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Looking forward to alter weapons stats & perks in zombies

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • coco748undefined coco748

    Indeed, I spent some time in the .gsc and saw some interesting things.
    However I don't get why .ff file cannot be modified , Don't the .gsc come from that kind of files as well ?

    birchyundefined Offline
    birchyundefined Offline
    birchy
    wrote on last edited by
    #5

    coco748 I'm not completely informed but its a structural decision from the Plutonium team to allow the replacement of one GSC file (Additionally it might be the case that tables are kept client side also, though this is just a guess).

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    • coco748undefined coco748

      Indeed, I spent some time in the .gsc and saw some interesting things.
      However I don't get why .ff file cannot be modified , Don't the .gsc come from that kind of files as well ?

      mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by mikzy
      #6

      coco748 In my knowledge, I don't think you can exactly modify a table unless Plutonium supports it officially (maybe a server side plugin could achieve this, I don't know). Also, the thing is, any use of csv tables in GSC I have seen is mainly for reading them and getting stats and more from it. And plus, most modifications you probably want to do to a weapon are probably possible via GSC already.

      coco748undefined 1 Reply Last reply
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      • mikzyundefined mikzy

        coco748 In my knowledge, I don't think you can exactly modify a table unless Plutonium supports it officially (maybe a server side plugin could achieve this, I don't know). Also, the thing is, any use of csv tables in GSC I have seen is mainly for reading them and getting stats and more from it. And plus, most modifications you probably want to do to a weapon are probably possible via GSC already.

        coco748undefined Offline
        coco748undefined Offline
        coco748
        wrote on last edited by
        #7

        mikey When you say :

        "most modifications you probably want to do to a weapon are probably possible via GSC already.

        I guess I could modify the weapons once they are loaded but it requires me to know what's inside the csv. And so far I don't know how I can read its content.

        Also is there any precise documentation on the purpose of each file and function ?

        mikzyundefined 1 Reply Last reply
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        • coco748undefined coco748

          mikey When you say :

          "most modifications you probably want to do to a weapon are probably possible via GSC already.

          I guess I could modify the weapons once they are loaded but it requires me to know what's inside the csv. And so far I don't know how I can read its content.

          Also is there any precise documentation on the purpose of each file and function ?

          mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #8

          coco748 To be honest, someone else would have to tell you how to read inside a csv file. In BO3, its possible to override these and read them but in BO2, couldn't tell you how.

          And documentation on what exactly? GSC or csv?

          coco748undefined 1 Reply Last reply
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          • mikzyundefined mikzy

            coco748 To be honest, someone else would have to tell you how to read inside a csv file. In BO3, its possible to override these and read them but in BO2, couldn't tell you how.

            And documentation on what exactly? GSC or csv?

            coco748undefined Offline
            coco748undefined Offline
            coco748
            wrote on last edited by
            #9

            mikey I'm talking about general documentation on how the game is made to help me find out where is the piece of code responsible of what I want to edit.
            Anyway, I'm for sure looking for something that does not exist.

            I'll keep digging by myself and update this topic if I need some more help but I'm still opened to tips.

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            • coco748undefined Offline
              coco748undefined Offline
              coco748
              wrote on last edited by
              #10

              Do someone know where I can get (or make) a clean gsc dump ? the "maps/mp/zombies/_zm_weapons.gsc" I use is stuffed with various syntax errors.

              Thanks

              JezuzLizardundefined 1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #11

                coco748 said in Looking forward to alter weapons stats & perks in zombies:

                _zm_weapons

                yes, try with https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

                coco748undefined 1 Reply Last reply
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                • coco748undefined coco748

                  Do someone know where I can get (or make) a clean gsc dump ? the "maps/mp/zombies/_zm_weapons.gsc" I use is stuffed with various syntax errors.

                  Thanks

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #12

                  I have the file you are looking for and I'll upload it but it really isn't useful to what I assume you want to change. https://drive.google.com/file/d/1sFnNDvQYyl6zoSDsdkEodkxOaO0Ps4SM/view?usp=sharing

                  If you want to modify weapon stats you'll need to modify the weapon files and unfortunately weapon modding doesn't exist in T6 yet.

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                  • Sorexundefined Sorex

                    coco748 said in Looking forward to alter weapons stats & perks in zombies:

                    _zm_weapons

                    yes, try with https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer

                    coco748undefined Offline
                    coco748undefined Offline
                    coco748
                    wrote on last edited by
                    #13

                    Sorex thanks it works

                    JezuzLizard, yeah I got kind of disappointed when I opened the csv 😕

                    Even if there is no weapon modding yet, I'd like to know more of what we currently know about that (like in what files they are and why can't we edit them for now , etc...)

