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  3. Is there a way to freeroam around a zombies map?

Is there a way to freeroam around a zombies map?

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Scrqffy Offline
    Scrqffy Offline
    Scrqffy
    wrote on last edited by
    #3
    This post is deleted!
    1 Reply Last reply
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    • mikzy mikzy

      Scrqffy yes, here is a simple script at achieving what you want.

      this script will:

      • gives 50k points
      • gives Galil
      • gives god mode

      all you need to do is compile the gsc and learn how to use gsc in a private match. once you learn that, here's the code you need (copy and paste into your file before compiling)

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\gametypes_zm\_hud_util;
      #include maps\mp\gametypes_zm\_hud_message;
      
      init()
      {
          level thread onplayerconnect();
      }
      
      onplayerconnect()
      {
          for(;;)
          {
              level waittill("connected", player);
              player thread onplayerspawned();
          }
      }
      
      onplayerspawned()
      {
          self endon("disconnect");
      	level endon("end_game");
          self iprintln("simple free roam by mikey");
          self EnableInvulnerability();
          self.points = 50000;
          self GiveWeapon("galil_upgraded_zm");
      }
      
      Scrqffy Offline
      Scrqffy Offline
      Scrqffy
      wrote on last edited by
      #4

      mikey Okay, tsym. But it seems like all im doing is editing the contents of a script? What exactly does the compiler do? And do I need a loader for this? (I see a loader + compiler combo and it seems like you need to use the loader once you're in the game. Also, will this get me banned? (e.g. do I have to use it on the LAN server without anticheat)

      1 Reply Last reply
      0
      • mikzy mikzy

        Scrqffy yes, here is a simple script at achieving what you want.

        this script will:

        • gives 50k points
        • gives Galil
        • gives god mode

        all you need to do is compile the gsc and learn how to use gsc in a private match. once you learn that, here's the code you need (copy and paste into your file before compiling)

        #include maps\mp\_utility;
        #include common_scripts\utility;
        #include maps\mp\gametypes_zm\_hud_util;
        #include maps\mp\gametypes_zm\_hud_message;
        
        init()
        {
            level thread onplayerconnect();
        }
        
        onplayerconnect()
        {
            for(;;)
            {
                level waittill("connected", player);
                player thread onplayerspawned();
            }
        }
        
        onplayerspawned()
        {
            self endon("disconnect");
        	level endon("end_game");
            self iprintln("simple free roam by mikey");
            self EnableInvulnerability();
            self.points = 50000;
            self GiveWeapon("galil_upgraded_zm");
        }
        
        Scrqffy Offline
        Scrqffy Offline
        Scrqffy
        wrote on last edited by
        #5

        mikey Can we talk over Discord? If so please add me Scrqffy#3259

        JezuzLizard 1 Reply Last reply
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        • Scrqffy Scrqffy

          mikey Can we talk over Discord? If so please add me Scrqffy#3259

          JezuzLizard Offline
          JezuzLizard Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #6

          Scrqffy This is how you load a custom script on Plutonium T6: https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts.

          This may also interest you: https://forum.plutonium.pw/topic/6966/how-to-use-a-mod-menu-without-injecting-loading-gsc-scripts-client-sided.

          Scrqffy 1 Reply Last reply
          0
          • JezuzLizard JezuzLizard

            Scrqffy This is how you load a custom script on Plutonium T6: https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts.

            This may also interest you: https://forum.plutonium.pw/topic/6966/how-to-use-a-mod-menu-without-injecting-loading-gsc-scripts-client-sided.

            Scrqffy Offline
            Scrqffy Offline
            Scrqffy
            wrote on last edited by
            #7

            JezuzLizard I've read both of those, and I get them, but something I dont understand.. When I go to t6r > data, my 'games_mp' thing is a Text document. How to I make it a gsc file after I put his Script into it?

            JezuzLizard mikzy 2 Replies Last reply
            0
            • Scrqffy Scrqffy

              JezuzLizard I've read both of those, and I get them, but something I dont understand.. When I go to t6r > data, my 'games_mp' thing is a Text document. How to I make it a gsc file after I put his Script into it?

              JezuzLizard Offline
              JezuzLizard Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #8

              Scrqffy Please reread the first tutorial. It very clearly explains how to load scripts for T6.

              1 Reply Last reply
              1
              • Scrqffy Scrqffy

                JezuzLizard I've read both of those, and I get them, but something I dont understand.. When I go to t6r > data, my 'games_mp' thing is a Text document. How to I make it a gsc file after I put his Script into it?

                mikzy Offline
                mikzy Offline
                mikzy
                Banned
                wrote on last edited by
                #9

                Scrqffy Don't touch the games_mp file.

                The folder you need to put the compiled gsc (named: _clientids.gsc) will be put in t6r/data/maps/mp/gametypes_zm/

                if maps, mp, or gametypes_zm doesn't exist, make them.

                Scrqffy 1 Reply Last reply
                0
                • mikzy mikzy

                  Scrqffy Don't touch the games_mp file.

                  The folder you need to put the compiled gsc (named: _clientids.gsc) will be put in t6r/data/maps/mp/gametypes_zm/

                  if maps, mp, or gametypes_zm doesn't exist, make them.

                  Scrqffy Offline
                  Scrqffy Offline
                  Scrqffy
                  wrote on last edited by
                  #10

                  mikey Okay, thanks, I got it. I didnt understand at the moment. I thought the games_mp file was the code itself, and I had to put your code into it. I thought that because its a text document, and it would be very easy to paste it in there. I've installed a Zombies Mod Menu. 1 more thing, will it auto disable when im in a public match (aka public zombies) or do I have to move it to a different folder when I want to play publicly?

                  mikzy 1 Reply Last reply
                  0
                  • Scrqffy Scrqffy

                    mikey Okay, thanks, I got it. I didnt understand at the moment. I thought the games_mp file was the code itself, and I had to put your code into it. I thought that because its a text document, and it would be very easy to paste it in there. I've installed a Zombies Mod Menu. 1 more thing, will it auto disable when im in a public match (aka public zombies) or do I have to move it to a different folder when I want to play publicly?

                    mikzy Offline
                    mikzy Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #11

                    Scrqffy yes, the gsc only works whenever you are the host, aka private match. you should be good to go on not moving it.

                    Scrqffy 1 Reply Last reply
                    0
                    • mikzy mikzy

                      Scrqffy yes, the gsc only works whenever you are the host, aka private match. you should be good to go on not moving it.

                      Scrqffy Offline
                      Scrqffy Offline
                      Scrqffy
                      wrote on last edited by
                      #12

                      mikey Okay, thank you so much for your help!

                      1 Reply Last reply
                      0

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