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  3. Is there a way to freeroam around a zombies map?

Is there a way to freeroam around a zombies map?

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  • Scrqffy Scrqffy

    The title isnt very specific, but heres what I mean:
    In a single player game, is it possible to give myself like 50,000 points and a gun? So I can open up all the debris, and practice the map? (Like find where good training spots are or something around those lines) Possibly a command to Pap the gun I'm holding? And give me perks or something? This would be very helpful for me as I've wanted to learn the layouts of the maps, such as MOTD, which I cant understand very easily.

    mikzy Offline
    mikzy Offline
    mikzy
    Banned
    wrote on last edited by
    #2

    Scrqffy yes, here is a simple script at achieving what you want.

    this script will:

    • gives 50k points
    • gives Galil
    • gives god mode

    all you need to do is compile the gsc and learn how to use gsc in a private match. once you learn that, here's the code you need (copy and paste into your file before compiling)

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    
    init()
    {
        level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
        for(;;)
        {
            level waittill("connected", player);
            player thread onplayerspawned();
        }
    }
    
    onplayerspawned()
    {
        self endon("disconnect");
    	level endon("end_game");
        self iprintln("simple free roam by mikey");
        self EnableInvulnerability();
        self.points = 50000;
        self GiveWeapon("galil_upgraded_zm");
    }
    
    Scrqffy 2 Replies Last reply
    0
    • Scrqffy Offline
      Scrqffy Offline
      Scrqffy
      wrote on last edited by
      #3
      This post is deleted!
      1 Reply Last reply
      0
      • mikzy mikzy

        Scrqffy yes, here is a simple script at achieving what you want.

        this script will:

        • gives 50k points
        • gives Galil
        • gives god mode

        all you need to do is compile the gsc and learn how to use gsc in a private match. once you learn that, here's the code you need (copy and paste into your file before compiling)

        #include maps\mp\_utility;
        #include common_scripts\utility;
        #include maps\mp\gametypes_zm\_hud_util;
        #include maps\mp\gametypes_zm\_hud_message;
        
        init()
        {
            level thread onplayerconnect();
        }
        
        onplayerconnect()
        {
            for(;;)
            {
                level waittill("connected", player);
                player thread onplayerspawned();
            }
        }
        
        onplayerspawned()
        {
            self endon("disconnect");
        	level endon("end_game");
            self iprintln("simple free roam by mikey");
            self EnableInvulnerability();
            self.points = 50000;
            self GiveWeapon("galil_upgraded_zm");
        }
        
        Scrqffy Offline
        Scrqffy Offline
        Scrqffy
        wrote on last edited by
        #4

        mikey Okay, tsym. But it seems like all im doing is editing the contents of a script? What exactly does the compiler do? And do I need a loader for this? (I see a loader + compiler combo and it seems like you need to use the loader once you're in the game. Also, will this get me banned? (e.g. do I have to use it on the LAN server without anticheat)

        1 Reply Last reply
        0
        • mikzy mikzy

          Scrqffy yes, here is a simple script at achieving what you want.

          this script will:

          • gives 50k points
          • gives Galil
          • gives god mode

          all you need to do is compile the gsc and learn how to use gsc in a private match. once you learn that, here's the code you need (copy and paste into your file before compiling)

          #include maps\mp\_utility;
          #include common_scripts\utility;
          #include maps\mp\gametypes_zm\_hud_util;
          #include maps\mp\gametypes_zm\_hud_message;
          
          init()
          {
              level thread onplayerconnect();
          }
          
          onplayerconnect()
          {
              for(;;)
              {
                  level waittill("connected", player);
                  player thread onplayerspawned();
              }
          }
          
          onplayerspawned()
          {
              self endon("disconnect");
          	level endon("end_game");
              self iprintln("simple free roam by mikey");
              self EnableInvulnerability();
              self.points = 50000;
              self GiveWeapon("galil_upgraded_zm");
          }
          
          Scrqffy Offline
          Scrqffy Offline
          Scrqffy
          wrote on last edited by
          #5

          mikey Can we talk over Discord? If so please add me Scrqffy#3259

          JezuzLizard 1 Reply Last reply
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          • Scrqffy Scrqffy

            mikey Can we talk over Discord? If so please add me Scrqffy#3259

            JezuzLizard Offline
            JezuzLizard Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #6

            Scrqffy This is how you load a custom script on Plutonium T6: https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts.

