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Looking forward to alter weapons stats & perks in zombies

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • coco748undefined Offline
    coco748undefined Offline
    coco748
    wrote on last edited by
    #1

    Hi, as said in the title, I'm looking forward to edit stats of weapons and perks but I have several questions :

    1. I have found a reference to a file called "mp/zombiemode.csv" that looks like the kind of file I would want to edit to achieve my goal, however I can't find it anywhere. If someone knows.
      csv.png

    2. About the perks I wonder how to modify existing behavior of perks ( stamin-up makes you run even faster for instance)

    Well if anyone can help me that'd be great,
    Thanks in advance

    birchyundefined 1 Reply Last reply
    0
    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #2

      Its a file that is included in a .ff file, as far as I know you can't change it.

      1 Reply Last reply
      0
      • coco748undefined coco748

        Hi, as said in the title, I'm looking forward to edit stats of weapons and perks but I have several questions :

        1. I have found a reference to a file called "mp/zombiemode.csv" that looks like the kind of file I would want to edit to achieve my goal, however I can't find it anywhere. If someone knows.
          csv.png

        2. About the perks I wonder how to modify existing behavior of perks ( stamin-up makes you run even faster for instance)

        Well if anyone can help me that'd be great,
        Thanks in advance

        birchyundefined Offline
        birchyundefined Offline
        birchy
        wrote on last edited by
        #3

        coco748 depending on what specifically you want to achieve certain modifications can be achieved through GSC

        coco748undefined 1 Reply Last reply
        0
        • birchyundefined birchy

          coco748 depending on what specifically you want to achieve certain modifications can be achieved through GSC

          coco748undefined Offline
          coco748undefined Offline
          coco748
          wrote on last edited by
          #4

          Indeed, I spent some time in the .gsc and saw some interesting things.
          However I don't get why .ff file cannot be modified , Don't the .gsc come from that kind of files as well ?

          birchyundefined mikzyundefined 2 Replies Last reply
          0
          • coco748undefined coco748

            Indeed, I spent some time in the .gsc and saw some interesting things.
            However I don't get why .ff file cannot be modified , Don't the .gsc come from that kind of files as well ?

            birchyundefined Offline
            birchyundefined Offline
            birchy
            wrote on last edited by
            #5

            coco748 I'm not completely informed but its a structural decision from the Plutonium team to allow the replacement of one GSC file (Additionally it might be the case that tables are kept client side also, though this is just a guess).

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            • coco748undefined coco748

              Indeed, I spent some time in the .gsc and saw some interesting things.
              However I don't get why .ff file cannot be modified , Don't the .gsc come from that kind of files as well ?

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by mikzy
              #6

              coco748 In my knowledge, I don't think you can exactly modify a table unless Plutonium supports it officially (maybe a server side plugin could achieve this, I don't know). Also, the thing is, any use of csv tables in GSC I have seen is mainly for reading them and getting stats and more from it. And plus, most modifications you probably want to do to a weapon are probably possible via GSC already.

              coco748undefined 1 Reply Last reply
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              • mikzyundefined mikzy

                coco748 In my knowledge, I don't think you can exactly modify a table unless Plutonium supports it officially (maybe a server side plugin could achieve this, I don't know). Also, the thing is, any use of csv tables in GSC I have seen is mainly for reading them and getting stats and more from it. And plus, most modifications you probably want to do to a weapon are probably possible via GSC already.

                coco748undefined Offline
                coco748undefined Offline
                coco748
                wrote on last edited by
                #7

                mikey When you say :

                "most modifications you probably want to do to a weapon are probably possible via GSC already.

                I guess I could modify the weapons once they are loaded but it requires me to know what's inside the csv. And so far I don't know how I can read its content.

                Also is there any precise documentation on the purpose of each file and function ?

                mikzyundefined 1 Reply Last reply
                0
                • coco748undefined coco748

                  mikey When you say :

                  "most modifications you probably want to do to a weapon are probably possible via GSC already.

                  I guess I could modify the weapons once they are loaded but it requires me to know what's inside the csv. And so far I don't know how I can read its content.

                  Also is there any precise documentation on the purpose of each file and function ?

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #8

                  coco748 To be honest, someone else would have to tell you how to read inside a csv file. In BO3, its possible to override these and read them but in BO2, couldn't tell you how.

                  And documentation on what exactly? GSC or csv?

                  coco748undefined 1 Reply Last reply
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                  • mikzyundefined mikzy

                    coco748 To be honest, someone else would have to tell you how to read inside a csv file. In BO3, its possible to override these and read them but in BO2, couldn't tell you how.

                    And documentation on what exactly? GSC or csv?

                    coco748undefined Offline
                    coco748undefined Offline
                    coco748
                    wrote on last edited by
                    #9

                    mikey I'm talking about general documentation on how the game is made to help me find out where is the piece of code responsible of what I want to edit.
                    Anyway, I'm for sure looking for something that does not exist.

                    I'll keep digging by myself and update this topic if I need some more help but I'm still opened to tips.

                    1 Reply Last reply
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                    • coco748undefined Offline
                      coco748undefined Offline
                      coco748
                      wrote on last edited by
                      #10

                      Do someone know where I can get (or make) a clean gsc dump ? the "maps/mp/zombies/_zm_weapons.gsc" I use is stuffed with various syntax errors.

                      Thanks

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #11

                        coco748 said in Looking forward to alter weapons stats & perks in zombies:

                        _zm_weapons

                        yes, try with https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

                        coco748undefined 1 Reply Last reply
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                        • coco748undefined coco748

                          Do someone know where I can get (or make) a clean gsc dump ? the "maps/mp/zombies/_zm_weapons.gsc" I use is stuffed with various syntax errors.

