@peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors. -
@peximaximum I never expected anyone to use multiple maps in sv_maprotation, but being that your getting errors from doing so I would definitely have to conclude that trying to restart the map and change the map would cause errors.
Basically, you cannot change the map using map_restart I've tried it will not work. Try setting only one map in your sv_maprotation and see if it still gives errors.JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work
EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server
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JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work
EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server
Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
#include maps\mp_utility;
#include common_scripts\utility;Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
onallplayersready()
{
timeout = getTime() + 5000;
while ( getnumexpectedplayers() == 0 && getTime() < timeout )
{
wait 0.1;
}
player_count_actual = 0;
while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
{
players = get_players();
player_count_actual = 0;
i = 0;
while ( i < players.size )
{
players[ i ] freezecontrols( 1 );
if ( players[ i ].sessionstate == "playing" )
{
player_count_actual++;
}
i++;
}wait 0.1; }
and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.
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Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
#include maps\mp_utility;
#include common_scripts\utility;Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
onallplayersready()
{
timeout = getTime() + 5000;
while ( getnumexpectedplayers() == 0 && getTime() < timeout )
{
wait 0.1;
}
player_count_actual = 0;
while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
{
players = get_players();
player_count_actual = 0;
i = 0;
while ( i < players.size )
{
players[ i ] freezecontrols( 1 );
if ( players[ i ].sessionstate == "playing" )
{
player_count_actual++;
}
i++;
}wait 0.1; }
and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.
@Hobo-Tim I'm sorry for the confusion but thats not the actual script infact thats the broken part of _zm.gsc that I had fixed with my script. Try downloading the actual script and see if it works.
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@Hobo-Tim I'm sorry for the confusion but thats not the actual script infact thats the broken part of _zm.gsc that I had fixed with my script. Try downloading the actual script and see if it works.
JezuzLizard what is the actual script
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JezuzLizard what is the actual script
@Hobo-Tim main.gsc is the actual script.