            This may also interest you: https://forum.plutonium.pw/topic/6966/how-to-use-a-mod-menu-without-injecting-loading-gsc-scripts-client-sided.

            Scrqffy 1 Reply Last reply
            0
            • JezuzLizard JezuzLizard

              Scrqffy This is how you load a custom script on Plutonium T6: https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts.

              This may also interest you: https://forum.plutonium.pw/topic/6966/how-to-use-a-mod-menu-without-injecting-loading-gsc-scripts-client-sided.

              Scrqffy Offline
              Scrqffy Offline
              Scrqffy
              wrote on last edited by
              #7

              JezuzLizard I've read both of those, and I get them, but something I dont understand.. When I go to t6r > data, my 'games_mp' thing is a Text document. How to I make it a gsc file after I put his Script into it?

              JezuzLizard mikzy 2 Replies Last reply
              0
              • Scrqffy Scrqffy

                JezuzLizard I've read both of those, and I get them, but something I dont understand.. When I go to t6r > data, my 'games_mp' thing is a Text document. How to I make it a gsc file after I put his Script into it?

                JezuzLizard Offline
                JezuzLizard Offline
                JezuzLizard
                Plutonium Staff
                wrote on last edited by
                #8

                Scrqffy Please reread the first tutorial. It very clearly explains how to load scripts for T6.

                1 Reply Last reply
                1
                • Scrqffy Scrqffy

                  JezuzLizard I've read both of those, and I get them, but something I dont understand.. When I go to t6r > data, my 'games_mp' thing is a Text document. How to I make it a gsc file after I put his Script into it?

                  mikzy Offline
                  mikzy Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #9

                  Scrqffy Don't touch the games_mp file.

                  The folder you need to put the compiled gsc (named: _clientids.gsc) will be put in t6r/data/maps/mp/gametypes_zm/

                  if maps, mp, or gametypes_zm doesn't exist, make them.

                  Scrqffy 1 Reply Last reply
                  0
                  • mikzy mikzy

                    Scrqffy Don't touch the games_mp file.

                    The folder you need to put the compiled gsc (named: _clientids.gsc) will be put in t6r/data/maps/mp/gametypes_zm/

                    if maps, mp, or gametypes_zm doesn't exist, make them.

                    Scrqffy Offline
                    Scrqffy Offline
                    Scrqffy
                    wrote on last edited by
                    #10

                    mikey Okay, thanks, I got it. I didnt understand at the moment. I thought the games_mp file was the code itself, and I had to put your code into it. I thought that because its a text document, and it would be very easy to paste it in there. I've installed a Zombies Mod Menu. 1 more thing, will it auto disable when im in a public match (aka public zombies) or do I have to move it to a different folder when I want to play publicly?

                    mikzy 1 Reply Last reply
                    0
                    • Scrqffy Scrqffy

                      mikey Okay, thanks, I got it. I didnt understand at the moment. I thought the games_mp file was the code itself, and I had to put your code into it. I thought that because its a text document, and it would be very easy to paste it in there. I've installed a Zombies Mod Menu. 1 more thing, will it auto disable when im in a public match (aka public zombies) or do I have to move it to a different folder when I want to play publicly?

                      mikzy Offline
                      mikzy Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #11

                      Scrqffy yes, the gsc only works whenever you are the host, aka private match. you should be good to go on not moving it.

                      Scrqffy 1 Reply Last reply
                      0
                      • mikzy mikzy

                        Scrqffy yes, the gsc only works whenever you are the host, aka private match. you should be good to go on not moving it.

                        Scrqffy Offline
                        Scrqffy Offline
                        Scrqffy
                        wrote on last edited by
                        #12

                        mikey Okay, thank you so much for your help!

                        1 Reply Last reply
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