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  3. [Release] [Zombies] Map Restart Clientside Issues Workaround

[Release] [Zombies] Map Restart Clientside Issues Workaround

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  • A Former User? Offline
    A Former User? Offline
    A Former User
    replied to JezuzLizard on last edited by A Former User
    #21

    JezuzLizard Before, only one map (tranzit bus) was configured. I put several to be able to test. Even with a map it just doesn't work 😕

    Original dedicated_zm.cfg

    EDIT: Even trying to change the map with the command !maprotate from IW4M-Admin generates the error and disconnects from the server

    So Highundefined 1 Reply Last reply
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    • So Highundefined Offline
      So Highundefined Offline
      So High
      replied to A Former User on last edited by
      #22

      Yea im having the same issue. The only way i could even get the script to compile with zombies++ was by removing #include maps\mp\zombies_zm_utility;
      #include maps\mp_utility;
      #include common_scripts\utility;

      Idk if it wont work without them but i tried two different things. First i tried just adding this to the clientids--
      onallplayersready()
      {
      timeout = getTime() + 5000;
      while ( getnumexpectedplayers() == 0 && getTime() < timeout )
      {
      wait 0.1;
      }
      player_count_actual = 0;
      while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
      {
      players = get_players();
      player_count_actual = 0;
      i = 0;
      while ( i < players.size )
      {
      players[ i ] freezecontrols( 1 );
      if ( players[ i ].sessionstate == "playing" )
      {
      player_count_actual++;
      }
      i++;
      }

      	wait 0.1;
      }
      

      and that compiled with no errors but didnt change anything, then i put the main.gsc into the clientids (getting bad syntax in line 1339 until i removed the # things, and it still doesnt work.

      JezuzLizardundefined 1 Reply Last reply
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      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to So High on last edited by
        #23

        @Hobo-Tim I'm sorry for the confusion but thats not the actual script infact thats the broken part of _zm.gsc that I had fixed with my script. Try downloading the actual script and see if it works.

        So Highundefined 1 Reply Last reply
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        • So Highundefined Offline
          So Highundefined Offline
          So High
          replied to JezuzLizard on last edited by
          #24

          JezuzLizard what is the actual script

          JezuzLizardundefined 1 Reply Last reply
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          • JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard Plutonium Staff
            replied to So High on last edited by
            #25

            @Hobo-Tim main.gsc is the actual script.

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