                    If you can't answer to my question, can you tell me where I can find people who can ? I'd like to give it a look before giving up.

                    Thanks in advance.

                    JezuzLizardundefined 1 Reply Last reply
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                    • coco748undefined coco748

                      Sorex thanks it works

                      JezuzLizard, yeah I got kind of disappointed when I opened the csv 😕

                      Even if there is no weapon modding yet, I'd like to know more of what we currently know about that (like in what files they are and why can't we edit them for now , etc...)

                      If you can't answer to my question, can you tell me where I can find people who can ? I'd like to give it a look before giving up.

                      Thanks in advance.

                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #14

                      coco748 I looked for an example understandably there isn't one for T6 since T6 doesn't have modding support officially, but I did find a cod4 one: https://callofduty.fandom.com/wiki/Call_of_Duty_Wiki:Ask_A_Veteran/Weapon_Modding_Guide.

                      I also found a general modding wiki for T5: https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Modding.

                      As well as one for T7: https://wiki.modme.co/wiki/Game-Support-_-Black-Ops-3.html

                      Here are all the weapon files in T6 zombies/mp:
                      https://drive.google.com/file/d/1-bt-fGzeUXivYAee1UNO157KuxsdHQX7/view?usp=sharing

                      There are probably more resources available than these but to answer your question of why they can't be modded is that you need to compile the weapon files which are just text files into a fast file which is kind of like a zip file. Fast files are what most of the assets are contained in and while the data on them can be mostly dumped there isn't currently a tool that can compile them back. Additionally even if you successfully loaded a weapon file without having to compile it in a fast file, which is possible, all clients would have to also have it loaded too. Unfortunately sv_downloads, a feature in older cods, doesn't exist in T6 yet and what it is is the ability for clients to download files from a server they join.

                      You can modify how much damage guns do to players and zombies by modifying the damage call back override making the damage higher or lower depending on the weapon but you can't do much else.

                      coco748undefined 1 Reply Last reply
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                      • JezuzLizardundefined JezuzLizard

                        coco748 I looked for an example understandably there isn't one for T6 since T6 doesn't have modding support officially, but I did find a cod4 one: https://callofduty.fandom.com/wiki/Call_of_Duty_Wiki:Ask_A_Veteran/Weapon_Modding_Guide.

                        I also found a general modding wiki for T5: https://wiki.zeroy.com/index.php?title=Call_of_Duty_7:_Modding.

                        As well as one for T7: https://wiki.modme.co/wiki/Game-Support-_-Black-Ops-3.html

                        Here are all the weapon files in T6 zombies/mp:
                        https://drive.google.com/file/d/1-bt-fGzeUXivYAee1UNO157KuxsdHQX7/view?usp=sharing

                        There are probably more resources available than these but to answer your question of why they can't be modded is that you need to compile the weapon files which are just text files into a fast file which is kind of like a zip file. Fast files are what most of the assets are contained in and while the data on them can be mostly dumped there isn't currently a tool that can compile them back. Additionally even if you successfully loaded a weapon file without having to compile it in a fast file, which is possible, all clients would have to also have it loaded too. Unfortunately sv_downloads, a feature in older cods, doesn't exist in T6 yet and what it is is the ability for clients to download files from a server they join.

                        You can modify how much damage guns do to players and zombies by modifying the damage call back override making the damage higher or lower depending on the weapon but you can't do much else.

                        coco748undefined Offline
                        coco748undefined Offline
                        coco748
                        wrote on last edited by
                        #15

                        JezuzLizard
                        Thanks a lot,
                        However how did you get those files (T6 weapons' txts).
                        I only found that tool but it doesn't see the csv or other plain text files.
                        I mean there must be a tool that exists and works for every single kind of file ? especially plain text ones that looks easier to access than compiled gsc.

                        mikzyundefined 1 Reply Last reply
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                        • coco748undefined coco748

                          JezuzLizard
                          Thanks a lot,
                          However how did you get those files (T6 weapons' txts).
                          I only found that tool but it doesn't see the csv or other plain text files.
                          I mean there must be a tool that exists and works for every single kind of file ? especially plain text ones that looks easier to access than compiled gsc.

                          mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #16

                          coco748 Like he said, you can decompile fastfiles and get most of this (I don't know the tool) and then that's how you obtain them. It contains a bunch of different stuff. There may be a tool out there but as far as I know, I don't think there's anything public.
                          (Correct me if i'm wrong)

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