                          Thanks

                          JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard
                          Plutonium Staff
                          wrote on last edited by
                          #12

                          I have the file you are looking for and I'll upload it but it really isn't useful to what I assume you want to change. https://drive.google.com/file/d/1sFnNDvQYyl6zoSDsdkEodkxOaO0Ps4SM/view?usp=sharing

                          If you want to modify weapon stats you'll need to modify the weapon files and unfortunately weapon modding doesn't exist in T6 yet.

                          1 Reply Last reply
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                          • Sorexundefined Sorex

                            coco748 said in Looking forward to alter weapons stats & perks in zombies:

                            _zm_weapons

                            yes, try with https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

                            coco748undefined Offline
                            coco748undefined Offline
                            coco748
                            wrote on last edited by
                            #13

                            Sorex thanks it works

                            JezuzLizard, yeah I got kind of disappointed when I opened the csv 😕

                            Even if there is no weapon modding yet, I'd like to know more of what we currently know about that (like in what files they are and why can't we edit them for now , etc...)

                            If you can't answer to my question, can you tell me where I can find people who can ? I'd like to give it a look before giving up.

                            Thanks in advance.

                            JezuzLizardundefined 1 Reply Last reply
                            0
                            • coco748undefined coco748

                              Sorex thanks it works

                              JezuzLizard, yeah I got kind of disappointed when I opened the csv 😕

                              Even if there is no weapon modding yet, I'd like to know more of what we currently know about that (like in what files they are and why can't we edit them for now , etc...)

                              If you can't answer to my question, can you tell me where I can find people who can ? I'd like to give it a look before giving up.

                              Thanks in advance.

                              JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #14

                              coco748 I looked for an example understandably there isn't one for T6 since T6 doesn't have modding support officially, but I did find a cod4 one: https://callofduty.fandom.com/wiki/Call_of_Duty_Wiki:Ask_A_Veteran/Weapon_Modding_Guide.

                              I also found a general modding wiki for T5: https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Modding.

                              As well as one for T7: https://wiki.modme.co/wiki/Game-Support-_-Black-Ops-3.html

                              Here are all the weapon files in T6 zombies/mp:
                              https://drive.google.com/file/d/1-bt-fGzeUXivYAee1UNO157KuxsdHQX7/view?usp=sharing

                              There are probably more resources available than these but to answer your question of why they can't be modded is that you need to compile the weapon files which are just text files into a fast file which is kind of like a zip file. Fast files are what most of the assets are contained in and while the data on them can be mostly dumped there isn't currently a tool that can compile them back. Additionally even if you successfully loaded a weapon file without having to compile it in a fast file, which is possible, all clients would have to also have it loaded too. Unfortunately sv_downloads, a feature in older cods, doesn't exist in T6 yet and what it is is the ability for clients to download files from a server they join.

                              You can modify how much damage guns do to players and zombies by modifying the damage call back override making the damage higher or lower depending on the weapon but you can't do much else.

                              coco748undefined 1 Reply Last reply
                              2
                              • JezuzLizardundefined JezuzLizard

                                coco748 I looked for an example understandably there isn't one for T6 since T6 doesn't have modding support officially, but I did find a cod4 one: https://callofduty.fandom.com/wiki/Call_of_Duty_Wiki:Ask_A_Veteran/Weapon_Modding_Guide.

                                I also found a general modding wiki for T5: https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Modding.

                                As well as one for T7: https://wiki.modme.co/wiki/Game-Support-_-Black-Ops-3.html

                                Here are all the weapon files in T6 zombies/mp:
                                https://drive.google.com/file/d/1-bt-fGzeUXivYAee1UNO157KuxsdHQX7/view?usp=sharing

                                There are probably more resources available than these but to answer your question of why they can't be modded is that you need to compile the weapon files which are just text files into a fast file which is kind of like a zip file. Fast files are what most of the assets are contained in and while the data on them can be mostly dumped there isn't currently a tool that can compile them back. Additionally even if you successfully loaded a weapon file without having to compile it in a fast file, which is possible, all clients would have to also have it loaded too. Unfortunately sv_downloads, a feature in older cods, doesn't exist in T6 yet and what it is is the ability for clients to download files from a server they join.

                                You can modify how much damage guns do to players and zombies by modifying the damage call back override making the damage higher or lower depending on the weapon but you can't do much else.

                                coco748undefined Offline
                                coco748undefined Offline
                                coco748
                                wrote on last edited by
                                #15

                                JezuzLizard
                                Thanks a lot,
                                However how did you get those files (T6 weapons' txts).
                                I only found that tool but it doesn't see the csv or other plain text files.
                                I mean there must be a tool that exists and works for every single kind of file ? especially plain text ones that looks easier to access than compiled gsc.

                                mikzyundefined 1 Reply Last reply
                                0
                                • coco748undefined coco748

                                  JezuzLizard
                                  Thanks a lot,
                                  However how did you get those files (T6 weapons' txts).
                                  I only found that tool but it doesn't see the csv or other plain text files.
                                  I mean there must be a tool that exists and works for every single kind of file ? especially plain text ones that looks easier to access than compiled gsc.

                                  mikzyundefined Offline
                                  mikzyundefined Offline
                                  mikzy
                                  Banned
                                  wrote on last edited by
                                  #16

                                  coco748 Like he said, you can decompile fastfiles and get most of this (I don't know the tool) and then that's how you obtain them. It contains a bunch of different stuff. There may be a tool out there but as far as I know, I don't think there's anything public.
                                  (Correct me if i'm wrong)

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